Vortalex Posted February 8, 2016 Share Posted February 8, 2016 I just recently stumbled upon an issue where my doodads weren't showing up on top of my texture, but it showed up just fine on another one.After some experimentation I realized that no matter what, if your 3rd texture (maybe 4th too idk) is sitting on top of the chunk's 2nd texture, it does not spawn doodads.Here as an example below: The image shows mostly a 2x2 square of chunks. All 4 chunks have 3 textures on them, dirt, forestfloor, and grass. On the left side you can see the forest floor on top of the dirt, and the grass on top of the forest floor. On the right side, all 3 textures are present, however the forest floor texture is not touching the grass texture.On the left side the doodads did not spawn because the grass is touching the forest floor, where as on the right side the doodads did spawn because the grass is not touching the forest floor.By this experiment you can see that the 3rd texture will not spawn doodads on its chunk if it is touching the 2nd texture.I don't know if it's just GroundEffectAdder, or if that's just how WoW's engine works. Either way, I felt it was important to share this before anyone made the mistake. Link to comment Share on other sites More sharing options...
wungasaurus Posted February 8, 2016 Share Posted February 8, 2016 this is most likely a side effect solved in https://bitbucket.org/berndloerwald/noggit3/commits/c1c2b37b0b9114e47a56fe7ffaba94e8dee44f94?at=default Link to comment Share on other sites More sharing options...
Vortalex Posted February 8, 2016 Author Share Posted February 8, 2016 this is most likely a side effect solved in https://bitbucket.org/berndloerwald/noggit3/commits/c1c2b37b0b9114e47a56fe7ffaba94e8dee44f94?at=defaultSo how do I go about fixing it? Link to comment Share on other sites More sharing options...
Skarn Posted February 9, 2016 Share Posted February 9, 2016 By compiling this code I think. Link to comment Share on other sites More sharing options...
Vortalex Posted February 9, 2016 Author Share Posted February 9, 2016 (edited) By compiling this code I think.Into what? Idk how to do dat shit. Edited February 9, 2016 by Vortalex Link to comment Share on other sites More sharing options...
Skarn Posted February 9, 2016 Share Posted February 9, 2016 Well, into Noggit.exe. I can do that but I don't have Visual Studio installed at the moment and I also don't have a configured solution. If you are in Noggit chat, and you are if I remember, ask Eric Parker. He should have the configured solution, I think. Link to comment Share on other sites More sharing options...
Doodads have exceptions with GroundEffectAdder.exe
By Vortalexin Level Design
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