Zehlendorf Posted March 4, 2017 Share Posted March 4, 2017 Hello i was learning about retro porting and I retro porting many mounts like winged lion, pegasus etc, the main problem is the "wings" because when the mount flies the wings doesnt appear, just appear when I use /mountspecial in the ground, what row I should move in 010 editor? or anything that can fix that bug please. Sorry for my bad english xD. Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 4, 2017 Author Share Posted March 4, 2017 Its looks like this, their wings doesnt appear while its flying... someone can help please Link to comment Share on other sites More sharing options...
Inico Posted March 4, 2017 Share Posted March 4, 2017 That's because in WOTLK flying mounts use swimming animations. In Cataclysm and beyond, mounts have separate animations for flying and swimming. Your wings do not appear because your model is playing the swimming animation instead of the flying animation, that isn't recognized by the wotlk client. You must swap the animations ids with 010editor (animation lookup). See this post for more info. . Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 5, 2017 Author Share Posted March 5, 2017 Inico thanks, i will try and post my result, one more question please, when I use cloud mount the character doesnt appear above the cloud! I can change the position with 010 but the way that it should look inside the cloud could be like a flying carpet and it doesnt. what else should I change? thanks again! Link to comment Share on other sites More sharing options...
Inico Posted March 5, 2017 Share Posted March 5, 2017 2 hours ago, Zehlendorf said: Inico thanks, i will try and post my result, one more question please, when I use cloud mount the character doesnt appear above the cloud! I can change the position with 010 but the way that it should look inside the cloud could be like a flying carpet and it doesnt. what else should I change? thanks again! The animation played when you are on a mount is defined by spell.dbc. In column 132 put "12844". This will trigger the "StealthStand" animation. Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (120 = StealthStand). . Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 6, 2017 Author Share Posted March 6, 2017 Inico I use ur tool to convert wingedlion.m2, after when open the m2 with 010 editor got an error, anyways I look the int16_AnimationLookup[97], and its the same as my wingedlion.m2 so what should I change?,! The StealthStand animation works great! thanks. Link to comment Share on other sites More sharing options...
Inico Posted March 6, 2017 Share Posted March 6, 2017 16 minutes ago, Zehlendorf said: Inico I use ur tool to convert wingedlion.m2, after when open the m2 with 010 editor got an error I just tested it and works fine. You are doing something wrong. 16 minutes ago, Zehlendorf said: anyways I look the int16_AnimationLookup[97], and its the same as my wingedlion.m2 so what should I change?,! Every entry in AnimationLookup is an animation ID. You must swap the swimming animations with the flying animations, for example, in the animationlookup 41 (Swim Idle) put the ID of the MountFlightIdle animation. . Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 6, 2017 Author Share Posted March 6, 2017 Thanks for reply, im searching MountFlighIdle and I not have that animations, what Can I do now?. thanks Link to comment Share on other sites More sharing options...
Zehlendorf Posted March 6, 2017 Author Share Posted March 6, 2017 I have A_fly animation, but when I change the mount just got freezes in the air . Link to comment Share on other sites More sharing options...
Problem Retro porting ( Wings)
By Zehlendorfin Retro-Porting
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