XodusArt2 Posted January 10, 2017 Share Posted January 10, 2017 So since the introduction of skinfile LODs, I've had trouble with them, and never quite figured out how to change the LODs so it doesn't look fucky like five feet away. I'm sure it is a simple fix, like changing a byte in 010 editor, but from what I can see it isn't documented, even in wowdev. Link to comment Share on other sites More sharing options...
Amaroth Posted January 10, 2017 Share Posted January 10, 2017 @Alastor StrixEfuartus once told me that it is completely documented somewhere and that the only issue is that noone has made an editor/script for editing this sort of thing. Idk, maybe he was wrong, but he might possibly know a thing or two. English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
wungasaurus Posted January 10, 2017 Share Posted January 10, 2017 Are you referring to .skin or _lod.skin? Link to comment Share on other sites More sharing options...
XodusArt2 Posted January 10, 2017 Author Share Posted January 10, 2017 _lod.skin, sorry. Link to comment Share on other sites More sharing options...
wungasaurus Posted January 10, 2017 Share Posted January 10, 2017 Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not. Link to comment Share on other sites More sharing options...
XodusArt2 Posted January 10, 2017 Author Share Posted January 10, 2017 Sorry, I've tried all the LodDist Cvars, nothing works. Unless I'm missing one, what do I change? 7 hours ago, wungasaurus said: Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not. Link to comment Share on other sites More sharing options...
wungasaurus Posted January 11, 2017 Share Posted January 11, 2017 Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though. Link to comment Share on other sites More sharing options...
XodusArt2 Posted January 11, 2017 Author Share Posted January 11, 2017 When you say both Cvars, which ones do you mean exactly? 4 minutes ago, wungasaurus said: Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though. Link to comment Share on other sites More sharing options...
wungasaurus Posted January 11, 2017 Share Posted January 11, 2017 From disassembly, doodadLodDist is checked for static objects and entityLodDist is used for units. I haven't seen other cases calling CM2Model::SetLod Link to comment Share on other sites More sharing options...
Skin file LOD distance
By XodusArt2in Modeling
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