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Posts posted by Furioz
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https://lmgtfy.app/?q=wow+model+viewer&iie=1 https://lmgtfy.app/?q=wow+model+viewer&iie=1 https://lmgtfy.app/?q=wow+model+viewer&iie=1
The application u seek is wow model viewer i assume instead of mywarcraftstudio?
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5 minutes ago, Alastor StrixEfuartus said:
green texture just mean missing blp file
also that mount is propably just incorrectly downported you must have some bongus data in itThanks, any hint on how I can retrieve this bonus data or where I can find a link to it?
Because these "advanced" models load in WMV and I was looking if it states somewhere wich layers that arent loading properly.
also thanks for ur time, love ur work
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1 minute ago, Alastor StrixEfuartus said:
Because wow model viewer is loading only certain parts of it or has simply fail safes in code that does not crashes like wow
I see, I was assuming that if wow has the m2 right, that parts wich werent properly loading would appear green.
So for models that are loading correctly in Model viewer, than the issue would be the layers that we dont see?
Because most models that have this issue, are more "advanced" models.
Like:
https://ptr.wowhead.com/item=185973/chain-of-bahmethra
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Just now, Alastor StrixEfuartus said:
your model is broken thats all
Yeah that's what i'm assuming aswell, but why does it load in model viewer whitout any issues and doesnt ingame? I dont get the link between them, what does WMV do different than wow.exe?
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Dear modders,
I have come across a small problem while converting content and to fix a problem one must understand the issue. But I cant seem to find a clue on what is different.
information
When loading models in Wow Model Viewer, they appear to work flawlessly.
Most models work flawlessly ingame aswell.
When WMV starts, it clearly asks if u want to load wow , wich is the exact same wow as i'm testing the models with. Now what is different between the wow client & wmv? 64 bit?
The problem
Now when configuring everything in the dbc etc, the model loads ingame and sometimes causes the character to freeze & is completly invisible,
or otherwise causes wow.exe to crash.
wich in both cases , the model doenst appear correctly.
AttemptsNow I tryed to convert my wow.exe to use more Ram(LAR)than the standard 4g, this only made it so that my wow uses all of my 16gig ram & causes my pc to freeze. So i have to force sign out to exit this state.
Have tryed using different version of wow, wich in all cases led to no solution.
Does anybody have any idea what the difference might be? Or the solution for ingame?
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16 hours ago, Thiaz said:
That's awesome, i wanted to downport the hand. Beat me to it. I'll try and fix the Fallen Charger transparency on legs
Thanks mate, awesome work !
Thanks , well the hand is working in model viewer. But in crashes ingame? Any idea's mate?
Was considering to move it into blender and remove some layers or something that maybe cause the crash? I have all models if u want but only some are working,
but feel free to pm me with request or m2's & co -
O had something different in mind.
i'm pretty new, but I assume when multiple skin files are present then the model is still not fully finished.
end result is mainly one skin and multiple blp files for different (colors/skins)
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when u place a patch with the newer models inside ur data folder most of the mounts should change automaticly or atleast that's what I noticed. Like horses , panthers, mechachickens things
This is because the patch contains new models, with the same name as the old creature. -
Hi mate, i'm currently working on shadowlands retroport mounts.
Could u give me some example models to see what u mean? Maybe I have more skins always happy to share -
Yea that's a possibility, but why would u "waste" a resource if u can use it to create the thing u want?
Download wow spell editor and compare both spells, one will summon the swiftstrider and the other will summon the chicken as a mount.
then simply swap them in there or make a new spell so u dont "waste" them. -
Hello dear modders,
I'm still quite new but own alot of my "knowledge" thanks to this community , so I thought lets make a contribution.
At the moment i'm working to retroport shadowlands creatures and mounts to wotlk 3.3.5a.
Some models work perfectly in modelviewer but crash wow. Any idea's?
Anybody has any idea why these models load perfectly in modelviewer (3.3.5a) and not ingame?
the dbc & sql wont be accurate, i use similar models to do the clientside.
When I have more mounts i'll release the patch/dbc/sql
2nd one isnt a mount but was (paid) requested somewhere on here so I thought i'd add it in here.
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I believe this is the model u are looking for?
dl link for patch https://mega.nz/file/cksCVCbI#AHP7qecGkYZr26Sx9A1fL1T3ny_sgStONeN3KZ2_mwA -
Been going through the list and experementing a bit with wow blender studio's and every single thing on this list looks really intresting!
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I'm very new to modding, but do u really need the models to be swapped?
U could create a new spell called (Swift White Hawkstrider) and let it use the magic rooster mount spell.
Or create a new creature called (Swift white hawkstrider) and give it the magic rooster display id.
but if u really want it that way it's an easy job, i can create u a patch real quick. -
Just to clear things out,
U are missing some spells in a custom race / class combination?
I'm running a Funserver aswell, and something u might have forgotten is to add the new race / class combination into playercreateinfo_spell_custom
In that Database Table u can add spells to a specific race/class or both. For this to work u must have enabled PlayerStart.AllSpells = 0 in ur worldserver.conf.dist
(only if u use Trinitycore, not sure about other cores)
[WIP] Shadowlands Mounts - Released
in Retro-Porting
Posted
i'm working on an update but i'm really busy, but should arrive soon.
But pleased to say that thanks to somebody mentioning txid, i was able to fix the hand mount :).