Смердокрыл Posted January 6, 2016 Share Posted January 6, 2016 Hey!I want to create a "Davy Jones" model merging the sea vrykul (without the hair and the beard), Merciless one, a pirate hat the crab weapon and the pirate captain models kind of like that:Unfortunately, I'm worse than an absolute zero in modelling and I couldn't even convert an edited m2i to m2 because of some crash.If you do not fear death, please help.p.s. If you know a better way of making captain calamari, I'm open for suggestions. or not Link to comment Share on other sites More sharing options...
Skarn Posted January 6, 2016 Share Posted January 6, 2016 (edited) Ughh. I see you are doing some Pirates of The Caribbean thing. You know what... Davy Jones as far as I remember from the movie walks really peculiar because of the wooden leg (he has one, right?). And all those crab claws and tentacles. You know what, have a look at Faceless or whatever they are called in English WoW (Безликие) but even if the skeleton fits tentacles and crab claws, the missing leg will still be a problem. I remember there was a good series of pirate themed games - Corsairs made by some Russian studio. I actually played them long ago and I remember there was a fan-made mod dedicated to Pirates of the Carribbean setting with pretty good Davy Jones model. So, maybe you will find a way to convert it to Warcraft III .MDX and then to .M2. Edited January 6, 2016 by Skarn Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 6, 2016 Author Share Posted January 6, 2016 Ughh. I see you are doing some Pirates of The Caribbean thingExactlywalks really peculiar because of the wooden leg (he has one, right?)Yeah, he has the crab leg as I've drawnhave a look at Faceless or whatever they are called in English WoW (Безликие) but even if the skeleton fits tentacles and crab claws, the missing leg will still be a problemThey are too unhuman for Jones. Besides, they walk properly. The only lame model I know is Gul'dan, but he still walks differently. Anyway, the proper walking animation is the least I care about. or not Link to comment Share on other sites More sharing options...
Skarn Posted January 6, 2016 Share Posted January 6, 2016 I can't help you much with the rest. If you don't find anything suitable in WoW, I suggest again looking at those Pirates of the Carribbean Corsairs mods. Also I have just realized that Davy Jones full name is probably Dave Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 6, 2016 Author Share Posted January 6, 2016 I can't help you much with the rest. If you don't find anything suitable in WoW, I suggest again looking at those Pirates of the Carribean Corsairs mods. Also I have just realized that Davy Jones full name is probably Dave What I showed in the picture above is quite suitable imo, I just don't know how to merge the models properly, since I have no modelling experience and my arms grow from my ass.Everyone in the film just calls him Jones. His full name must be either David or just Davy. or not Link to comment Share on other sites More sharing options...
Skarn Posted January 6, 2016 Share Posted January 6, 2016 (edited) I can't help you much with the rest. If you don't find anything suitable in WoW, I suggest again looking at those Pirates of the Carribean Corsairs mods. Also I have just realized that Davy Jones full name is probably Dave What I showed in the picture above is quite suitable imo, I just don't know how to merge the models properly, since I have no modelling experience and my arms grow from my ass.Everyone in the film just calls him Jones. His full name must be either David or just Davy.Your problem is rigging the model you can make out of pieces of those creatures. The issue is that you can't merge animations from different parts of the body. You have to use an entire skeleton from a model. Just one set of animations available in one particular model. Modelling itself just requires fucking around in Blender or any other tool you prefer. Edited January 6, 2016 by Skarn Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 6, 2016 Author Share Posted January 6, 2016 Your problem is rigging the model you can make out of pieces of those creatures. The issue is that you can't merge animations from different parts of the body. You have to use an entire skeleton from a model. Just one set of animations available in one particular model. Modelling itself just requires fucking around in Blender or any other tool you prefer.Well.. The pirate coat, the crab leg, the pirate hat and, ok, the crab claw are just static and do not need any animation. I would like the squidface to just use it's default standing animation though, if possible. or not Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted January 8, 2016 Share Posted January 8, 2016 Well this one looks easly to do - just to have time to mess up with it No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 8, 2016 Author Share Posted January 8, 2016 Well this one looks easly to do - just to have time to mess up with