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Posts posted by Furioz
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i'm quite curious about this , looks really nicely made. Have no anime intrest at all, but i am def stopping by some time to check it out.
Looks very nice & made to extensive detail :).
Amazing work!
btw; It looks like the pictures arent loading for me, might be just me. Video is fine tho
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On 3/8/2023 at 9:06 AM, cherix said:
I foud the solution after many weeks, apparently you have to create a parent ID inside worldmaparea.dbc and then link all of your maps to it so it display correctly.
ah damn sorry mate, been out for a while but if it makes it any better. I've struggled with this for a few weeks aswell.
Was gonna write a small tutorial of how to fix it by using the main dbc and then the sub map dbc . But it seems you already got it, good work :)!
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That's pretty strange, never seen that error.
Are you extracting this data from a fresh wotlk client?
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On 12/18/2022 at 2:23 PM, Pyzayt said:
...Then why go through all the effort, and show it off?
Seriously, dude, fucking what? He gives us a god-send of a mod, let us all know about it, and then refuse to give it to us?!
He must be evil.Races are quite alot of work so I kinda understand why to be honest. I would release the races I have but it's a collab between Browler & I . And this is paid work so I dont have the rights to release since browler sells his amazing work.
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On 11/29/2022 at 2:04 PM, Ashiro said:
i dont have the time nor all the files to do this for you. You have to go through the script (lua & xml) and check if all race buttons are present, if not add them.
If everything is set up correctly u end up with something like this
Spoiler -
On 11/10/2022 at 3:38 PM, Pyzayt said:
Certain races in the character creation screen use the same model as other races do. Particularly with the trolls using the Orc background, and gnomes using the dwarf background. I am now adding broken as a playable race to my server. How can I make sure they use the draenei background on character selection, the same way trolls and gnomes use an existing background?
Inside charactercreate of glueparent (wich can be found in the patches in interface/gluesxml) you can add a catch if it's not already present. Where it checks for the race and then puts the background accordingly. Also in theory, if you have a background model inside interface/glues/models called Broken and everything named correctly. Then it should load this whitout to many issues.
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On 1/13/2022 at 10:44 PM, Mtt said:
have done everything like here says https://web.archive.org/web/20161204162622/http://emudevs.com:80/showthread.php/121-How-to-Custom-Races! what i did wrong why i see this (patch-enUS-9) if i make patch-9 then it crashes wow when i click create character
wrong info in charactercreate.xml and/or charactercreate.lua
this can be found in the interface/gluesx folder.
There you have to adjust the number of races & the button details. Else you get that
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On 1/19/2022 at 3:38 AM, FiftyTifty said:
I was reading through the texture docs over on Wowdev (https://wowdev.wiki/BLP), and found an interesting feature; some of the .blp textures used by WoW are in fact palette textures. But there was no elaboration or detail, so I've a couple questions.
1. By palette texture, is that the version where the texture is referencing colours from a master list of colours? Like old games such as Fallout 1, and Ultima Online; the texture references colours by an indexed palette?
2. If so, how do we make use of these? Create our own palettes, and our own textures that reference a palette?
To be honest i'm only sort of following what you are saying. But I believe wow does not use a colour palette. These .blp textures are converted .png files, you can easy convert one of these blp's with blpconverter's found on this website or install blpview to see these files in your windows explorer.
For particle's , some of the particles do use rgb codes to create particle colors.
For example this cape uses this texture:
https://www.wowhead.com/item=152154/gilded-seraphs-drape?bonus=3612:1475
And to create one of these texture files, is pretty "simple". If you know how to draw these you can make one yourself, although I am not much of a designer. But there are easy ways to recolor the blizzard blp and make items have an entirely different look.
As for example the warglaives ? -
On 12/29/2021 at 5:05 PM, eQu said:
hey guys,
i downloaded a created custom map from a guy named NotCoffee418, exported maps and vmaps well and it works fine.
After that I created my custom map ADT files and opened it in Rius Zone Masher, load the apt and saved it. Added DBC entry in Map.dbc. Created a new mpq file and exported it to the project for noggit.
I can open it in Noggit without any errors but if I want to create the VMaps my map is not listed in the log from the extractor, but the map from NotCoffee418 is listed.
What is my mistake?
Thanks guys
and sorry for my bad english.
did you run themapextrator on ur new created patch with this new info? vmaps or map data has to be extracted from the patch, when putting a new map in it this has to be re extracted to get this info.
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On 1/7/2022 at 9:30 PM, Mtt said:
Looking for something like allied races for 3.3.5 i know that 3.3.5 have more races then it shows. Would be nice to have them on and some how change them in to let say void elves goblins worgs and so on.
