Смердокрыл Posted February 12, 2017 Share Posted February 12, 2017 Hey! Apparently, the people working on the 4.3.4 trinitycore build don't really like when people get too creative, so they won't help with pretty much any edits. Anyway, question is: how can I edit the core (or something else?) to fix this problem? or not Link to comment Share on other sites More sharing options...
Kaev Posted February 12, 2017 Share Posted February 12, 2017 I haven't tested anything but i think i found the places which you need to modify: https://gitlab.com/trinitycore/TrinityCore_434/blob/4.3.4/src/server/game/Entities/Player/Player.cpp#L1951 and / or https://gitlab.com/trinitycore/TrinityCore_434/blob/4.3.4/src/server/game/Entities/Player/Player.cpp#L22738 Maybe one of these lines is for something else but in both cases it checks if the player is a DK and has the spell 50977 already Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 12, 2017 Author Share Posted February 12, 2017 2 hours ago, Kaev1695989297 said: Maybe one of these lines is for something else but in both cases it checks if the player is a DK and has the spell 50977 already I really have no idea why, but the problem seems to have disappeared. I just don't get teleported to Acherus anymore. It's weird. When it happens again I'll check if learning the spell will prevent it. Thanks for your time anyway or not Link to comment Share on other sites More sharing options...
Core editing question
By Смердокрылin Serverside
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