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HoTs to Wow texture problem

By Darkkang
in Modeling

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Hi, we are trying to import Johanna's model from Heroes of the Storm into Blender and then import it into World of Warcraft. The steps we followed are the next:

- Extract the .m3 file using CascView

- Import the .m3 file to 3DSMax 2017 with the M3 import script (https://www.sc2mapster.com/projects/sc1-raynor-vulture/files), trying with version 2.1 and with 3.2

- Export as .obj file (and it is assumed that an .mtl and .tga would have to be generated)

- Import the .obj file to Blender. The problem is that when importing the .m3 file in 3DSMax, it appears blank and without textures, and when exporting it to .obj, no .tga file is generated, which means that Blender does not display textures either. Have we done something wrong? Do you have any idea where the error may be? Thank you very much for the attention, we will upload the files if we get something.

 

¡Thanks!

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It sounds quite weird to me that you would like to get "tga files generated". TGA is just a texture format and unless textures are included in M3 files, you are likely missing some files from HotS itself. Or does M3 contain textures inside of it?

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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This isn't about UV map.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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2 hours ago, Смердокрыл said:

Textures are separate from the model, as far as I know. How else would you have different colour skins?

Okay, I had not thought of that

1 hour ago, Gurluas said:

Textures are separate yes, but the m3 should contain the UV map and such.

Yes, I have seen that the UV map is created. Do you know in which directory I can find the textures? Johanna's model in .m3 is in /mods/heroes.stormmod/base.stormassets/Assets/Units/Heroes/Storm_Hero_D3CrusaderF_Base, but i can't find the folder in which the textures are stored. /mods/heroes.stormmod/base.stormassets/Assets/Textures where some .dds files are stored, but I can't find nothing in it about Johanna.

1 hour ago, Смердокрыл said:

Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window?

Yes, if I find where the textures are...

Thanks

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Actually I think they were elsewhere. There is a folder containing materials or something. heroes.stormmod\base.stormassets\Assets\Textures It should be here. They are .dds and not .blp, Irfanview can convert them to PNG, and then you should be able to convert them to BLP.

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10 hours ago, Darkkang said:

Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it?

As far as I know, m2i-m2 is what you use for character models, and it does produce .skin files.

For animations you'd have to copy the .anim files from another wow model (renaming them, of course). There is a way, I think, to get the animations from HoTS, but that's well beyond my level of modding prowess

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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Hello, I'm Darkkang's partner.


I used CascView to extract the Storm_Hero_D3CrusaderF_Base.m3 model and the storm_hero_d3crusaderf_base_diff textures.
I've followed the Met@ tutorial (http://modcraft.superparanoid.de/viewtopic.php?f=20&t=9466) and here's the result:

278676dbbf8a90e6cff888f27486947f.png

The problem now is to convert this .obj to .m2.

I have tried using Blender's plugin for this, and also the OBJtoM2, and with none of them I get the conversion to .m2.

Could anyone help me please?

Thanks for your attention.

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I will use it as an elite member of the Argent Crusade.

I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

And of course, Johanna Spellbreaker too :P

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4 minutes ago, byDash said:

I will use it as an elite member of the Argent Crusade.

I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

And of course, Johanna Spellbreaker too :P

Well you can always recolor her tabard to have the Argent logo :P

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