Uthil Posted November 30, 2016 Share Posted November 30, 2016 Hey folks, the past days have this problem with the textures of the deathknight T19, both normal and mythic. Seems in every variation will be like 2 pairs at least corrupted , i.e in the purple varation i have both chests F-M chests, in another i have 1 chest and 1 leg lower piece. That thing is putting me behind a bit now so im asking if anyone has them and can share me here or pst me. I tried with both casc explores in case someone was messing around but seems the problem to be on the .BLPs. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
wungasaurus Posted November 30, 2016 Share Posted November 30, 2016 Try a different converter. The png one was always quite good for me. Link to comment Share on other sites More sharing options...
Balkron Posted November 30, 2016 Share Posted November 30, 2016 You can try to convert images without compression and type 9 or more mipmap levels. Link to comment Share on other sites More sharing options...
Uthil Posted November 30, 2016 Author Share Posted November 30, 2016 Point is the screenshot is from the BLP not a converted version. BLPlister cant convert it too. Also BLP command tool doesn't convert too. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Ohai Posted November 30, 2016 Share Posted November 30, 2016 Just ditch BLPs all together I use TGA, exports and looks better ingame then the hacked BLPs, I had a thread on modcraft like a tutorial I think can't find it but try this if you know PS http://www.edowner.net/Texture-Tutorial/ Altho this about conversion you cant read the source right?not sure about that .b Link to comment Share on other sites More sharing options...
Skarn Posted November 30, 2016 Share Posted November 30, 2016 Never use any other BLP software other than BLP plugin for Photoshop. For now it is the only software than handles BLP file format 100% correct with proper mipmaps support and all kinds of files opening. Link to comment Share on other sites More sharing options...
Uthil Posted November 30, 2016 Author Share Posted November 30, 2016 37 minutes ago, Skarn said: Never use any other BLP software other than BLP plugin for Photoshop. For now it is the only software than handles BLP file format 100% correct with proper mipmaps support and all kinds of files opening. Thanks for the info Skarn, gonna try that! Thanks all for the infromation you provide. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Chase Posted December 2, 2016 Share Posted December 2, 2016 I like Blipster too, theres buttons for "Clothing texture" and "Character texture" if also not checked it gets the best format for your image, for example if it does not have alpha it wont try to put it into a format with alpha. Link to comment Share on other sites More sharing options...
Skarn Posted December 2, 2016 Share Posted December 2, 2016 3 hours ago, Chase said: I like Blipster too, theres buttons for "Clothing texture" and "Character texture" if also not checked it gets the best format for your image, for example if it does not have alpha it wont try to put it into a format with alpha. Still wrong mipmaps. Best example is a texture with a lot of alphachannel. For example, tree leaves. After conversion in PS it is visible like in cata+ expansions, after Blipster and other software it looks like crap or more specifically as a swarm of flies in distance. Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted December 2, 2016 Share Posted December 2, 2016 Its quite funny when you all try to figure out what is wrong with his BLP but problems is in PNG itself he saved that PNG is some true color 48 bit I guess and such format is BLP convertor unable to handle just save it as 256 color mode (8bit) you may lose some extra quality but its going to work and to be honest its not that bad quality after all i have seen this problem many times and i have even randomly encountred it here in my video No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Unaccessable or corrupted BLP's
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