Finsternis Posted March 5, 2017 Share Posted March 5, 2017 Heyhow^^, I have a little problem, i ported down some new models from 7.2 but also have this issue with 7.1 models. For example the storm dragon, but also the new pala mounts. The animations are correct set but they make no voice in game. All other sounds work normal just the mount special not! Is there a way to fix it in the m2 file? Or just a little dbc edit wich i not see x)? Link to comment Share on other sites More sharing options...
Callmephil Posted March 5, 2017 Share Posted March 5, 2017 I'm not yet on 7.X models but CreatureSoundData.dbc could be what you're looking for ! Link to comment Share on other sites More sharing options...
Callmephil Posted March 5, 2017 Share Posted March 5, 2017 Some Update : Invocation sounds : SoundEntries.dbc SpellVisualKit.dbc Linked To Spell.dbc Creature Sounds : SoundEntries.dbc CreatureSoundData.dbc Linked To CreatureModelData.dbc Creature FootPrint : FootPrintTextures.dbc For Column References check this website : https://wowdev.wiki/ Link to comment Share on other sites More sharing options...
Finsternis Posted March 5, 2017 Author Share Posted March 5, 2017 Thx that help me , have you maybe an idea wich entry in the creaturesounddata.dbc(wotlk) is for the mountspecial? There is nothing that calls "mountspecial" also i find no mountspecial sound in the soundentries.dbc(wotlk) I think here is used just another entry wich have the same sound , like customattack. And if you know it i dont have to do try and error the whole table xD. edit1:(btw i dont mean that there exist rly no mountspecial in the soundentries.dbc, but for example for horses not ) Edit2: And i replace just the old mount with same dbc values ofc :< Link to comment Share on other sites More sharing options...
Callmephil Posted March 6, 2017 Share Posted March 6, 2017 SoundEntries.dbc column 3 : (Sound Name - Can be anything you want) column 4 - 13 : (Sound Name & Extension) ex : MON_Horse_Attack_01.ogg column 24 : Path EX : Sound\\Creature\\Horse SpellVisualKit.dbc Column 3 : 54 (Player Animation) Column 16 : SoundEntries ID SpellVisual.dbc column 2 : 358 (For Visual Effect on Summoning) column 3 : SpellVisualKit ID Spell.dbc column 132 : SpellVisual.dbc ID SoundEntries.dbc Column 2 : 10 (To specify sound creature) Column 3 > 13 : Sounds Create new row for each Sound type example (Attack) (Wound) (WoundCritical) (Death) (Stand/MountSpecial) CreatureSoundData.dbc column 2 (Attack) , 11 (Wound), 14 (WoundCritical) , 15 (Death) , 16 (Stand/MountSpecial) fill them with the ID of row of SoundEntries.dbc And Finally, CreatureModelData.dbc column 14 : CreatureSoundData ID this is how you add sound and spawn visual effect for mounts however i've never replaced an old row i always create new one. so i guess you will have to figure out what to check to see if you have a missing sound file. i hope this helped you. Link to comment Share on other sites More sharing options...
Finsternis Posted March 6, 2017 Author Share Posted March 6, 2017 Wow thank you, that rly alot :D. I will try to make my own soundpath and hope it work. I had a simliar problem with legion emote sounds on charackter downports, where i need to do new entries for the emotes, amaroth gave me this tipp(but still i dont know why they need new entries). I try a bit around and gave the model different sound kits but no one work at the "mountspecial". ex. chicken,netherray,protodrake. And i look in the creaturesounddata and filled all horse "0" sounds 3-13 with the attack sound. but still no mountspecial. The summon and run/walk sound work so i think i dont need to look in the spell.dbc´s Link to comment Share on other sites More sharing options...
wungasaurus Posted March 6, 2017 Share Posted March 6, 2017 https://wowdev.wiki/M2#Events $SND Link to comment Share on other sites More sharing options...
Finsternis Posted March 6, 2017 Author Share Posted March 6, 2017 i try with own path and it wont work. 1 hour ago, wungasaurus said: https://wowdev.wiki/M2#Events $SND Ya that entry is not in the file and also not in the old pala mount. Im not sure what you want say me Link to comment Share on other sites More sharing options...
Callmephil Posted March 6, 2017 Share Posted March 6, 2017 17 hours ago, Callmephil said: 16 (Stand/MountSpecial) as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry. also i'm not sure but may the legion sounds need to be converted ? Link to comment Share on other sites More sharing options...
Finsternis Posted March 6, 2017 Author Share Posted March 6, 2017 3 hours ago, Callmephil said: as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry. also i'm not sure but may the legion sounds need to be converted ? ya i filled all coulums with sound id´s still nothing happens. hmpf Anyway your dbc relationship overview was really helpfull. Link to comment Share on other sites More sharing options...
Callmephil Posted March 6, 2017 Share Posted March 6, 2017 1 minute ago, Finsternis said: ya i filled all coulums with sound id´s still nothing happens. hmpf Anyway your dbc relationship overview was really helpfull. hopefully you achieve what you wanted. i'm going to work on retro-porting creatures next month once i finish with those items.. keep us in touch ! Link to comment Share on other sites More sharing options...
Finsternis Posted March 7, 2017 Author Share Posted March 7, 2017 Little update i found out that the $FD1 event is the mount special event. So i try it on all events that exist in the m2 file (with some funny results :D..). But no one of the existing events is for the mountspecial. At the moment i have no idea what i could do. Is it possible to make a custom event? Or i'm maybe complete wrong with the event try? Link to comment Share on other sites More sharing options...
Finsternis Posted March 7, 2017 Author Share Posted March 7, 2017 Ok, i had this issue with another model too. The end of the song is, that this one now work after i redownload it, couse it get a new event (ofc the $FD1 :D) in the m2 file, so i stop working on the pala(this file have now just 13 events) and wait a bit :< But again thx Callmephill Link to comment Share on other sites More sharing options...
Finsternis Posted March 9, 2019 Author Share Posted March 9, 2019 I know it is a bit older Topic but it is a similar Problem. Anduins horse have a $FD1 event but no sound on Mountspecial. So is it Possible to edit it or to see how it "fire now"? Or anyone an idea where i should look? Link to comment Share on other sites More sharing options...
Mountspecial have no sound.
By Finsternisin Retro-Porting
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