Смердокрыл Posted December 11, 2015 Share Posted December 11, 2015 Hey!I wanna change the green slug in Lordaeron to water. As far as WoWDev wiki says, its controlled in AreaTable.dbc in column 30. However, I looked closely at my AreaTable.dbc (attached), and I just can't find the needed column! AreaTable.dbc or not Link to comment Share on other sites More sharing options...
Elrena Posted December 11, 2015 Share Posted December 11, 2015 I checked in Noggit and it looks like the slime in Lordaeron is a part of the wmo. So wrong dbc, maybe? Link to comment Share on other sites More sharing options...
Supora Posted December 11, 2015 Share Posted December 11, 2015 You need to edit wmo files and change liquid type there Link to comment Share on other sites More sharing options...
Смердокрыл Posted December 11, 2015 Author Share Posted December 11, 2015 You need to edit wmo files and change liquid type thereMy template doesn't incule the needed (MLIQ) chunk. Could you advise one that does? or not Link to comment Share on other sites More sharing options...
Supora Posted December 12, 2015 Share Posted December 12, 2015 So as I've answered in vk.com you need to change LiquidType in MOGP chunk of wmo_group that include any liquids. Needed values(water, ocean, lava, slime) you can find in LiquidType.dbc. So in your case you need to change 4 to 1. Link to comment Share on other sites More sharing options...
Amaroth Posted December 25, 2016 Share Posted December 25, 2016 I've created a single, small building, which I have extended later. So, in the end, there are actually 4 versions of that building, every single one is a little bit different. Keep on mind that that high stone lower part of the building and these stairs leading towards its entrance are there to make spawning of these buildings on angled terrain more simple and less restrictive - for example WoD buildings must stand on nearly perfect plane, which I find very limiting and unlikable. However, noone forces you to actually spawn those buildings with entrances so high above the terrain. Those buildings don't have cellars, mainly because I simply haven't kept in mid while I was doing them that a cellar might be a near and requested feature. Cellars will appear in later model sets. There are 4 buildings in the first release.: Just a simple building, with one room. 2nd level was added, with stairs leading to it. The same as #2, but this one has also one extra side room, which can be used for storing stuff or whatever. This one lacks #3's extra side room, but it gets neat tower (with interior properly modelled, like I said - everything will be passable) and a balcony, so some luxury over there! All buildings need a revamp by using newer version of WMO addon and fix of their windows. I'll get it done... eventually. You can download an up to date version of my WMO pack here.: English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
Amaroth Posted December 25, 2016 Share Posted December 25, 2016 I've created a single, small building, which I have extended later. So, in the end, there are actually 4 versions of that building, every single one is a little bit different. Keep on mind that that high stone lower part of the building and these stairs leading towards its entrance are there to make spawning of these buildings on angled terrain more simple and less restrictive - for example WoD buildings must stand on nearly perfect plane, which I find very limiting and unlikable. However, noone forces you to actually spawn those buildings with entrances so high above the terrain. Those buildings don't have cellars, mainly because I simply haven't kept in mid while I was doing them that a cellar might be a near and requested feature. Cellars will appear in later model sets. There are 4 buildings in the first release.: Just a simple building, with one room. 2nd level was added, with stairs leading to it. The same as #2, but this one has also one extra side room, which can be used for storing stuff or whatever. This one lacks #3's extra side room, but it gets neat tower (with interior properly modelled, like I said - everything will be passable) and a balcony, so some luxury over there! All buildings need a revamp by using newer version of WMO addon and fix of their windows. I'll get it done... eventually. You can download an up to date version of my WMO pack here.: English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
Amaroth Posted July 18, 2017 Share Posted July 18, 2017 I've made these walls actually quite some time ago, but I didn't intend to release them until I finish towers for them. Seeing how unlikely it is for me to finish those towers in reasonable amount of time, I have decided to release at least walls, for now. You can get an updated version of my WMO pack here.: English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
Amaroth Posted July 18, 2017 Share Posted July 18, 2017 I've made these walls actually quite some time ago, but I didn't intend to release them until I finish towers for them. Seeing how unlikely it is for me to finish those towers in reasonable amount of time, I have decided to release at least walls, for now. You can get an updated version of my WMO pack here.: English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
Change liquid in an area (Lordaeron)
By Смердокрылin Serverside
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