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Mesh separation

By Смердокрыл
in Modeling

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On 27.04.2017 at 5:59 AM, MR.Farrarie said:

did you joined the mesh together ?

try wright the way you solve it so other who got the same-problem benefit from it

 
 

Yes, sorry, forgot about that.

The different meshes looked properly connected in blender, but ended up far apart in wmv/game. Turned out that, because I moved them in blender, their origins ended up in different places, which is wrong, because (during conversion, probably) the origins are all moved to (0;0;0).

The way to solve that problem was selecting the mesh which had it's origin at (0;0;0) (in my case, it was the boots of the character), going Shift+S > Cursor to Selected, then selecting all the other objects and going Shift+S > Selection to Cursor. This aligned all origins together at (0;0;0). Then I opened the meshes in Edit mode, selected everything within the mesh, and moved it to the proper position.

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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