Zehlendorf Posted March 17, 2017 Share Posted March 17, 2017 Hello, I have a problem with a retro porting helm, the hair appears outside the helmet, someone knows how can fix this? Thanks. Link to comment Share on other sites More sharing options...
Razmataz Posted March 17, 2017 Share Posted March 17, 2017 Assuming you've retroported the itemDisplayInfo as well, it's possible that the the HelmGeoset fields uses values that aren't yet defined in your patch. HelmGeosets are in charge of these kinds of properties - ears, hair, beard, eye glow, etc. Look for other helmets that have the behaviour you want and use their HelmGeoset values. Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 17, 2017 Author Share Posted March 17, 2017 Thanks for reply, what program I need to look items geosets? Ty. Link to comment Share on other sites More sharing options...
Razmataz Posted March 17, 2017 Share Posted March 17, 2017 Just look at the itemDisplayInfo with your every-day DBC/DB2 viewer/editor. Find the displayid of an item that properly masks your hair, check that row in ItemDisplayInfo and copy the HelmGeosets from that into the one you're using for your custom helmet. Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 17, 2017 Author Share Posted March 17, 2017 Spoiler Thanks _D Link to comment Share on other sites More sharing options...
Problem with retro porting helmet.
By Zehlendorfin General
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