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How to downgrade Addons to 3.3.5

By AgeofHock
in Interface

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Hello, dear Model-Changing Community ^_^

Yesterday i resume modding wow, first of all i want to change the UI to the WoD style, with the Loot Table and the other graphical upgrades like the Spellbook. Iam very at the beginning with the LUA and XML programming but i know how the process is, do i need to remove the Functions that are not available, or do I have to do something else ? 

And is that possible to intruduce some Features from WoD to Wotlk, like "glyph system" - Or another question, "is everything possible "with Coding?" "Map Events"-"Skill Sytem - str , Int , agi"-"custom secondary stats like multi-hit" "lifesteal".

What is Hardcoded and whats not ?

Thanks in advance :D

 

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Most of things you have mentioned would be probably possible, by using quite a hacky ways you may actually be able even to turn one stat (for instance resilience?) into another (for instance multistrike). The question is, wouldn't trying to make real WoD project be easier? I know WoD emu suck hard, buuut... Porting everything from WoD to WotLK, trying to make WotLK look like WoD and in the and have some sort of mutant which might get damn buggy or unbalanced in stats... is this worth it?

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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Well, thing the most close to "just interface edit" would probably be a glyph system. You can pick all WotLK glyph items, remake them so they don't cast a spell, but learn a spell instead, so player learns how to use a glyph when he uses its item. Then you need to edit Glyph window so it contains panel with glyph spells for your class. WoD also contains glyphs which are useble only by certain class specializations - and here comes a little problem while you don't have class specializations in WotLK. Can those be done? Sure, by some crazy remaking of whole talent system, but it would be no simple task. Still, you can make at least WoD-ish glyph system work and that should not be THAT hard at all. Things like stats would be much, much bigger problem in my opinion.

About spellbook, well, what is different there? The only "change" around is fact that you have all spells in one tab when palying WoD, and tab used is determined by your class specialization. I am not sure why would you want to change anything there, in the end, that spellbooks is still quite the same. It just filters out spells which aren't from your class specialization - and unless you create those, there's nothing to work with there anyway.

About WoD class specialization system... Well, I am quite unsure how to imitate that thing on WotLK. Some kind of remaking talents so you can see only 3 talents for 3 talent specializations and when you learn one, it shows you one of 3 talent trees, while the rest are off? Btw, you would also need to retro-port all WoD spells and talents and spell systems for that to be good for something. But I am not sure how big changes you wanted to make, maybe you don't want to copy WoD spellsystem itself, so...

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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  • 1 month later...

This one is going to be mostly work with code of LUA more then XML 

so go here 
http://wowwiki.wikia.com/wiki/World_of_Warcraft_API
and look for functions that are disabled in LK / added after LK and your task is to make decent functions / code that can replace missing/not working parts 

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  • 8 months later...
  • 2 weeks later...

TcsHhz5.png

 

https://youtu.be/-Nep2JeHZrA

 

Book of the Fallen, our 3.3.5 roleplay server, is beginning it's third chapter, and we've been improving all the while.  We have a very small but very capable staff, and though we were all quite new at this just last year, take a look at what we were able to accomplish!

We have a beautiful new map, our version of the island if Tel'Abim in the South Seas that we've dubbed "The Verdant Isles".  You'll notice in the preview video that things from the ground to the sky are heavily edited and / or customized completely, from the ground effects to the skybox and everything in-between.  We tried to keep a tropical island feel in every single asset we used when we built this world.

Book of the Fallen offers completely custom and integrated systems that are 100% functioning and fun.  As you could briefly see in the preview video, we have a profession system allowing for gathering and crafting style professions. They include mining, smithing, logging, cooking, outfitting, trapping, and more! They're very easy to use, and new recipes for items can be added on the fly, and can even be tailored to specific players and guilds.  Many of the items you can create using this system are custom as well, from never before seen pieces of immersive gear and clothing, to interesting and useful items and consumables tailored for immersion and variety.

We also have completely custom combat classes, removing blizzard's combat system entirely so we can focus more on immersive roleplay.  We've incorporated more D&D style classes, including things like bards, huntsmen, duelists, clerics, abjurers, and so on.  Though it's simple enough for new players to get the hang of quickly, there are fun and hard-hitting combinations that the savvy player can utilize to dispatch their foes in a completely in-character fashion.  All of our custom combat classes are chosen after you create your character, and you're able to wear any gear you like.  (Heavier gear might impact your magical casting ability, though!)

There are also lots of other new and innovative things to check out in the world, such as clickable and interactable gobjects including things like readable books, custom teleporters, immersive transitions, and more.  

To achieve all of these things, most of which have never been seen before on ANY server, we used nothing more than the common WoW modding software and the AIO addon tool, and a boat load of caring about our players.  If you like to roleplay, come and check us out at http://forums.fallenrp.com.  We launch Sunday, September 25, 2016.
 
Pa5POuS.jpgByRvWxZ.jpgLFZ019j.jpgFiBpiEQ.jpg

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TcsHhz5.png

 

https://youtu.be/-Nep2JeHZrA

 

Book of the Fallen, our 3.3.5 roleplay server, is beginning it's third chapter, and we've been improving all the while.  We have a very small but very capable staff, and though we were all quite new at this just last year, take a look at what we were able to accomplish!

We have a beautiful new map, our version of the island if Tel'Abim in the South Seas that we've dubbed "The Verdant Isles".  You'll notice in the preview video that things from the ground to the sky are heavily edited and / or customized completely, from the ground effects to the skybox and everything in-between.  We tried to keep a tropical island feel in every single asset we used when we built this world.

Book of the Fallen offers completely custom and integrated systems that are 100% functioning and fun.  As you could briefly see in the preview video, we have a profession system allowing for gathering and crafting style professions. They include mining, smithing, logging, cooking, outfitting, trapping, and more! They're very easy to use, and new recipes for items can be added on the fly, and can even be tailored to specific players and guilds.  Many of the items you can create using this system are custom as well, from never before seen pieces of immersive gear and clothing, to interesting and useful items and consumables tailored for immersion and variety.

We also have completely custom combat classes, removing blizzard's combat system entirely so we can focus more on immersive roleplay.  We've incorporated more D&D style classes, including things like bards, huntsmen, duelists, clerics, abjurers, and so on.  Though it's simple enough for new players to get the hang of quickly, there are fun and hard-hitting combinations that the savvy player can utilize to dispatch their foes in a completely in-character fashion.  All of our custom combat classes are chosen after you create your character, and you're able to wear any gear you like.  (Heavier gear might impact your magical casting ability, though!)

There are also lots of other new and innovative things to check out in the world, such as clickable and interactable gobjects including things like readable books, custom teleporters, immersive transitions, and more.  

To achieve all of these things, most of which have never been seen before on ANY server, we used nothing more than the common WoW modding software and the AIO addon tool, and a boat load of caring about our players.  If you like to roleplay, come and check us out at http://forums.fallenrp.com.  We launch Sunday, September 25, 2016.
 
Pa5POuS.jpgByRvWxZ.jpgLFZ019j.jpgFiBpiEQ.jpg

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