Смердокрыл Posted April 25, 2017 Share Posted April 25, 2017 Solved or not Link to comment Share on other sites More sharing options...
MR.Farrarie Posted April 27, 2017 Share Posted April 27, 2017 did you joined the mesh together ? try wright the way you solve it so other who got the same-problem benefit from it Link to comment Share on other sites More sharing options...
Смердокрыл Posted April 28, 2017 Author Share Posted April 28, 2017 On 27.04.2017 at 5:59 AM, MR.Farrarie said: did you joined the mesh together ? try wright the way you solve it so other who got the same-problem benefit from it Yes, sorry, forgot about that. The different meshes looked properly connected in blender, but ended up far apart in wmv/game. Turned out that, because I moved them in blender, their origins ended up in different places, which is wrong, because (during conversion, probably) the origins are all moved to (0;0;0). The way to solve that problem was selecting the mesh which had it's origin at (0;0;0) (in my case, it was the boots of the character), going Shift+S > Cursor to Selected, then selecting all the other objects and going Shift+S > Selection to Cursor. This aligned all origins together at (0;0;0). Then I opened the meshes in Edit mode, selected everything within the mesh, and moved it to the proper position. or not Link to comment Share on other sites More sharing options...
Mesh separation
By Смердокрылin Modeling
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