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Stuck on a mountain texture'ing

By Poisonleaf
in Level Design

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Hiya,

For the past couple of days I've been working and trying to finish the last texturing of my map with newer textures.

At this moment everything is looking as it should but the concept I have in mind isn't really coming along for a mountain area.
I'm looking if anyone has any tips or tricks for me to realise the standers I'm looking for.
First ill show some pictures on how I want it to look and after that some pictures of how I'm unsuccesfully trying to make it look.
What looks to be is that whats missing for sure is the dirt highlights but I'm not really able to get those to look decently.

Spoiler

wow_wod_alpha_zones_nagrand_05_hd.thumb.WowB-64-2014-07-28-23-10-17-88.thumb.jpgY1136ZWU4OI01414708488637.jpg.fa11212db3

How it looks.
The first picture doesn't look that bad but it's not really what I'm looking for I suppose.
The technique was shown by Amaroth on his youtube channel.

Spoiler

Work1.thumb.jpg.4de7f97e738dd1d850175545work2.thumb.jpg.5c13f9b079e1cb91120a0106

 

 

As I stated, all the tips or help is welcome. Been trying to recreate this for weeks now but keep getting stuck.
Poisonleaf

 

 

Live streaming World of Warcraft Content creation.
Come hang out! <3
https://www.twitch.tv/poisonleaf

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Well, first of all, trying to completely recreate something done by Blizzard especially in MoP+ is nearly impossible. We are stuck with some limitations WotLK engine and Noggit have, which means that we simply don't have that many possibilities. Although we can get reasonably close.

Having said that, the biggest issues you've got are following:

  1. Your textures are not mathing your terrain geometry. Your edges aren't highlighted and your spaces between rock formations are not darkened (left more dirty to be more exact).
  2. You don't go into detail. Most of your rock formations/cliffs are way too big, as well as your texture "flakes". Use smaller brushes for both modelling and texturation, especially for modelling.
  3. Your rock formations are very round, I'd say you blur your edges or use linear flatten tool. You need to get a little bit more edgy in your style, if you want to copy Nagrand's style.

Btw, as I'm looking at that image I have posted... it would probably look better with more sharpness in texturation and it would look better with vertex paint. But I can't get this much further. We can't scale textures on WotLK. And we can't use _h textures. That renders recreating such fine styles impossible. Take a look at WotLK zones, like Howling Fjord. You won't make it look better than that.

 

tmp.jpg

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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I hope you don't mind me asking but what is Vertex paint?

I think ill try out the style seen in my first picture but more sharp, smaller designs and might add m2's to get close to the style seen in exp: 1 & 3. But that might create loading issue's.

Follow up, is there a somewhat way to level an area to redo a piece of the terrain?

Live streaming World of Warcraft Content creation.
Come hang out! <3
https://www.twitch.tv/poisonleaf

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Vertex paint is that purple-ish icon in newer Noggit versions. It applies colors on verticles and faces they are in, and those colors are applied over terrain textures. They can be used for shading or highlighting, or to give interresting colors. I'll speak about  that in some video as well, although I have used it only rarely until recently, as it adds even more complexity into map and makes its development process even more time consuming. But its fun.

Redoing terrain... Well, you can use Assist menu. Clear heightmap and clear texture. But that clears whole ADT, turning it into one flat square with only one (currently selected) texture on it. If you don't want that, flatten tool with high speed and ctrl+shift+alt+click for deleting textures will do the job as well.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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I don't know how much use it is but Blizzard did do a Level Design Panel that showcases the logic behind some things, including that textures are very important in dictating what is and what isn't walkable on.

Give it a watch if you have time - it's just under an hour. If you're short on time, 7:25 is roughly where you want to watch from. Right screen.

Iy6QvK4.png

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21 hours ago, Razmataz said:

I don't know how much use it is but Blizzard did do a Level Design Panel that showcases the logic behind some things, including that textures are very important in dictating what is and what isn't walkable on.

Give it a watch if you have time - it's just under an hour. If you're short on time, 7:25 is roughly where you want to watch from. Right screen.

We should get our hands on a copy of that editor :D

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There was a topic on modcraft, some dude barely typed in english, left some japanese upload link with 'burning crusade official world editor' datamined or hacked from Blizz, cant find it now lol.. to get your panties in a bunch ;b

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