I assume this is what you are looking for?
https://web.archive.org/web/20161204162622/http://emudevs.com:80/showthread.php/121-How-to-Custom-Races! -
If you are talking about the cool looking once's like the swords or backpacks. Those are quite advanced since you will probably have to add it as a spell. I haven't done it myself but a fellow dev did it that way, said it bugged if he did it normally.
U probably wanna start with cloning items in the database and making those in the item.dbc & itemdisplayinfo.dbc, once u get a hold of that start retroporting things -
Pretty sure I have this one, let me check mate. If i'll have it ill upload it :).
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On 11/21/2021 at 10:28 PM, dominic said:
Alright, I'll check it out, thanks
Your welcome, If you encounter any issues, feel free to post here and i'll see if I can help :).
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On 11/20/2021 at 5:01 PM, yuan said:
</Frame> <CheckButton name="CharCreateClassButton1" inherits="CharCreateClassButtonTemplate" id="1"> <!-- <Anchors> <Anchor point="BOTTOM" x="-325" y="17"/> </Anchors> --> </CheckButton>
</Frame> <CheckButton name="CharCreateClassButton1" inherits="CharCreateClassButtonTemplate" id="1"> <!-- <Anchors> <Anchor point="BOTTOM" x="-325" y="17"/> </Anchors> --> </CheckButton>
I succeeded,
Jup it does look alot better now
. Glad it all worked out :).
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9 hours ago, weeeyu said:
我想自定义选择娜迦族的背景模型定义后人物模型不显示了怎么解决啊!???
The background are dealt with in CharacterSelect.lua & CharacterSelect.xml .
the naga model could be multiple things. Wrong id in chrRaces or link to the model missing in the xml & lua mentioned above.
Deepl Translation:背景是在CharacterSelect.lua和CharacterSelect.xml中处理的。
娜迦的模型可以是多种多样的。chrRaces中的错误ID或者上述xml和lua中缺少模型的链接。
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6 minutes ago, yuan said:
Ah yeah u want the druid icon to be hidden aswell?
Dindt think of that,
yeah u can hide the last button in the charcreate.xml. Will indeed be a more clean result. -
This should do the trick.
ONLY REPLACE THESE FILES IN UR CLIENT PATCH, DO NOT MOVE THEM IN UR SERVER DBC FOLDER!
I deleted the entries that dindt match what u want in charbaseinfo so all races with class id 11. This disables all other class combiantions for all races.
I also deleted the classes from chrclasses.dbc, this disabled the class options and buttons in the client.
AGAIN only leave these dbc files in ur patch, do not place them in ur server. Chrclasses will probably crash ur startup because it's missing the needed classes for wotlk to work with. The client just misses the info so it cant display it, server can still handle the disabled options if needed.
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3 minutes ago, yuan said:
Yes, there is a default class for all races, I just wanted to hide it in the interface so it doesn't look like I need to select a class
What is the class id of this class in ChrClasses.dbc?
If i know that one i'll make an adjusted CharBaseInfo.dbc for u. That should do the trick -
3 minutes ago, yuan said:
I just want to hide the classes when creating a character
This is the interface file I use, can you help me see it?
all the classes ? ?
I dont think this would be an option, a class is needed in wotlk -
On 11/19/2021 at 9:15 AM, yuan said:
Hello everyone, I have the same needs, how does the WLK version hide the career selection button?
the career selection button?
U mean races or classes? If u mean classes and u are using wotlk, u can do as amorath said in the second post.
Delete the combinations u dislike in charbaseinfo.dbc and this should disable the creation of those race / class combinations. -
On 11/1/2021 at 6:49 PM, grimclaw87 said:
I found a temporary solution. i went ingame and placed some decorative walls around the blue hollow box. so it does not harm my eyes seeing it
Is this arround the whole chunk or only in that specific corner?
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22 hours ago, jchan03 said:
I'm not 100% sure if this will fix it, but anytime I add something like an Area ID/trigger, graveyard, etc... I rerun my maps extractor and get updated map files for the new custom map. That seems to fix it.
Yea told him to do this aswell, it's probably an error in his maps, server not finding the coordinates where this new graveyard suppose to be since it doesnt exist in the maps data.
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1 hour ago, Finsternis said:
The thrall model that i have has 21716 tris and the max ist 21845 .
Your edited model have also just one skin file at the end and it works anyway?
So maybe something with the bones.
Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors.
Edit2: Ye i just deleted most of his Armor and it works without touching the bones.
U make a good point here , havent thought of that. I mainly decimate the model in blender to reduce tris.
But after having a talk in modding discord. It seems my problem is related the the skin file u are mentioning.
Gonna have a look into those and what they do. Because I always thought there was a bone limit(69) or something. But Alastor confirmed that the actual limit is alot higher.
[WTS] Refined Interfaces UI Design - LUA - XML - ELUNA - AIO - CUSTOM MODELS
in Want To Sell
Posted
Can vouch for him, using his login screen & char select UI and simply love it!