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Posts posted by Callmephil
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Most likely will not work because visual assets are missing. You'll also need to import spellIcons, blp etc..
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21 hours ago, Skarn said:
There are client side mods beyond 3.3.5. Our server (Prophecy RP) is running on Shadowlands. 7.3.5 can be modded with CASCHost too.
Amazing! What are you using for custom map creations?
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There are no known or public methods for customizing modern clients, So your best bet would be to start working on a 3.3.5 fresh client, it would not be perfect but it's the best solution at the moment.
The rest is totally possible, we have seen custom expansions built in the by members,
If you don't feel like learning programming languages and you are not very interested in the subject, you'd for sure need someone with intermediate experience in Lua, SQL, c++
Otherwise, I'd suggest you start with the basics, set up a server, and play around with the code to create some quests, and items. mobs etc play around with events and basic scripting.
Then you can jump on server modification and create an encounter, changes the behavior of a spell, and such.
There's a great mod made by Rochet2 called Eluna-Engine if you're afraid of c++ you can write stuff in LUA which is far simpler.
For retro-porting, there are a lot of resources you can start with.
for example, you mentioned custom U.I you'll need to tap into modifying or creating addons for the game. Eluna Engine helps does that too
for retro-port of content maps, models you'd need to understand what is a DBC and how they affect the game a good doc can be found here WowDed.wiki lastly, you can find a lot of retro port content on this forum and guide on how to retro port content yourself.
Hope this helped a little bit! -
I retired from the emulation scene couple of years ago. Yet every day since the release of the classic client I'm asking myself the same question, What if we can mod the classic client?
The engine is a port of Battle of Azeroth, which probably means it would allow overcoming lots of client limitations when it comes to retro-porting and creation of custom models.
Hermes proxy method is a milestone for sure and whatbrotalnia did is incredible, however, the gap between reverse engineer packets to build a communication channel and reverse engineer the client to inject custom content is a tremendous task.
As far as I know, The people who manage to achieve such an exploit in the past are a long time gone, That's probably why we haven't seen any custom clients mods post 3.3.5. -
Great! Well done
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Implementing a new resource will be a hassle if you're still a novice, but you can start by cloning rogue logic (with energy) and see how it goes.
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Downport content to 3.3.5 and up-port it to 4.3.4.
There's a tutorial on mod-craft http://www.modcraft.io/index.php?topic=14359.msg64867#msg64867 -
Assuming you're running on windows, Have you setup the host file ?
C:\Windows\System32\drivers\etc (hosts.txt)
Also as far as i remember if you want to run a public realm on your local machine, if you wanted to logging you had to use your localhost address (127.0.0.1) to connect as realmlist.
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WoD Model > Patch-H not encrypted.
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For Legion < It's a very tedious task. attachment works differently on older version you can't bind multiple of them in one time.
you have to split the (collection) into pieces and bind them to item as a spell which is bind to an attachment on character m2. look at this post
there's one collection per race and about 24 pieces per collections.
for splitting a collection you can start with
adding a spell to an attachement you can refer to
In extra you can take a look at (part 1 & 2)
also since 3D are only simulated it won't be perfect such as when you jump they won't follow your movements etc etc
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I don't think legion modding started yet there's no doc neither tools atm. they've just started modding on WoD where Filedata is still available.
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you can disable creation from worldserver.conf i'm not entirely sure but it worth checking.
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7 hours ago, Skarn said:
It is just always disappointing for a designer to see your work being stolen and reused in some shitty distasteful environment. If I have a chance to make things harder for such people, I am going to do it, if it does not take insane amount of time. Those patches to .exe/files are not time consuming at all. The more time you spend on creating the concept of the artwork, actually doing it (considering we have rather shitty tools in the community on all fronts for now), the more valueable it becomes to you. Tools are an entirely different thing. The whole purpose why this website exists is to help people mod WoW and tools have exactly the same goal. But using someone else's tools is not the same as using someone else's artwork without permisson.
I completely agree with you for the art work but it's still a really restricted talent which not a lot of people are capable of, most people are looking for newer expac content and this is completely stupid to lock them.
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it's disappointing how much some server count on "exlusive" model content. anyway.. my community pack provide a large amount of work already and will be updated as soon as i figure out how to fix all 3D's things. i will also share my tools if i manage to code properly one day..
"it's not the models that count it's what you do with them that does"
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why is so important for people to encrypt their patches ? their no point of it. everyone can retro-port, everyone can retrieve a custom map or a listfile. it's just a waste of time. bli did made it harder at some point but still some people achieve to reverse it and share out so you me and other can learn and mods..
PS: there's an easier way if you want to "protect" your dbc files.
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Be sure to have the spell on item to be castable when equiped.
also don't forget to use
Other than that i don't see from where it comes unless the m2 is not properly converted.
try to cast the spell on you and see what happen.
for helmet.
You have to find Geo-set for Helmet Generally using WMV or trying different value from an existent helmet in your dbc.
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Hey guys. so i was looking in game in legion and i saw Sets tab in collection appearances.
i would like to collect all item specific itemID or DisplayID do you know where i can find the db2/LUA-XML of it ?
it's not itemset.db2
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Mutli-Converter hasn't been updated for a while and variables name got changed by blizzard maybe ? thanks for the tutorial btw @Inico
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don't minimize wow.
(non expert view)
if the mount appear correctly when you're not doing what you're doing then there's a problem with the client itself, i don't see from where it could come else wise.
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@cubic you probably won't see this anymore but here's a temp solution for anyone who would like to use my client pack
These dozens correspond to spell_ID that actually have speed on them
Replace new TrinityCore code : spell_gen_mount in spell_generic.cpp by the old one here's the code
https://gist.github.com/callmephil/d314314f55c5cf18b542ec9ad58e4391
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btw @Awesomesauce my lazyworker tool allow you to add new creature display easly take a look on it
Click "Option" Button on Mount and there's few menu on it it's the Creature & Models thing.
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Contain all items from 4.X to 6.X including artifacts / Mounts & Pets / Creature Models - GameObject & Spells & WMO will be added when i get time. it's non encrypted and free to use
Lazy Worker Make your life easier importing new things such as model from 7.X it generate SQL as well. it has internal data when you use parse local file so it make it even faster. (did 250 pets in 10 min)
I didn't add yet itemdisplayinfo creation since it's huge work but will do for sure later when i get time.
if you really wish to do it from scratch i suggest you to look at dbc structure wiki
https://wowdev.wiki/DB/ItemDisplayInfo
also use Adspartan Multi Converter for conversion it's the fastest and the most working one.
Note : I Really recommend you my community pack since i worked 6 months on it. with all retail ID (expect Artifacts) it has also all working 3D belt effects. PM me if you need anything.
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will take age and require a lot of skills for spell mechanics & class retro-porting keep it soft use basic woltk content and add new items, mounts, spell effects. you can start with my community client which is up to 6.2.4 :
[Animotion ] Attack Anim
in Modeling
Posted
If I remember well, for item slot and position etc it's all in item.dbc https://wowdev.wiki/DB/Item
Find an item that suits your idea and replace the item you want to modify with it. update both in server + client dbc and you should get what you want.
another option is to look at the spell "Titan's grip" https://www.wowhead.com/wotlk/spell=46917/titans-grip and see if you can duplicate its behavior to fit your needs.