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Models not converting/ Blue cube in game.

By Applez6
in Retro-Porting

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Hello everyone,

I'm new to this forums, but i've come here for some help.

I've made sure i edited CreatureModelData.dbc, and CreatureDisplay.info.dbc and they match up,

I have the skin/blp, and m2 file in Patch folder, and all my other stuff works in the patch too.

I'm trying to convert a murloc like in the tutorial here: 

but to no avail, I can spawn him, but he's just a mere cube. I have his modelID set up too on the creature.

I'm converting it from the most recent build of legion, i'm wondering it that's the problem, or am I missing an extra step?

Any help would be appreciated. I can post more information if needed.

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2 hours ago, Uthil said:

Cube means not loading the correct mdx or cant find correct mdx or corrupted mdx etc. Post your dbc's also seems something wrong there.

Hey, thanks for the response. I'm at work right now but I'll get back later with the screenies.

 

What I think the problem is; that in the tutorial his files turn to a converted file with _lk at the end, but mine do not. 

I'm on windows 10, I don't see any noticeable changes happening to the files, ill post back here in a couple hours.

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Alright here's all my stuff: NPC is called Super Murloc

Creature in creature_template SQL

a87fa3f57df77c42bc013a1bdd10bffe.png
https://gyazo.com/a87fa3f57df77c42bc013a1bdd10bffe

Creature_model_info in SQL

1f6e1e7d09e3da10820daadb7c018e73.png

CreatureDisplayInfo.dbc

ed07956c3d61179e2e854b4b1951b827.png

CreatureModelData.dbc

a72bfbcec295678dd1403d4dddeba139.png

Inside .MPQ

7ddabb1c1b2dfb27816b51866520a78b.png

Inside Creature Folder

7ab64fd0029ac95cb647be2c87ca593e.png

If i'm not doing something correctly, please let me know. When i try to convert the model from my game (using retail client to search) it does not add a new file with the extention Murloc2_lk.m2; It just stays the same. Is this the reason? If so, is there a way to fix it?

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Okay, i found out the problem, i feel kinda stupid.

The problem was that i was using a patch.mpq FOLDER instead of putting it inside a patch.

Once i made a new MPQ patch it worked perfectly. Hope this can help anyone else having the same issue.

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