World Posted August 26, 2017 Share Posted August 26, 2017 Hi guys ! Immediately sorry for my English. I have a problem . I created an OBJ tree model and converted it into M2. The model appeared in the game, but instead of leaves, I see the polygons. Could you help me ? Link to comment Share on other sites More sharing options...
Inico Posted August 26, 2017 Share Posted August 26, 2017 Just open the model with pymodeleditor or 010editor and set the renderflag to transparent. If it looks too rough, try with blend + not z buffered. . Link to comment Share on other sites More sharing options...
MR.Farrarie Posted August 26, 2017 Share Posted August 26, 2017 1 hour ago, Inico said: Just open the model with pymodeleditor or 010editor and set the renderflag to transparent. If it looks too rough, try with blend + not z buffered. alpha testing renderflag in m2 and in skin01 order 16 in the mesh that you wanted to use that texture Link to comment Share on other sites More sharing options...
World Posted August 26, 2017 Author Share Posted August 26, 2017 Can I throw off a screen shot - guide? :D Link to comment Share on other sites More sharing options...
World Posted August 26, 2017 Author Share Posted August 26, 2017 I am very grateful for the help. But I'm new. And I do not understand English well. I would have been much easier to understand visually Link to comment Share on other sites More sharing options...
MR.Farrarie Posted August 27, 2017 Share Posted August 27, 2017 1 hour ago, World said: I am very grateful for the help. But I'm new. And I do not understand English well. I would have been much easier to understand visually you need to use the m2 template then go to render flags then change the renderflag for that part to alphatesting if you dont know the part just edit them all Link to comment Share on other sites More sharing options...
Inico Posted August 27, 2017 Share Posted August 27, 2017 4 hours ago, World said: Can I throw off a screen shot - guide? You can't edit anything with 010editor itself. You need the m2 template. Once you opened the model and loaded the template, change the renderflag blendingmode to "AlphaTesting 1" (it means "transparent"). . Link to comment Share on other sites More sharing options...
World Posted August 27, 2017 Author Share Posted August 27, 2017 5 часов назад, MR.Farrarie сказал: О, МОЙ БОГ ! СПАСИБО !!!! ^ _ ^ Link to comment Share on other sites More sharing options...
World Posted August 27, 2017 Author Share Posted August 27, 2017 I hope this helps people, I got it, I'm delighted!) Link to comment Share on other sites More sharing options...
MR.Farrarie Posted August 28, 2017 Share Posted August 28, 2017 well done Link to comment Share on other sites More sharing options...
Tree M2 Error
By Worldin Modeling
Recommended Posts