Peacy Posted December 16, 2015 Share Posted December 16, 2015 Hello Model-Changing people!Today I tried to convert the treasure goblin model from MoP (5.4.4) to WoTLK. I took the creature file and convered the m2s over using a MOPtoWOTLK m2 converter. I then opened the m2 file and looked for all of the different BLPS and stuff that needed to be included in my patch. Finally I added the display ID to creaturemodelinfo.dbc and creaturemodeldata.dbc. When I log into game and morph into the creature my screen just locks and I'm unable to do anything! When I do . demorph my screen returns to normal. Here is a link of the model i'm trying to convert, http://www.wowhead.com/npc=74413/treasure-goblin . Thanks, PC! Link to comment Share on other sites More sharing options...
Skarn Posted December 16, 2015 Share Posted December 16, 2015 I guess you need to do something more than just use the converter. Converting creatures seems to be a lot harder. I think you should ask Mr.Farrarie. He knows a lot about retroporting. Link to comment Share on other sites More sharing options...
Koward Posted December 16, 2015 Share Posted December 16, 2015 (edited) I believe setting the playBackSpeed (also known as the blendingTime in more recent documentation) to 150 in each animation sometimes fix that. The precise reason why it works is, as far as I know, unknown. Use a 010 editor Template. Edited December 16, 2015 by Koward Link to comment Share on other sites More sharing options...
Peacy Posted December 18, 2015 Author Share Posted December 18, 2015 Got it to work, apparently my m2 converter wasn't converting particles properly. Link to comment Share on other sites More sharing options...
Skarn Posted December 18, 2015 Share Posted December 18, 2015 Yeah, extra 16 bit per each particle. It does not touch this part. Link to comment Share on other sites More sharing options...
Modeling Converting Question
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