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Making a mesh from rotating static.

By Uthil
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Hey folks, im trying to make this small sphere mesh on the top from this cata stave to be static since it is rotating. I checked on 010 but not sure what excactly i need to change. I changed the value >struct Particle> struct Particles _Particle[0]> for testing it but not success. Any ideas ?

Capture.PNG.1051e91a420c35d3c3628ae23420Capture1.PNG.c42827d595b4bde3b55b7bcd344

 

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Well i tried that but it seems it didnt worked. After the downport the sphere is still rotating. I changed the struct Bone _Bones[3] to None but same. I test-try by making bones struct Bone _Bones[2] and struct Bone _Bones[1] that was under transformed to None so everything supposed to be freezed but again nothing. I tried to add the default model on Pym to make the changes but i get an error about particles

Qt: Untested Windows version 6.2 detected!
Traceback (most recent call last):
  File "C:\Users\Zerocool\Desktop\pymodeleditor\pymodeleditor.py", line 188, in openM2
    self.m2 = M2File(openname)
  File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 1134, in __init__
    self.particle_emitters      = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files)
  File "C:\Users\Zerocool\Desktop\pymodeleditor\wowfile.py", line 31, in ReadBlock
    temp = func().unpack(f,animfiles)
  File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 679, in unpack
    f.seek(self.ofsModel)
IOError: [Errno 22] Invalid argument

Im trying to freeze it cause kowards too has a bug with things that rotate and after convertion the bone(s) that rotate behave weird. So i have run out of ideas, either im doing something wrong or something don't work correct for me. So anything else that i can do ?

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7 hours ago, Uthil said:

Well i tried that but it seems it didnt worked. After the downport the sphere is still rotating. I changed the struct Bone _Bones[3] to None but same. I test-try by making bones struct Bone _Bones[2] and struct Bone _Bones[1] that was under transformed to None so everything supposed to be freezed but again nothing. I tried to add the default model on Pym to make the changes but i get an error about particles

Qt: Untested Windows version 6.2 detected!
Traceback (most recent call last):
  File "C:\Users\Zerocool\Desktop\pymodeleditor\pymodeleditor.py", line 188, in openM2
    self.m2 = M2File(openname)
  File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 1134, in __init__
    self.particle_emitters      = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files)
  File "C:\Users\Zerocool\Desktop\pymodeleditor\wowfile.py", line 31, in ReadBlock
    temp = func().unpack(f,animfiles)
  File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 679, in unpack
    f.seek(self.ofsModel)
IOError: [Errno 22] Invalid argument

Im trying to freeze it cause kowards too has a bug with things that rotate and after convertion the bone(s) that rotate behave weird. So i have run out of ideas, either im doing something wrong or something don't work correct for me. So anything else that i can do ?

You did something wrong. If you change the bone flag from "transformed" to "none" the bone stops moving, without exception. Maybe you didn't save the model.

Anyway, here is it.

Stave_2H_FirelandsRaid_D_02 without sphere rotation.rar

If you are converting the model to vanilla, then I have no idea. Never worked with that version and probably never will.

.

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Thanks for helping Inico tho also your version didn't either work unfortunately. Dont understand why it doesn't work since we change the animation tho if you do it on Pym might work. My only problem is that the specific model item gives an error when i try to load to pym. (check my first post) When i convert first time lock t19 shoulders the spheres was fracked, due to the bug from kowards tool, adding the item to pym and removing the animation work like charm. Is there any way to skip this error on pym so i can edit there and re-test it ? Thanks in advance folks.

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8 hours ago, Uthil said:

Thanks for helping Inico tho also your version didn't either work unfortunately.

I don't get it. I tested it in-game and works. Are you converting it to vanilla wow? You are not giving much information.
Another thing you can do is opening the rotation block in 010editor and change "numberOfTimeStampPairs", "OffsetToTimeStampPairs", "NumberOfKeyFramePairs" and "OffsetToKeyFramePairs" to 0. Try with this one:

 

Stave_2H_FirelandsRaid_D_02 without sphere rotation 02.rar

.

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Yes im converting it to vanilla as i said above, but kowards tool is messing rotation and the item stops rotating normally. He tried to find what was wrong but he gave up and stop updating. Anyway ill try it and see if its not affect after the downport. Thanks once more.

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Was kinda busy so had yesterday some free time and test it, unfortunately same thing. It rotates, dont know why is this happening, seems like to ignore the edit. Even if the changes are there. Is there way to try it under Pym ?

I add you also the vanilla version to investigate/check if you wish.

Stave_2H_FirelandsRai_D_02.rar 

 

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