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Meshes and different textures

By Смердокрыл
in Modeling

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Hey!

I'm editing the GilneasStagecoach.m2 model, which has two meshes and each uses its own texture. It looks normal in Blender, but when I export and convert to m2, the resulting m2 uses the same texture for both meshes.

I know it's not a problem with the textures themselves, because changing that one line in 010 editor from Hardcoded to CreatureSkin1 and opening the model in WMV, you can change the texture for both meshes.

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/

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13 hours ago, Roccus said:

Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/

There is only one .skin file - 00 (although the source model has skin 00 and 01).

What should I change here?

XLlcHFwlz_4.jpg

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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44 minutes ago, Смердокрыл said:

There is only one .skin file - 00 (although the source model has skin 00 and 01).

What should I change here?

XLlcHFwlz_4.jpg

try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.

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