Awesomesauce Posted October 4, 2017 Share Posted October 4, 2017 Hello there, I have a problem with Legion Textures showing as totally green. Strangely enough it is only some of them... Well still most of them. Anyway, I have tried converting the image to indexed color - doesn't work. Tried to convert the image from 32 bit to 8 bit - doesn't work. I also tried to use BLiPster and convert with character texture - didn't work either. Does anyone know how to fix this? Please any tips much appriciated. EDIT: WORKS NOW. Turned out I had foward slashes (/) instead of backward slashes (\) in the dbc file. For anyone stupid like me. Works like a flaw now: Link to comment Share on other sites More sharing options...
Finsternis Posted October 4, 2017 Share Posted October 4, 2017 Check the name and the path of the texture(dbc or hardcoded). Link to comment Share on other sites More sharing options...
Awesomesauce Posted October 4, 2017 Author Share Posted October 4, 2017 5 hours ago, Finsternis said: Check the name and the path of the texture(dbc or hardcoded). The name and path of the texture is correct I just checked . The texture is not hardcoded, but there is another that is, which is also correctly named and in the correct path. Btw if the texture is missing the model would be grey, now that it is green I am pretty sure it is because the texture is broken EDIT: I have a feeling that it is all the non-hardcoded textures that gets green? All the pure hardcoded ones seem to work fine - like Gorefiend and the Fox. Link to comment Share on other sites More sharing options...
Finsternis Posted October 4, 2017 Share Posted October 4, 2017 Nope missing is green, white/grey is loading fail or no texture set. I still think the texture is at the wrong place or the name is not right. Link to comment Share on other sites More sharing options...
Uthil Posted October 5, 2017 Share Posted October 5, 2017 You might need to resize the texture then, though for that creature isn't necessary. Also you don't need to convert them to index, specially for creatures, for armors I would say yes. Also as finsternis mention, you will get green either by missing a hardcoded texture or your texture name is wrong or wrong size. For which version you want that murloc? Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Awesomesauce Posted October 5, 2017 Author Share Posted October 5, 2017 4 hours ago, Uthil said: You might need to resize the texture then, though for that creature isn't necessary. Also you don't need to convert them to index, specially for creatures, for armors I would say yes. Also as finsternis mention, you will get green either by missing a hardcoded texture or your texture name is wrong or wrong size. For which version you want that murloc? I want it for 3.3.5a I just think it has something to with the fact that this green stuff only appears on creatures that has TT_CreatureSkin1 (11) etc. The ones that has all hardcoded textures works fine. Like this fox works just fine... :I As you can see it is correctly named Link to comment Share on other sites More sharing options...
Callmephil Posted October 5, 2017 Share Posted October 5, 2017 Convert BLP here's a little tutorial : Link to comment Share on other sites More sharing options...
Finsternis Posted October 5, 2017 Share Posted October 5, 2017 Hmkay and creaturemodel data is all correct too? Link to comment Share on other sites More sharing options...
Uthil Posted October 5, 2017 Share Posted October 5, 2017 Can you post what M2 is showing under Textures please . Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Awesomesauce Posted October 7, 2017 Author Share Posted October 7, 2017 On 5/10/2017 at 0:06 AM, Uthil said: Can you post what M2 is showing under Textures please . This is how it looks like it then Murloc2.m2... Link to comment Share on other sites More sharing options...
Awesomesauce Posted October 7, 2017 Author Share Posted October 7, 2017 On 5/10/2017 at 3:51 PM, Finsternis said: Hmkay and creaturemodel data is all correct too? Yeah, basicly copied them from latest legion db2. Link to comment Share on other sites More sharing options...
Finsternis Posted October 7, 2017 Share Posted October 7, 2017 1 hour ago, Awesomesauce said: Yeah, basicly copied them from latest legion db2. Hmkay im not sure how the legion dbc is different to wotlk dbc but just check that the model path is correct, and that the textures stored at this path too. Link to comment Share on other sites More sharing options...
Uthil Posted October 8, 2017 Share Posted October 8, 2017 If they are different is because of more columns and lines on the DB2 file. For creatures I'm not sure if that counts so negatively, but for other things like NPC's or objects then you will need to check what might the usage of those extra columns do. Now, m2 it's what I was expected to see, though now I'm not sure if you creature is set correctly on those ID's, is that creaturedisplayinfo dbc file that you posted cause I think is set wrong. What your creaturemodeldate is saying about those info you have there ? Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Awesomesauce Posted October 9, 2017 Author Share Posted October 9, 2017 On 8/10/2017 at 11:35 AM, Uthil said: If they are different is because of more columns and lines on the DB2 file. For creatures I'm not sure if that counts so negatively, but for other things like NPC's or objects then you will need to check what might the usage of those extra columns do. Now, m2 it's what I was expected to see, though now I'm not sure if you creature is set correctly on those ID's, is that creaturedisplayinfo dbc file that you posted cause I think is set wrong. What your creaturemodeldate is saying about those info you have there ? This is weirding me out more and more, the creaturedisplayinfo should be correct and has been for many retro ports... But that's not to say I didn't do something wrong. My creaturemodeldata looks like this: I have included 3 more lines, which are working. Both Al'akir, alexstrasza and ladyalexstrasza are working perfectly if that is any help. Murloc2 isn't working. EDIT: I think I see my mistake now.. let me check if / has anything to do with it... EDIT: Oh god I am a retard, thought I had fixed the slashes... anyway thanks all it works now.. Turned out all of you guys were 100% right afterall, thanks a ton. Link to comment Share on other sites More sharing options...
Finsternis Posted October 9, 2017 Share Posted October 9, 2017 hehe this happens just one time and never again ;D Cool that we find the problem. Happy modding^^ Link to comment Share on other sites More sharing options...
Uthil Posted October 9, 2017 Share Posted October 9, 2017 Hehe, good to hear that you got it sorted laddie. Cheers! Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Callmephil Posted October 15, 2017 Share Posted October 15, 2017 btw @Awesomesauce my lazyworker tool allow you to add new creature display easly take a look on it Click "Option" Button on Mount and there's few menu on it it's the Creature & Models thing. Link to comment Share on other sites More sharing options...
Awesomesauce Posted October 16, 2017 Author Share Posted October 16, 2017 8 hours ago, Callmephil said: btw @Awesomesauce my lazyworker tool allow you to add new creature display easly take a look on it Click "Option" Button on Mount and there's few menu on it it's the Creature & Models thing. Looks great by the looks of it, will deffo test it out later - thanks Link to comment Share on other sites More sharing options...
[SOLVED] (some) Legion Textures not working on 3.3.5a
By Awesomesaucein Retro-Porting
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