Darkkang Posted December 20, 2016 Share Posted December 20, 2016 Hello again! Sorry for many questions. But I'm making a lot of progress converting objects and maps. Any way to pass the Demonhunter as a race? If not, can Demonhunter horns and bands be added as items without the need for 3D modeling? I have found the DemonhunterGeosets files and their textures, but they do not exist in the DBC. It would be very useful for everyone. Thank you. Link to comment Share on other sites More sharing options...
Rangorn Posted December 20, 2016 Share Posted December 20, 2016 The problem is, since Legion, characters have 8 features : Skin color, face, hairs type, hairs color, facial feature / beard / other AND DH Horns, DH Helmet, DH tatoos A way to retroport to 3.3.5 / Cata, is probably to rename the geoset of horns helmet, tatoos for being compatible in the fifth feature. Link to comment Share on other sites More sharing options...
Darkkang Posted December 20, 2016 Author Share Posted December 20, 2016 Can you create them as separate items? For example, Sales and / or horns apart as items. The paintings or tattoos, it is easy to implant them in the creation of characters, but the important thing is the bandages and the horns mainly. Thank you. Link to comment Share on other sites More sharing options...
Rangorn Posted December 21, 2016 Share Posted December 21, 2016 yup, open the nightelf / blood elf male and female models in blender, take all the horns geosets, export them and create them as M2 Link to comment Share on other sites More sharing options...
Darkkang Posted December 21, 2016 Author Share Posted December 21, 2016 I wanted to try with these geosets "Collections" that already come as items. For 3d it is difficult, however Blizz may use objects for NPCs and / or others. Here below I add geosets and the lines of ItemDisplayinfo.dbc that I created, But a blue cube comes out and the textures do not work. Would anyone know? Quote 157623,demonHunterGeosets.mdx,,DemonHunterHorn,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157624,demonHunterGeosets.mdx,,DemonHunterHorn,DemonHunterBlindfolds,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157625,demonHunterGeosets_BeF.mdx,,DemonHunterHorn,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157626,demonHunterGeosets_BeM.mdx,,BloodElfMaleDemonHorn,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157627,demonHunterGeosets_NiM.mdx,,NightElfMale_DH_Horns,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157628,demonHunterGeosets_NiF.mdx,,NightElf_Female_DH_Horns,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157629,demonHunterGeosets_BeF.mdx,,DemonHunterHorn,BloodElf_Female_DH_Blindfolds,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157630,demonHunterGeosets_BeM.mdx,,BloodElfMaleDemonHorn,BloodElfMale_DH_Blindfolds,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157631,demonHunterGeosets_NiM.mdx,,NightElfMale_DH_Horns,NightElf_Male_DH_Blindfolds,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157632,demonHunterGeosets_NiF.mdx,,NightElf_Female_DH_Horns,NightElf_Female_DH_Blindfolds,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157633,demonHunterGeosets_BeF.mdx,,BloodElf_Female_DH_Belt,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157634,demonHunterGeosets_BeM.mdx,,BloodElf_Male_DH_Belt,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157635,demonHunterGeosets_NiM.mdx,,NightElf_Male_DH_Belt,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157636,demonHunterGeosets_NiF.mdx,,NightElf_Female_DH_Belt,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157637,,,DemonHunterBelt,,inv_axe_2h_430future_c_01,,0,0,0,0x0,0,0,0,0,,,,,,,,,0,0, 157638,,,,,inv_axe_2h_430future_c_01,,1,0,0,0x1,0,0,0,0,,,,BloodElfDemonTabard,,,,,0,0, 157639,,,,,inv_axe_2h_430future_c_01,,1,0,0,0x1,0,0,0,0,,,,BloodElfDemonTabard,,,,,0,0, 157640,,,,,inv_axe_2h_430future_c_01,,1,0,0,0x1,0,0,0,0,,,,NightElfMale_DH_Tabard,,,,,0,0, 157641,,,,,inv_axe_2h_430future_c_01,,1,0,0,0x1,0,0,0,0,,,,NightElfFemale_DH_Tabard,,,,,0,0, Collections.rar Link to comment Share on other sites More sharing options...
Darkkang Posted December 22, 2016 Author Share Posted December 22, 2016 Don't work, but the item is created Link to comment Share on other sites More sharing options...
MR.Farrarie Posted December 23, 2016 Share Posted December 23, 2016 just aded by spells and then connect it to an head piece but you have to do everything seperate try philipthenoobmodder channel in youtube Link to comment Share on other sites More sharing options...
Darkkang Posted December 23, 2016 Author Share Posted December 23, 2016 So ... I create a spell that connects to the displayinfo of the helmet, or do I make a spell for each object? Do you've to do something with the model or work as it is? Does the Displayinfo work from above? And what should I search on that youtube channel? Sorry for many questions. Thank you. Link to comment Share on other sites More sharing options...
Inico Posted December 23, 2016 Share Posted December 23, 2016 There are many ways to achieve this. For the tattoos, you can add them as shirts, or paste them to every skin file and duplicate the texture. For the horns you can add a transparent texture as extra skin texture only visible with the DH skins, or add them as spells (but it won't be vissible in the character selection screen). Creating new helmets with the horn models is also a possibility but it can turn off certain hairstyles. The problem is that you need an advanced level of 3D modeling and DBC editing. The method to make new 3D attachments is the same as adding 3D belts to wotlk (it starts around "23:50"): However, in the 8th column you must put the flag "0x100000" or the spell will disappear when your character dies. (Por cierto, te recomiendo activar Windows ) . Link to comment Share on other sites More sharing options...
Darkkang Posted December 23, 2016 Author Share Posted December 23, 2016 Hi and thanks. The DBC and DB part is created, I have it as a spell and as an item. The problem is the 3D part, as I see tutorials, my level of spoken English is very bad and the process is very complex Could anyone add the geosets to the Elf models in Hd for Wotlk or cataclysm? I can share the models if you want. If you help me, I upload the entire patch with the Demonhunters and I'm sure everyone wants to have it: P Thanks for everything! Link to comment Share on other sites More sharing options...
Darkkang Posted February 26, 2017 Author Share Posted February 26, 2017 Hello! We added the Demonhunter geoset as you said The problem is that the hands do not show textures (We did UV-Map) We also have the problem that there are all the horns and bandages. We have tried adding the hands to the male Nelf model and it doesn't work, we have also tried deleting geosets in blender but then it doesn't export m2. What can be the solution? Thank you. - Down the photos from demonhunter geoset with all the horns and hands without textures (coordinates aren't a problem), also a photo of the 010editor texture of the hands not hardcoded and lastly testing the hands added to the models by blender Link to comment Share on other sites More sharing options...
Darkkang Posted March 3, 2017 Author Share Posted March 3, 2017 Help pls... D: Link to comment Share on other sites More sharing options...
Vlad Posted March 10, 2017 Share Posted March 10, 2017 Have you had any lucky? Very interested in speaking to you. Link to comment Share on other sites More sharing options...
Darkkang Posted March 10, 2017 Author Share Posted March 10, 2017 Nop, i'don't 've lucky xD. I'll add your skype Link to comment Share on other sites More sharing options...
yuan Posted December 22, 2019 Share Posted December 22, 2019 This is a very cool job. Is there any result Link to comment Share on other sites More sharing options...
Convert Demonhunter to Wotlk/Cata
By Darkkangin Retro-Porting
Recommended Posts