Смердокрыл Posted May 20, 2017 Share Posted May 20, 2017 Hey! I'm editing the GilneasStagecoach.m2 model, which has two meshes and each uses its own texture. It looks normal in Blender, but when I export and convert to m2, the resulting m2 uses the same texture for both meshes. I know it's not a problem with the textures themselves, because changing that one line in 010 editor from Hardcoded to CreatureSkin1 and opening the model in WMV, you can change the texture for both meshes. or not Link to comment Share on other sites More sharing options...
Roccus Posted May 20, 2017 Share Posted May 20, 2017 Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/ Link to comment Share on other sites More sharing options...
Смердокрыл Posted May 21, 2017 Author Share Posted May 21, 2017 13 hours ago, Roccus said: Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/ There is only one .skin file - 00 (although the source model has skin 00 and 01). What should I change here? or not Link to comment Share on other sites More sharing options...
Roccus Posted May 21, 2017 Share Posted May 21, 2017 44 minutes ago, Смердокрыл said: There is only one .skin file - 00 (although the source model has skin 00 and 01). What should I change here? try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses. Link to comment Share on other sites More sharing options...
Смердокрыл Posted May 21, 2017 Author Share Posted May 21, 2017 3 minutes ago, Roccus said: try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses. I don't get what you mean :\ Which fields should I change? or not Link to comment Share on other sites More sharing options...
Roccus Posted May 21, 2017 Share Posted May 21, 2017 17 minutes ago, Смердокрыл said: I don't get what you mean :\ Which fields should I change? uint16 texture Link to comment Share on other sites More sharing options...
Inico Posted May 21, 2017 Share Posted May 21, 2017 Just change the texture ID of the desired mesh. . Link to comment Share on other sites More sharing options...
Meshes and different textures
By Смердокрылin Modeling
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