Uthil Posted March 1, 2017 Share Posted March 1, 2017 Hey folks, im trying to make this small sphere mesh on the top from this cata stave to be static since it is rotating. I checked on 010 but not sure what excactly i need to change. I changed the value >struct Particle> struct Particles _Particle[0]> for testing it but not success. Any ideas ? Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Skarn Posted March 2, 2017 Share Posted March 2, 2017 You could have just unreferenced the animation. Link to comment Share on other sites More sharing options...
Uthil Posted March 2, 2017 Author Share Posted March 2, 2017 Ok ill check it when ill be back home, but what value im looking for then ? Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Inico Posted March 2, 2017 Share Posted March 2, 2017 What you are trying to modify is not a particle. It's geometry bound to a bone. Identify the sphere bone (it's "bone 3" in that model) and change the bone flag from "Transformed (512)" to "None". This will freeze all geometry attached to that bone. . Link to comment Share on other sites More sharing options...
Uthil Posted March 3, 2017 Author Share Posted March 3, 2017 Well i tried that but it seems it didnt worked. After the downport the sphere is still rotating. I changed the struct Bone _Bones[3] to None but same. I test-try by making bones struct Bone _Bones[2] and struct Bone _Bones[1] that was under transformed to None so everything supposed to be freezed but again nothing. I tried to add the default model on Pym to make the changes but i get an error about particles Qt: Untested Windows version 6.2 detected! Traceback (most recent call last): File "C:\Users\Zerocool\Desktop\pymodeleditor\pymodeleditor.py", line 188, in openM2 self.m2 = M2File(openname) File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 1134, in __init__ self.particle_emitters = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files) File "C:\Users\Zerocool\Desktop\pymodeleditor\wowfile.py", line 31, in ReadBlock temp = func().unpack(f,animfiles) File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 679, in unpack f.seek(self.ofsModel) IOError: [Errno 22] Invalid argument Im trying to freeze it cause kowards too has a bug with things that rotate and after convertion the bone(s) that rotate behave weird. So i have run out of ideas, either im doing something wrong or something don't work correct for me. So anything else that i can do ? Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Inico Posted March 3, 2017 Share Posted March 3, 2017 7 hours ago, Uthil said: Well i tried that but it seems it didnt worked. After the downport the sphere is still rotating. I changed the struct Bone _Bones[3] to None but same. I test-try by making bones struct Bone _Bones[2] and struct Bone _Bones[1] that was under transformed to None so everything supposed to be freezed but again nothing. I tried to add the default model on Pym to make the changes but i get an error about particles Qt: Untested Windows version 6.2 detected! Traceback (most recent call last): File "C:\Users\Zerocool\Desktop\pymodeleditor\pymodeleditor.py", line 188, in openM2 self.m2 = M2File(openname) File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 1134, in __init__ self.particle_emitters = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files) File "C:\Users\Zerocool\Desktop\pymodeleditor\wowfile.py", line 31, in ReadBlock temp = func().unpack(f,animfiles) File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 679, in unpack f.seek(self.ofsModel) IOError: [Errno 22] Invalid argument Im trying to freeze it cause kowards too has a bug with things that rotate and after convertion the bone(s) that rotate behave weird. So i have run out of ideas, either im doing something wrong or something don't work correct for me. So anything else that i can do ? You did something wrong. If you change the bone flag from "transformed" to "none" the bone stops moving, without exception. Maybe you didn't save the model. Anyway, here is it. Stave_2H_FirelandsRaid_D_02 without sphere rotation.rar If you are converting the model to vanilla, then I have no idea. Never worked with that version and probably never will. . Link to comment Share on other sites More sharing options...
Uthil Posted March 5, 2017 Author Share Posted March 5, 2017 Thanks for helping Inico tho also your version didn't either work unfortunately. Dont understand why it doesn't work since we change the animation tho if you do it on Pym might work. My only problem is that the specific model item gives an error when i try to load to pym. (check my first post) When i convert first time lock t19 shoulders the spheres was fracked, due to the bug from kowards tool, adding the item to pym and removing the animation work like charm. Is there any way to skip this error on pym so i can edit there and re-test it ? Thanks in advance folks. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Inico Posted March 5, 2017 Share Posted March 5, 2017 8 hours ago, Uthil said: Thanks for helping Inico tho also your version didn't either work unfortunately. I don't get it. I tested it in-game and works. Are you converting it to vanilla wow? You are not giving much information. Another thing you can do is opening the rotation block in 010editor and change "numberOfTimeStampPairs", "OffsetToTimeStampPairs", "NumberOfKeyFramePairs" and "OffsetToKeyFramePairs" to 0. Try with this one: Stave_2H_FirelandsRaid_D_02 without sphere rotation 02.rar . Link to comment Share on other sites More sharing options...
Uthil Posted March 5, 2017 Author Share Posted March 5, 2017 Yes im converting it to vanilla as i said above, but kowards tool is messing rotation and the item stops rotating normally. He tried to find what was wrong but he gave up and stop updating. Anyway ill try it and see if its not affect after the downport. Thanks once more. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Uthil Posted March 9, 2017 Author Share Posted March 9, 2017 Was kinda busy so had yesterday some free time and test it, unfortunately same thing. It rotates, dont know why is this happening, seems like to ignore the edit. Even if the changes are there. Is there way to try it under Pym ? I add you also the vanilla version to investigate/check if you wish. Stave_2H_FirelandsRai_D_02.rar Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Making a mesh from rotating static.
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