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.m2 010 editor

By lululalaland
in Modeling

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Hello,
I am kinda new to modding and just understand the basics of wod/legion model changing and stuff ... extracting the stuff from casc, renaming it and so on ... so I got a question about a specific .m2 since I found out on this forum that you can edit those with the 010 editor and template. To my question:
What do i have to change in the the 010 editor for the .m2 file of the Challengemode Deathknight shoulders to make them glow ? You probably know that when you hit or cast something the shoulders start to glow blue ... or green or red ... depending on which version you have. Additional informaion (though i don´t really think that this matters much): I swapped the model from the paladin t11 shoulders (gold version) with the .m2 from the challengemode dk. I read on the wowdev.wiki about the M2 files, but I can´t really seem to understand which value i have to change or what to enter instead. Sry for being a noob.
Below you find the mentioned .m2 dk shoulder file already renamed... yet without the glow effect.

PS: also sry for spelling and grammar mistakes

RShoulder_Plate_RaidPaladin_I_01.M2

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you can disable particle effects that are activated by $event  like "$HIT    —    PlayWoundAnimKit"

and add constant particles that will glow always

by this block https://wowdev.wiki/M2#Particle_emitters you can navigate further just add refferences to offsets etc ... Meta did some tut on it but he was using tool but you can do it manualy by copyrighting hex bytes as i did few times you just have to keep eye on required resources by particle emiter like textures and such crap + attach it to correct bone if you dont have one you can create new 

https://wowdev.wiki/M2#Bones

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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Ok, well first of all ty for responding. I really appreciate the help. Second thing ... oh well ... you make it sound so easy xDso i guess ill do my best and try it out then :)

 

ok ...so ive been messing around with the .m2 for some hours ... and i think i have entirely broken it now xD

First i changed the particleEmitter value ... the result was that i couldnt see the right shoulder model ingame anymore ... then i changed i dont even remember anymore what i changed, but the end result is that i cant even see my char ingame anymore. Only if i unequip the shoulders then the char model appears.

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it took already 10 years ? damm i was in modding just for 6 years for now and i think i still stand on top even when im not modding anymore 

fec47563eafb4cc285b8360e34525525.jpg

In first way you can start with this TuT ?

but thats only what i have already said last time 
Meta did some tut on it but he was using tool but you can do it manualy by copyrighting hex bytes   "

 

 

 

 

 

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

58481774cef1014c0b5e4992.png PATREON | 580b57fcd9996e24bc43c540.pngTWITCH | mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngMC.net | png-transp.pngYOUTUBE | kisspng-paypal-computer-icons-logo-paypal-5b21b2671141f9.6031865215289350150707.pngPAYPAL |mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngBUY SOME OF MY 3D MODELS


Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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  • 1 month later...

So... after so much struggle i finally found a way to simply change the item appearance. For that I just had to find the Item IDs of both shoulders and then modify the numbers in the following files:

- items.db2

- itemModifiedAppearance.db2

- Item-Sparse.db2

After finding the IDs of both shoulder models, I just changed then numbers of the model i wanted to change to the same as the model i wanted to get. Basically changes the look and effects of the item ingame, but for some reason not in the character screen. So there I will have to continue searching. But for now I am really happy that I finally made it... geez.... just used wowdev.wiki and read a lot about the db2 files and their structure.

Also if someone out there is looking for a db2 editor.   Get the barncastle´s WDBC editor. It works perfectly.

EDIT: appearantly it is enough to just modifiy the entries in ItemModifiedAppearance.db2

 

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