-
Posts
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Servers
Downloads
Gallery
Posts posted by Callmephil
-
-
figure it out, it was an issue in spell_generic trinity has changed the code. simply revert it.
-
-
Now available in download section as Alpha Pack.
-
todo list :
Worldmap for old dungeon.
Tome for learning new forms
Item for mounts.
item for pets.
Cleaning & Sorting WMO / Building patch (because it s 10 giga ) it need cleanup.
Flying mount Animation & wings
creaturesound
itemsound
creaturefootprint.
Please let me know if you can help and if you need something more in the client before launch.
-
i need extra hands please contact me via skype philippe19-94 looking someone with knowledge in c# and retro-porting stuffs.
in addition all entry are retail based (except mount creatures and 3D Belt Effect). a test server is setup,
i'm currently in hospital for 1 more week so i m working with teamviewer and it's pain in the a !
-
3.3.5 for now but expandable to 2.4.3 and 1.X
-
Hello,guys.
it's time for me too announce that a community client (retroported model) from Cata - Mop - Wod is arriving at his term. aswell as the community website (wich is also a top vote)
Client will be downloaded by a community launcher.
servers who register will get a tool to check if dbc are compatible with client.
advantage of a community client :
241 new mounts +(adaptive)
150+ new pets.
38400 new item models (including Artefact Weapon)
3D Belt.
40 New druid forms.
All Wmo from Cata Mop Wod
(optional HD Character / Creature pack)
no more download for switching servers.
an easy launcher to update thoses since i m going to attack legion stuffs when my launcher and my dbcchecker will be done.
Picture will be available in around 2 week. i'm cleaning a lot of stuffs.
this will be available in 4 language for now FR EN ES DE.
i would be glad to recieve extra hand work. client will be available on the top site also. we're still searching a name.
react to this post if you are interesseted in the project you may be helpfull ''!
-
First of all, Hello everyone.
it's probably a silly question. but i'm working on a community project (will be revealed soon) and i was asking myself a question. is there anyway we could re-organize how .MPQ patches are loaded by the client ?
This is the actual structure :
common.MPQ > common-2.MPQ > expansion.MPQ > lichking.MPQ > patch.MPQ > patch-2.MPQ > patch-3.MPQ
I would like to have a new structure like :
common.MPQ > Vanilla.MPQ > TBC.MPQ > Wotlk.MPQ
Do anyone has knowledge in this field ? and if possible can help out ?
-
i Sent you a PM
-
Yes copy all the spells.
-
new spell_gen_mount("torment", 0, SPELL_TORMENT_100, SPELL_TORMENT_310);
"torment" is what you have to put in spell_script_name as scriptname
-
should be 90019 torment and not 90019 spell_torment
-
do you have the "main spell" that cast the others ?
-
i did it yesterday it worked wel..
I Copied Invincible Mount Spells it had 4 differents rows.
my .cpp look like this
new spell_gen_mount("spell_Volcanic_Stone_Drake", 0, 1088331, 2088331, 3088331, 4088331);
and my SQL
INSERT INTO `Spell_Script_Names` VALUES (88331,"spell_Volcanic_Stone_Drake");
"88331" is the original spell.
"1088331"+ is the variants
Don't forget to recompile / restart / delete cache !
-
did you added the sql ?
spell_script_names
-
Nevermind..
Morph command is coded with uint16 :
uint16 display_id = (uint16)atoi((char*)args);
i changed it to :
uint32 display_id = (uint32)atoi((char*)args);
-
-
Get Battle.net app from http://eu.battle.net/en/app/
create a free account if you don't have one. and switch to PTR installation.
-
1 minute ago, Finsternis said:
ya i filled all coulums with sound id´s still nothing happens. hmpf
Anyway your dbc relationship overview was really helpfull.
hopefully you achieve what you wanted. i'm going to work on retro-porting creatures next month once i finish with those items.. keep us in touch !
-
17 hours ago, Callmephil said:
16 (Stand/MountSpecial)
as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry.
also i'm not sure but may the legion sounds need to be converted ?
-
SoundEntries.dbc
column 3 : (Sound Name - Can be anything you want)
column 4 - 13 : (Sound Name & Extension) ex : MON_Horse_Attack_01.ogg
column 24 : Path EX : Sound\\Creature\\Horse
SpellVisualKit.dbc
Column 3 : 54 (Player Animation)
Column 16 : SoundEntries ID
SpellVisual.dbc
column 2 : 358 (For Visual Effect on Summoning)
column 3 : SpellVisualKit ID
Spell.dbc
column 132 : SpellVisual.dbc IDSoundEntries.dbc
Column 2 : 10 (To specify sound creature)
Column 3 > 13 : Sounds
Create new row for each Sound type example (Attack) (Wound) (WoundCritical) (Death) (Stand/MountSpecial)CreatureSoundData.dbc
column 2 (Attack) , 11 (Wound), 14 (WoundCritical) , 15 (Death) , 16 (Stand/MountSpecial)
fill them with the ID of row of SoundEntries.dbc
And Finally,
CreatureModelData.dbc
column 14 : CreatureSoundData ID
this is how you add sound and spawn visual effect for mounts however i've never replaced an old row i always create new one. so i guess you will have to figure out what to check to see if you have a missing sound file.
i hope this helped you.
-
Some Update :
Invocation sounds :
SoundEntries.dbc
SpellVisualKit.dbc
Linked To Spell.dbc
Creature Sounds :
SoundEntries.dbc
CreatureSoundData.dbc
Linked To CreatureModelData.dbc
Creature FootPrint :
FootPrintTextures.dbc
For Column References check this website : https://wowdev.wiki/
-
I'm not yet on 7.X models but CreatureSoundData.dbc could be what you're looking for !
-
Hey guys,
So Voila, I've been working for the past few months to retro-port all items from Cataclysm to Legion and i still have one bug left that haunt me the Waist Buckle Visual Effect.
Each Waist has Buckle Visual Effect (An M2 and Multiple BLP : one for each row in ItemDisplayInfo). my current problem is that the Buckle even if the mdx and blp are added in the ItemDisplayInfo are not loaded.. whatever i do it does not load !
I've also tried to add the effect as a spell however this technique is not suitable since there's around 200 Buckle X their color. and require some M2 edit to link the blp.Note : BeltBucket Socket Attachement is correctly configured on .M2 for all Races
Could it be the client that does not load the .M2 / BLP the way MoP / WOD / Legion does it ? is there any way to edit the way the client read a dbc file ? Does anyone ever found the way to fix it in a blizzlike way ?
Example of a belt Buckle : http://ptr.wowhead.com/item=139197/lifeless-buckled-girdle&bonus=1807#same-model-as
[SOLVED] (some) Legion Textures not working on 3.3.5a
in Retro-Porting
Posted
Convert BLP here's a little tutorial :