Ohai Posted November 22, 2016 Share Posted November 22, 2016 Hello,I made a custom wmo with the wod human character model(its a statue-WMO) also mashed with some wotlk objects. And I'm getting this error+crash when I get too near the WMO ingame -ERROR #132 (0x85100084) Fatal ExceptionProgram: D:\WoW3.3.5a\Wow.exeException: 0xC0000005 (ACCESS_VIOLATION) at 0023:007C81EDThe instruction at "0x007C81ED" referenced memory at "0x00005DA3".The memory could not be "read".When viewing the model from a distance ingame(not too near or inside cos it crashes) I actually can't see the human statue model only the room walls surroundng it so I figured it could be due to my TGA dimensions.Does Wotlk support 1024x512 textures? If anyone has any ideas why a WMO like this might crash or cause this error please help. Link to comment Share on other sites More sharing options...
Skarn Posted November 22, 2016 Share Posted November 22, 2016 It is very posssible that it is caused by texture dimensions issue. Link to comment Share on other sites More sharing options...
Ohai Posted November 22, 2016 Author Share Posted November 22, 2016 EDIT: solved - wasnt the textures after all mirrormachine indoor definition crashed it, /wave@Skarn /highfive Link to comment Share on other sites More sharing options...
Custom WMO crashing
By Ohaiin Modeling
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