XodusArt2 Posted December 2, 2016 Share Posted December 2, 2016 So I'm trying to create a creature model that has a properly flowing cloak, or atleast a cloak that moves with the bones. I've just uploaded my blend file, considering I'm not sure how to pack this into an M2 and still have all the geometry there, I'm assuming because I didn't name / parent shit properly it doesn't appear in the m2 when converted to M2i. Anyway, If anyone could look at this, get it working, feel free to keep it for yourself too. I'd very much appreciate any help you can offer. I understand that It's a bother for me to ask you to do shit like this for free, hopefully my 'work' is good enough to be considered payment, and make it worth your while, I haven't seen any other full body cloak patches anyway. HilltopBees.blend Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 4, 2016 Author Share Posted December 4, 2016 pls help, i def cannot get this to work. Link to comment Share on other sites More sharing options...
MrXJKz Posted December 6, 2016 Share Posted December 6, 2016 Where did you get the cloack? Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 I made it myself, vert by vert, in blender. Link to comment Share on other sites More sharing options...
Simple_spectr Posted December 10, 2016 Share Posted December 10, 2016 I couldn't understand your problem. You have no animation on cloak or what? mb you can send screenshot? Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 This isn't an issue anymore, my issue now is getting custom M2s into legion, just adding the MD21àÍ chunk at the start and changing the 10 byte doesn't work (for going INTO) legion, but it works fine converting to WOTLK. Link to comment Share on other sites More sharing options...
wungasaurus Posted December 10, 2016 Share Posted December 10, 2016 That's because the "àÍ" is the size of the data, and not just random noise. If the size changed you need to change that chunk size as well. Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 31 minutes ago, wungasaurus said: That's because the "àÍ" is the size of the data, and not just random noise. If the size changed you need to change that chunk size as well. To what? I've added a whole new geoset, rather large in size, what would I change the chunk to? Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 Please don't link me to Wowdev.wiki.. Link to comment Share on other sites More sharing options...
wungasaurus Posted December 10, 2016 Share Posted December 10, 2016 The wiki describes it though? What part of the wiki don't you understand? Without knowing that we can't improve it. Also, the size shall be equivalent to the MD20 data size. Also, since you did not edit according to the wiki but the broken way of "just removing", the *FID chunks will be broken and you probably will have to copy them from the original again. Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 I solved it by myself through trial and error. Link to comment Share on other sites More sharing options...
wungasaurus Posted December 10, 2016 Share Posted December 10, 2016 1 minute ago, XodusArt2 said: I solved it by myself through trial and error. So you decided to not help others by neither saying what you did, nor telling people what part of the wiki is badly understandable. "Thanks." Link to comment Share on other sites More sharing options...
MR.Farrarie Posted December 10, 2016 Share Posted December 10, 2016 it will be helpful if you do a tut Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 Where in the wiki does it say how to tell what your M2s data size is? The only help I actually got was from running in circles asking my self questions. Why would I do a tut when I don't even know for sure how I fixed it? 16 hours of trial and error. Link to comment Share on other sites More sharing options...
wungasaurus Posted December 10, 2016 Share Posted December 10, 2016 https://wowdev.wiki/M2#Legion > The file might be chunked https://wowdev.wiki/Chunk > uint32_t magic; uint32_t size; char data; The size of the MD21 chunk shall be equivalent to the file size of the converted file. A "full tutorial" would probably be legion -> wod: remove all chunks but MD21, remove chunk header wod -> legion: let entire file be contained in a MD21 chunk. Add files removed in legion -> wod conversion. Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 10, 2016 Author Share Posted December 10, 2016 32 minutes ago, wungasaurus said: https://wowdev.wiki/M2#Legion > The file might be chunked https://wowdev.wiki/Chunk > uint32_t magic; uint32_t size; char data; The size of the MD21 chunk shall be equivalent to the file size of the converted file. A "full tutorial" would probably be legion -> wod: remove all chunks but MD21, remove chunk header wod -> legion: let entire file be contained in a MD21 chunk. Add files removed in legion -> wod conversion. If my file is 12.8mb, what should the chunk be? Link to comment Share on other sites More sharing options...
wungasaurus Posted December 10, 2016 Share Posted December 10, 2016 The MD21 chunk size should be the file size before adding the chunk header (or the file size -8), in bytes. Then copy the original *fid chunks. Link to comment Share on other sites More sharing options...
XodusArt2 Posted December 11, 2016 Author Share Posted December 11, 2016 11 hours ago, wungasaurus said: The MD21 chunk size should be the file size before adding the chunk header (or the file size -8), in bytes. Then copy the original *fid chunks. I guess what I'm asking is what those numbers look like in hex code. Just as an example, because I know you're trying to explain it, but for one, I don't even know what a *fid chunk is, I don't know how you translate 12.8mb to hex code, and I'm lost as hell. Link to comment Share on other sites More sharing options...
wungasaurus Posted December 11, 2016 Share Posted December 11, 2016 You should probably start by using a hex editor that has support for editing files with semantics, like 010 editor. There you can just select the size field and enter the file size as number, without converting to hex yourself. 12.8mb is not the accurate size, you will need the size in bytes. the *FID chunks are documented on the wiki and follow the MD21 chunk in legion m2s. They contain ids of the .skin, .anim and .phys files for the model. Link to comment Share on other sites More sharing options...
Full Body Cloak (Solved)
By XodusArt2in Modeling
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