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[SOLVED] (some) Legion Textures not working on 3.3.5a

By Awesomesauce
in Retro-Porting

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Hello there, 

I have a problem with Legion Textures showing as totally green. Strangely enough it is only some of them... Well still most of them.

Anyway, I have tried converting the image to indexed color - doesn't work.

Tried to convert the image from 32 bit to 8 bit - doesn't work.

I also tried to use BLiPster and convert with character texture - didn't work either. 

Does anyone know how to fix this? Please any tips much appriciated. 

P22BNktdSZy6po66nFbbGQ.png

EDIT: WORKS NOW. Turned out I had foward slashes (/) instead of backward slashes (\) in the dbc file. For anyone stupid like me. Works like a flaw now:

UyKHxOA-Tx6pdHJ85bKulg.png

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5 hours ago, Finsternis said:

Check the name and the path of the texture(dbc or hardcoded).

The name and path of the texture is correct I just checked :). The texture is not hardcoded, but there is another that is, which is also correctly named and in the correct path.

 

Btw if the texture is missing the model would be grey, now that it is green I am pretty sure it is because the texture is broken

 

 

EDIT: I have a feeling that it is all the non-hardcoded textures that gets green? All the pure hardcoded ones seem to work fine - like Gorefiend and the Fox. 

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You might need to resize the texture then, though for that creature isn't necessary. Also you don't need to convert them to index, specially for creatures, for armors I would say yes. Also as finsternis mention, you will get green either by missing a hardcoded texture or your texture name is wrong or wrong size. For which version you want that murloc?

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4 hours ago, Uthil said:

You might need to resize the texture then, though for that creature isn't necessary. Also you don't need to convert them to index, specially for creatures, for armors I would say yes. Also as finsternis mention, you will get green either by missing a hardcoded texture or your texture name is wrong or wrong size. For which version you want that murloc?

I want it for 3.3.5a :)

 

I just think it has something to with the fact that this green stuff only appears on creatures that has TT_CreatureSkin1 (11) etc. 

The ones that has all hardcoded textures works fine.

l-RGX2frQC2vCAIRDLyCkQ.png

Like this fox works just fine... :I

 

PZgLmqQgT3e7cZlgim48mA.png

51pIbF-lS2qW9kD_u4Ec0w.png

As you can see it is correctly named :/

 

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If they are different is because of more columns and lines on the DB2 file. For creatures I'm not sure if that counts so negatively, but for other things like NPC's or objects then you will need to check what might the usage of those extra columns do. Now, m2 it's what I was expected to see, though now I'm not sure if you creature is set correctly on those ID's, is that creaturedisplayinfo dbc file that you posted cause I think is set wrong. What your creaturemodeldate is saying about those info you have there ?

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On 8/10/2017 at 11:35 AM, Uthil said:

If they are different is because of more columns and lines on the DB2 file. For creatures I'm not sure if that counts so negatively, but for other things like NPC's or objects then you will need to check what might the usage of those extra columns do. Now, m2 it's what I was expected to see, though now I'm not sure if you creature is set correctly on those ID's, is that creaturedisplayinfo dbc file that you posted cause I think is set wrong. What your creaturemodeldate is saying about those info you have there ?

This is weirding me out more and more, the creaturedisplayinfo should be correct and has been for many retro ports... But that's not to say I didn't do something wrong. 

My creaturemodeldata looks like this: 

c0_gQQd-R9yNfpfrGbv1Lw.png

I have included 3 more lines, which are working. Both Al'akir, alexstrasza and ladyalexstrasza are working perfectly if that is any help.

Murloc2 isn't working. 

EDIT: I think I see my mistake now.. let me check if / has anything to do with it...

EDIT: Oh god I am a retard, thought I had fixed the slashes... anyway thanks all it works now..

UyKHxOA-Tx6pdHJ85bKulg.png

Turned out all of you guys were 100% right afterall, thanks a ton.

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