Darkkang Posted February 5, 2017 Share Posted February 5, 2017 Hi, we are trying to import Johanna's model from Heroes of the Storm into Blender and then import it into World of Warcraft. The steps we followed are the next: - Extract the .m3 file using CascView - Import the .m3 file to 3DSMax 2017 with the M3 import script (https://www.sc2mapster.com/projects/sc1-raynor-vulture/files), trying with version 2.1 and with 3.2 - Export as .obj file (and it is assumed that an .mtl and .tga would have to be generated) - Import the .obj file to Blender. The problem is that when importing the .m3 file in 3DSMax, it appears blank and without textures, and when exporting it to .obj, no .tga file is generated, which means that Blender does not display textures either. Have we done something wrong? Do you have any idea where the error may be? Thank you very much for the attention, we will upload the files if we get something. ¡Thanks! Link to comment Share on other sites More sharing options...
Amaroth Posted February 5, 2017 Share Posted February 5, 2017 It sounds quite weird to me that you would like to get "tga files generated". TGA is just a texture format and unless textures are included in M3 files, you are likely missing some files from HotS itself. Or does M3 contain textures inside of it? English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
Darkkang Posted February 5, 2017 Author Share Posted February 5, 2017 I think they should be included in the .m3. Or at least that seems according to the tutorial I followed: http://modcraft.superparanoid.de/viewtopic.php?f=20&t=9466 Thanks for the reply Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 5, 2017 Share Posted February 5, 2017 Textures are separate from the model, as far as I know. How else would you have different colour skins? or not Link to comment Share on other sites More sharing options...
Gurluas Posted February 5, 2017 Share Posted February 5, 2017 46 minutes ago, Смердокрыл said: Textures are separate from the model, as far as I know. How else would you have different colour skins? Textures are separate yes, but the m3 should contain the UV map and such. Link to comment Share on other sites More sharing options...
Amaroth Posted February 5, 2017 Share Posted February 5, 2017 This isn't about UV map. English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 5, 2017 Share Posted February 5, 2017 Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window? or not Link to comment Share on other sites More sharing options...
Darkkang Posted February 5, 2017 Author Share Posted February 5, 2017 2 hours ago, Смердокрыл said: Textures are separate from the model, as far as I know. How else would you have different colour skins? Okay, I had not thought of that 1 hour ago, Gurluas said: Textures are separate yes, but the m3 should contain the UV map and such. Yes, I have seen that the UV map is created. Do you know in which directory I can find the textures? Johanna's model in .m3 is in /mods/heroes.stormmod/base.stormassets/Assets/Units/Heroes/Storm_Hero_D3CrusaderF_Base, but i can't find the folder in which the textures are stored. /mods/heroes.stormmod/base.stormassets/Assets/Textures where some .dds files are stored, but I can't find nothing in it about Johanna. 1 hour ago, Смердокрыл said: Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window? Yes, if I find where the textures are... Thanks Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 5, 2017 Share Posted February 5, 2017 4 minutes ago, Darkkang said: Yes, if I find where the textures are... I think they are in the same folder with the models themselves or not Link to comment Share on other sites More sharing options...
Gurluas Posted February 6, 2017 Share Posted February 6, 2017 Actually I think they were elsewhere. There is a folder containing materials or something. heroes.stormmod\base.stormassets\Assets\Textures It should be here. They are .dds and not .blp, Irfanview can convert them to PNG, and then you should be able to convert them to BLP. Link to comment Share on other sites More sharing options...
Darkkang Posted February 6, 2017 Author Share Posted February 6, 2017 It's work! We have added the textures to Blender now. Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it? OBJtoM2? itsn't work for me ¡Thanks! Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 6, 2017 Share Posted February 6, 2017 10 hours ago, Darkkang said: Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it? As far as I know, m2i-m2 is what you use for character models, and it does produce .skin files. For animations you'd have to copy the .anim files from another wow model (renaming them, of course). There is a way, I think, to get the animations from HoTS, but that's well beyond my level of modding prowess or not Link to comment Share on other sites More sharing options...
byDash Posted February 6, 2017 Share Posted February 6, 2017 Hello, I'm Darkkang's partner. I used CascView to extract the Storm_Hero_D3CrusaderF_Base.m3 model and the storm_hero_d3crusaderf_base_diff textures. I've followed the Met@ tutorial (http://modcraft.superparanoid.de/viewtopic.php?f=20&t=9466) and here's the result: The problem now is to convert this .obj to .m2. I have tried using Blender's plugin for this, and also the OBJtoM2, and with none of them I get the conversion to .m2. Could anyone help me please? Thanks for your attention. Link to comment Share on other sites More sharing options...
Gurluas Posted February 6, 2017 Share Posted February 6, 2017 I'm surprised you're porting standard Johanna and not the Spellbreaker one. I take it you're not gonna use this for a wow server but a special project? Link to comment Share on other sites More sharing options...
byDash Posted February 6, 2017 Share Posted February 6, 2017 I will use it as an elite member of the Argent Crusade. I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game. And of course, Johanna Spellbreaker too Link to comment Share on other sites More sharing options...
Gurluas Posted February 6, 2017 Share Posted February 6, 2017 4 minutes ago, byDash said: I will use it as an elite member of the Argent Crusade. I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game. And of course, Johanna Spellbreaker too Well you can always recolor her tabard to have the Argent logo Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 6, 2017 Share Posted February 6, 2017 Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2. or not Link to comment Share on other sites More sharing options...
byDash Posted February 6, 2017 Share Posted February 6, 2017 1 hour ago, Смердокрыл said: Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2. Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 6, 2017 Share Posted February 6, 2017 1 minute ago, byDash said: Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW Doesn't HoTS use .m3 format, not .obj? or not Link to comment Share on other sites More sharing options...
byDash Posted February 6, 2017 Share Posted February 6, 2017 Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think EDIT: Ooops double post, delete this please Link to comment Share on other sites More sharing options...
byDash Posted February 6, 2017 Share Posted February 6, 2017 3 minutes ago, Смердокрыл said: Doesn't HoTS use .m3 format, not .obj? Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 6, 2017 Share Posted February 6, 2017 Just now, byDash said: Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think Then, I guess, you can import the .obj into blender, make the required changes, and then export as .m2i. Doesn't that tutorial cover the conversion process? or not Link to comment Share on other sites More sharing options...
byDash Posted February 6, 2017 Share Posted February 6, 2017 The problem is that, I do not know why, the Blender script to export to .m2i does not work for me with this model Link to comment Share on other sites More sharing options...
Darkkang Posted February 7, 2017 Author Share Posted February 7, 2017 21 hours ago, byDash said: The problem is that, I do not know why, the Blender script to export to .m2i does not work for me with this model Help with this pls D: Link to comment Share on other sites More sharing options...
Смердокрыл Posted February 7, 2017 Share Posted February 7, 2017 10 minutes ago, Darkkang said: Help with this pls D: Keep in mind that I'm not any kind of a modelling professional. I'll think about it and, if I come up with something (unlikely), I'll reply here or not Link to comment Share on other sites More sharing options...
HoTs to Wow texture problem
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