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WoD baked npc textures

By Смердокрыл
in Modeling

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I am not entirely sure why would you do such thing. At least if I understand correctly what you want to do. You have preWoD models and want to apply baked textures from WoD on them? Why not creating a new ones by using preWoD textures and the same items as are those on WoD textures? It would be probably quicker, cleaner and better-looking.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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No, no. 
Currently, on my Cata server, players use the WoD models, and npcs use preWoD models. I want npcs to also use WoD models, but for that I need WoD baked npc textures. They are different from usual baked npc textures, because they are twice as wide (half of the texture used by face), and for some reason, when I assigned WoD models for npcs and added the hd baked textures from a WoD client, they are applied as old textures:

WoWScrnShot_121615_005352.jpg

WoWScrnShot_121615_005406.jpg

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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I believe the OP is looking for a fast way to produce WoD NPC baked textures at WotLK format.

I think I saw a Photoshop script or something a while ago on Modcraft, but I'm not sure.

It doesn't have to be fast, but automatic. And, if there is any difference between Cata and WotLK format, then I need for Cata.

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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Anyway, you need to create a new textures by using IDs of faces, haircuts and item display IDs (cleaner looking way), or you need to remake all textures - by applying WoD face textures on preWoD baked textures, so you basically just retexture/reskin face part of model. The result won't be clean at all, but it will do.

About automatic ways of doing so, I also saw some Photoshop script somewhere on Modcraft and sadly I also don't know where now. Well, at least you know a little bit more what to do or what to look for. I'm afraid I can't help you any further.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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Its called UV mapping and its part of model structure itself (so its included in M2/OBJ file). You would need to edit a model in 3D software. And it would be quite tedious task to do.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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Well, it can be done in 010, possibly. Everything can be done in 010 editor. The question is: would that be easier? :D

Its like painting with Pencil tool in Paint. Yes, you can go around a picture and paint every pixel manually by hand with Pencil, by selecting various colors to create some piece of art. Or, well... you can also use Photosho/Gimp :D and their brushes.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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Well, it can be done in 010, possibly. Everything can be done in 010 editor. The question is: would that be easier? :D

Maybe not easier, but more useful, because 1)there are 18 models to be changed, against around 20000 textures to be changed 2)after you've changed the model, you can apply any baked npc texture blizz release without having to change the texture.

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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Every vertex on model has to have coordinates in UV map assigned, to determine what part of texture should be applied on it (and on faces around it). Face of character model (especially WoD one) will have probably a few hundred of vertexes. Are you still sure that "just 18 models" are that much "fine" :D? Using 101 for that is utterly bad idea - editing it in 3D software would be much, much quicker and you would be able to see results immediately. You just need to learn how to edit character model in 3D software and make it work in client afterwards again.

Creating new textures to fit WoD models is something everyone was doing until now and I doubt people were doing so only because they were bored or something like that. It was more acceptable way of solving a problem.

When you take a look at preWoD textures and compare them with WoD textures, applying preWoD textures on WoD model with UV map changed so it would fit preWoD texture would be also quite bad idea in my opinion - it would look terrible. Especially eyes. I don't think it would be worth effort. I have also seen some release of preWoD baked textures changed so they had WoD face textures - made by some kind of script. Where? Idk. But still - remaking old texture (or making a new one by using the same equipment) is a way I would choose without hesitation.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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  • 1 year later...

There are Character screens that will be in The Experimenst Era
As can you see you can create Character as in MoP Expansion =D
Draenei - Lightforged
DK - Legion DK
Tauren - Highmountain Tauren
Night elf - Nightborne
Other races - Legion Alliance\Horde
Enjoy. =D
Edit: Dwarf and Orc has Dark Iron Dwarf and Mag'har orc character screen =D

WoWScrnShot_120417_225924.jpg

WoWScrnShot_120417_225926.jpg

WoWScrnShot_120417_225930.jpg

WoWScrnShot_120817_234059.jpg

 

WoWScrnShot_120817_234134.jpg

WoWScrnShot_120117_163603.jpg

WoWScrnShot_042018_160647.jpg

WoWScrnShot_042018_160613.jpg

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There are Character screens that will be in The Experimenst Era
As can you see you can create Character as in MoP Expansion =D
Draenei - Lightforged
DK - Legion DK
Tauren - Highmountain Tauren
Night elf - Nightborne
Other races - Legion Alliance\Horde
Enjoy. =D
Edit: Dwarf and Orc has Dark Iron Dwarf and Mag'har orc character screen =D

WoWScrnShot_120417_225924.jpg

WoWScrnShot_120417_225926.jpg

WoWScrnShot_120417_225930.jpg

WoWScrnShot_120817_234059.jpg

 

WoWScrnShot_120817_234134.jpg

WoWScrnShot_120117_163603.jpg

WoWScrnShot_042018_160647.jpg

WoWScrnShot_042018_160613.jpg

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