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[RELEASE] WoTLK New Combat Animations

By aligader
in Retro-Porting

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Hello ,
i Got an idea From this thread Here : http://adf.ly/1mKToG
and i (as a proffesional modder) got intrested in such subject , and 2 Weeks Ago i Began the work on it 
Here is What i've done so far : http://adf.ly/1mKTsi , http://adf.ly/1mKTtz
How To use the Patch :
1) Simply Download it From the Link Above 
2) Move it to Data/enUS Folder 
3) Change it's name to Patch-enUS-W 


Download New Combat Animations Here : http://adf.ly/1mKTkt
Notice : this patch does NOT work with all abilities and classes , but i'll keep it updated .
Warning : this will not work with warmane new models Patch , you have to remove it .


 

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Why my previous comment delete, if it russian word? pheh lol.

This is not a new animation and model, its a dbc only. I dont see changes in game.

Spell.dbc not working corrected in EN client.

Your patch post dont exist.

Using remember group in "What i've done"  it's not corrected for people who created patch too in this group (me in particular) and anower.

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I have somewhat, transalated some of this files.    But I cant make  them work as one file.   If anyone wants to help with this task, I will share what I have done so far?  (in other work i got them to work as individual patches (warrior patch, druid patch, etc) but cant get them to work all at the same time.

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7 minutes ago, piccolodmq said:

I have somewhat, transalated some of this files.    But I cant make  them work as one file.   If anyone wants to help with this task, I will share what I have done so far?  (in other work i got them to work as individual patches (warrior patch, druid patch, etc) but cant get them to work all at the same time.

If you merge the dbc lines from each patch in to one, it should work. Each patch overrides the one before it, if you have the same file (in this case, a .dbc) it will only load the lines from the last one.

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57 minutes ago, piccolodmq said:

I have somewhat, transalated some of this files.    But I cant make  them work as one file.   If anyone wants to help with this task, I will share what I have done so far?  (in other work i got them to work as individual patches (warrior patch, druid patch, etc) but cant get them to work all at the same time.

Piccolodmq It would be too much to ask  you can upload the files again? cause the links are not working! thanks :)

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6 hours ago, Zehlendorf said:

that are just spell visuals are not new animations xD

 

My bad.... well anyways, for anyone interested, what I posted are spell animations for most Classes (3 to 5 spells for Class)  in 3.3.5a so they resemble more retail like look.  

 

If anyone is interested in fusing them, into a single patch and DBC structure, let me know.   send me a PM

 

 

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I've successfully merged 9/10 of them (Paladin spells have strange structure for one of dbc files, cant remember which one. Or am I dumb?). Using mydbceditor and some noob-coding (they use the same new ids, so I wrote a script to increment all new ids in dbc files for each file and sync these new ids in the related tables). The problem is  that some patches have some trash lines in dbc files. Especially in SpellVisualEffectName. What trash? (at least what I've found) some pala spells have enormous sizes which causing lags and drops FPS down to 2 when pala uses them. I'm sure, it's not all.

 

You can find it. Try casting all pala seals using warrior spell patch. Others have bugs too.

Edited by Yuritsuki
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What do I mean by the same IDs? Every new spell effect is going after the last wotlk ID. For example, if one of dbc ends with 15000. The new effect will start from 15001. And every patch this author made starts from 15001. So it's not just about merging new lines. You should use different IDs for every table in every patch and then do the same to the other dbcs. And THEN you should fix relations (when one table uses value from another): if other table use 15001 and your current visual patch starts from 15020, you should find the relation in related tables and change it to 15020. 

 

This is why I hate patches that use dbc. There is no migration/partial editing functional. I'd rather override m2s and then fix the problems with 3D and hex-editing. And it will be fully compatible with every possible mod.

Edited by Yuritsuki
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41 minutes ago, Yuritsuki said:

Uh.. And I also remember that there is a conflict with shaman and mage. They have at least one idenically named .blp but different image. But it's the smallest problem. 

Any chance you'll upload your merged patch of this at some point? *puppy eyes*

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21 minutes ago, sh1tdev said:

Any chance you'll upload your merged patch of this at some point? *puppy eyes*

If there is someone who can help me to find which lines are these trash lines that destroy other spells, I will. I need someone who had already worked with Spell[anything].dbc. Can't just upload right now. Unfortunately, I'm playing on russian client too. And my dbcs right now include some of my and other dudes unfinished works. But it's not a problem to do it again and with english dbcs (I have english client).

Edited by Yuritsuki
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