Jump to content

Problem with retro porting helmet.

By Zehlendorf
in General

Recommended Posts

Assuming you've retroported the itemDisplayInfo as well, it's possible that the the HelmGeoset fields uses values that aren't yet defined in your patch.

HelmGeosets are in charge of these kinds of properties - ears, hair, beard, eye glow, etc.

Look for other helmets that have the behaviour you want and use their HelmGeoset values.

Iy6QvK4.png

Link to comment
Share on other sites

Just look at the itemDisplayInfo with your every-day DBC/DB2 viewer/editor. Find the displayid of an item that properly masks your hair, check that row in ItemDisplayInfo and copy the HelmGeosets from that into the one you're using for your custom helmet.

Iy6QvK4.png

Link to comment
Share on other sites

×
×
  • Create New...