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Callmephil

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Posts posted by Callmephil

  1. Hey, i recently retro-ported all mounts for the community pack. however I've got a weird issue on flying mounts witch i didin't had on first tests.

    it seems that the original aura & spell real mount aura are active together. when i'm trying to dismount the client crash.

    any hint ?

     

     

    bug.png

  2. todo list :

    Worldmap for old dungeon.

    Tome for learning new forms

    Item for mounts.

    item for pets.

    Cleaning & Sorting WMO / Building patch (because  it s 10 giga ) it need cleanup.

    Flying mount Animation & wings

     

    creaturesound

    itemsound

    creaturefootprint.

     

    Please let me    know if you can help and if you need something more in the client before launch.

  3. i need extra hands please contact me via skype philippe19-94 looking someone with knowledge in c# and retro-porting stuffs.

    in addition all entry are retail based (except mount creatures and 3D Belt Effect). a test server is setup,

     

    i'm currently in hospital for 1 more week so i m working with teamviewer and it's pain in the a !

  4. Hello,guys.

    it's time for me too announce that a community client (retroported model) from Cata - Mop - Wod is arriving at his term. aswell as the community website (wich is also a top vote)

    Client will be downloaded by a community launcher.

    servers who register will get a tool to check if dbc are compatible with client.

     

    advantage of a community client :

    241 new mounts +(adaptive)

    150+ new pets.

    38400 new item models (including Artefact Weapon)

    3D Belt.

    40 New druid forms.

    All Wmo from Cata Mop Wod

    (optional HD Character / Creature  pack)

    no more download for switching servers.

    an easy launcher to update thoses since i m going to attack legion stuffs when my launcher and my dbcchecker will be done.

     

    Picture will be available in around 2 week. i'm cleaning a lot of stuffs.

     

    this will be available in 4 language for now FR EN ES DE.

     

    i would be glad to recieve extra hand work. client will be available on the top site also. we're still searching a name.

     

    react to this post if you are interesseted in the project you may be helpfull ''!

     

  5. First of all, Hello everyone.

     

    it's probably a silly question. but i'm working on a community project (will be revealed soon) and i was asking myself a question. is there anyway we could re-organize how .MPQ patches are loaded by the client ?

    This is the actual structure :

    common.MPQ > common-2.MPQ > expansion.MPQ > lichking.MPQ > patch.MPQ > patch-2.MPQ > patch-3.MPQ

    I would like to have a new structure like :

    common.MPQ > Vanilla.MPQ > TBC.MPQ > Wotlk.MPQ

     

    Do anyone has knowledge in this field ? and if possible can help out ?

  6. i did it yesterday it worked wel..

     

    I Copied Invincible Mount Spells it had 4 differents rows.

    my .cpp look like this

    new spell_gen_mount("spell_Volcanic_Stone_Drake", 0, 1088331, 2088331, 3088331, 4088331);

    and my SQL

    INSERT INTO `Spell_Script_Names` VALUES (88331,"spell_Volcanic_Stone_Drake");

    "88331" is the original spell.

    "1088331"+ is the variants

     

    Don't forget to recompile / restart / delete cache !

  7. 1 minute ago, Finsternis said:

    ya i filled all coulums with sound id´s still nothing happens. hmpf

    Anyway your dbc relationship overview was really helpfull.

     

    hopefully you achieve what you wanted. i'm going to work on retro-porting creatures next month once i finish with those items.. keep us in touch !

  8. 17 hours ago, Callmephil said:

    16 (Stand/MountSpecial)

    as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry.

    also i'm not sure but may the legion sounds need to be converted ?

  9. SoundEntries.dbc

    column 3 : (Sound Name - Can be anything you want)

    column 4 - 13 : (Sound Name & Extension) ex : MON_Horse_Attack_01.ogg

    column 24 : Path EX : Sound\\Creature\\Horse

    SpellVisualKit.dbc

    Column 3 : 54 (Player Animation)

    Column 16 : SoundEntries ID

    SpellVisual.dbc

    column 2 : 358 (For Visual Effect on Summoning)

    column 3 : SpellVisualKit ID

    Spell.dbc
    column 132 : SpellVisual.dbc ID

    SoundEntries.dbc

    Column 2 : 10 (To specify sound creature)

    Column 3 > 13 : Sounds
    Create new row for each Sound type example (Attack) (Wound) (WoundCritical) (Death) (Stand/MountSpecial)

    CreatureSoundData.dbc

    column 2 (Attack) , 11 (Wound), 14 (WoundCritical) , 15 (Death) , 16 (Stand/MountSpecial)

    fill them with the ID of row of SoundEntries.dbc

    And Finally,

    CreatureModelData.dbc

    column 14 : CreatureSoundData ID

    this is how you add sound and spawn visual effect for mounts however i've never replaced an old row i always create new one. so i guess you will have to figure out what to check to see if you have a missing sound file.

    i hope this helped you.

     

  10. Hey guys,

    So Voila, I've been working for the past few months to retro-port all items from Cataclysm to Legion and i still have one bug left that haunt me the Waist Buckle Visual Effect.

    Each Waist has Buckle Visual Effect (An M2 and Multiple BLP : one for each row in ItemDisplayInfo). my current problem is that the Buckle even if the mdx and blp are added in the ItemDisplayInfo are not loaded.. whatever i do it does not load ! :/
    I've also tried to add the effect as a spell however this technique is not suitable since there's around 200 Buckle X their color. and require some M2 edit to link the blp.

    Note : BeltBucket Socket Attachement is correctly configured on .M2 for all Races

    Could it be the client that does not load the .M2 / BLP the way MoP / WOD / Legion does it ? is there any way to edit the way the client read a dbc file ? Does anyone ever found the way to fix it in a blizzlike way ?

    Example of a belt Buckle : http://ptr.wowhead.com/item=139197/lifeless-buckled-girdle&bonus=1807#same-model-as

     

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