it I am proud to say that I'm a professional at messing up. Problem is: I don't really know how exactly I should be messing up in this case. or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 28, 2016 Author Share Posted January 28, 2016 Ok, lets say I've done the model. Now I need to somehow assign the textures to where they should be and also somehow convert that .m2i to .m2. How can I do both of these things? or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 28, 2016 Author Share Posted January 28, 2016 Actually, I managed to do the textures myself. The main question is still converting to .m2. If I use M2ModRedux (which is the only option, isn't it?), what model should I use as InputM2? or not Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted January 29, 2016 Share Posted January 29, 2016 No idea what you are asking for ? M2 redux just make M2i with mesh datas from M2and then M2i mesh datas + original m2 will lead to result of new m2 No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 and then M2i mesh datas + original m2 will lead to result of new m2 So, the original one. But which? I used PirateCaptain.m2 as a base, Crab.m2 and FacelessOneAquatic.m2. Which one should I use? PirateCaptain.m2, I guess? or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 Ladies and gentlemen!Do ye fear death? Well, even if ye do, ye won't anymore, because now ye will only fear one thing: that I will continue making models!Allow me to present to you the ruler of the Seven Bit Textures, captain of the Flying Fuck I don't give about quality, the first ever faceless with Down's syndrome, Davy Jones! or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 No idea what you are asking for ? M2 redux just make M2i with mesh datas from M2and then M2i mesh datas + original m2 will lead to result of new m2 So I tried using PirateCaptain.m2 as the original m2 and the program crashes during convertion. Only .m2 and three .skin files are created (no .anim's) or not Link to comment Share on other sites More sharing options...
Skarn Posted January 29, 2016 Share Posted January 29, 2016 Ladies and gentlemen!Do ye fear death? Well, even if ye do, ye won't anymore, because now ye will only fear one thing: that I will continue making models!Allow me to present to you the ruler of the Seven Bit Textures, captain of the Flying Fuck I don't give about quality, the first ever faceless with Down's syndrome, Davy Jones!At some point that reminds me of the Gnome. http://lurkmore.to/Гном Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 At some point that reminds me of the Gnome. http://lurkmore.to/ГномWell, this is the best I can do. Besides, it seems I can't convert it to m2, so trying to get a better quality would just be a waste of time. or not Link to comment Share on other sites More sharing options...
Skarn Posted January 29, 2016 Share Posted January 29, 2016 As I said it is hard to find a skeleton for this model because he uses stuff like crab claws, wooden leg, etc. Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 Screenshots of the process: or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 As I said it is hard to find a skeleton for this model because he uses stuff like crab claws, wooden leg, etc. Its fine if the wooden leg (crab leg, actually) is just gonna move as a usual leg and its fine if the crab claw isn't gonna open/close. I just want to get it into the game somehow. or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 Anybody can help me with the model convertion? or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 29, 2016 Author Share Posted January 29, 2016 I found out I wasn't using the latest M2Mod and so I'm now using this one. Compared to the one I used before, it creates the m2 and two .skin files instead of three, but, hey, it doesnt crash when converting anymore! The m2 still appears as a cube ingame (surprise-surprise) or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 30, 2016 Author Share Posted January 30, 2016 Now that I fixed my stupidity of which I am ashamed to speak, I have the two following problems:1) I had to merge everything into two meshes (one for the body and one for hands), because that's how the original file was and otherwise what wasn't merged into the original mesh would disappear on convertion. However, I need to use three different blps: one for the body, one for hands and one for the head. The .m2 only contains a "slot" for one:2) The m2 in the game (dont mind the absent texture looks like that: As you can see, the claw is fucked up and the squidface and the crab leg are movig separately from the body: or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted January 31, 2016 Author Share Posted January 31, 2016 or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 2, 2016 Author Share Posted February 2, 2016 Do you think it'll work? or not Link to comment Share on other sites More sharing options...
Davy Jones
By Смердокрылin Modeling
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