Finsternis Posted April 30, 2017 Share Posted April 30, 2017 Heyhow, i have a little problem with the newest models wich i downport from legion to wotlk. Some helmets a bit to small (~1.04-1.08) so that u see head parts threw the helm or its a bit inside ect, the position is perfeckt , i tryed it to edit the position on all ways but all time anything fucked up^^. I found here one who made this but i dont get it and he was longer not online. But of cause i pn him 2 weeks ago . But i dont get it work im not sure what i have to do there, wich values i have to fill. The green values i think i made correct the red i dont know it rly. With this it work in the wow modelviewer but not in game there is the modle invisible Maybe anyone know how to handle this Link to comment Share on other sites More sharing options...
Смердокрыл Posted May 1, 2017 Share Posted May 1, 2017 I can't help you with 010 editor, but you could always just edit the model in blender . It would help to also import a working headpiece so that you know where the hole for the head should be. or not Link to comment Share on other sites More sharing options...
Finsternis Posted May 1, 2017 Author Share Posted May 1, 2017 I tryed to edit the bone but the bone size have no effect . So this can work as you see on the big head guy but im not sure how. Link to comment Share on other sites More sharing options...
Finsternis Posted May 8, 2017 Author Share Posted May 8, 2017 ok i get it now, the green marks was all right. At the end of the m2 file i create 4 new rows filled with "0". I used the hex value from each row to fill the red lines and tadda it works^^. And one red makr "unit32 timestamp" just 0 Link to comment Share on other sites More sharing options...
[Solved]Helm size on Character model to small.
By Finsternisin Retro-Porting
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