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Issue with MDX to M2 converters not working

By mecher
in General

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Hi all, not sure if this is the right section, but I've been trying to get into the model editing scene a bit and it seems I've hit a bit of a roadblock as I can't seem to get this tool to work what so ever.

Whenever I try to start up the program, I get the error in the attached pic. I'm on Win 8.1. I've read that the .dll that is faulting has something to do with the Microsoft 2008 redistributable and Windows Visual Studio 2008, both of which I have tried installing and they have not worked.

Anyone have any ideas what I might be missing?

mdxtom2.jpg

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This is a CMD tool only, there is no UI. If you try to start it, it is ment to crash.

To work with it you either:
Drop your .MDX/.MDL file on the program

Open your CMD Prompt in the folder and commandline the program to run your model.

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MDX is the model format used in Warcraft 3, which has a very similiar structure to M2 models which is the model format that WoW uses.

MDX models cannot be used in WoW, therefor must be converted. The perk of using MDXTOM2 for custom models rather than Blender is that with MDXTOM2 you can make your own animations.

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As i understand, tho i might be completely wrong, m2 serves as a shell, means the inner model thing is an mdx, like a core. So the earlier versions was reading mdx tho m2 came as the final solution. Please correct me if im wrong :D:P

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On 17. 10. 2016 at 9:23 PM, Songen said:

MDX is the model format used in Warcraft 3, which has a very similiar structure to M2 models which is the model format that WoW uses.

MDX models cannot be used in WoW, therefor must be converted. The perk of using MDXTOM2 for custom models rather than Blender is that with MDXTOM2 you can make your own animations.

182dc720c6ec41aa92605bc0bcba3d30.jpg

WoW 335 can use MDX without any problems since some groundeffect flowers and grass craps are in MDX format not many but iv seen them smwhere in files like 3 years ago i guess 

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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The idea is that .MDX is a hardcoded equal extension as .m2. That's literally all. When a client sees a .mdx it loads the same path with .m2. This way of naming comes from the fact that WoW engine is an updated WC3 engine at some point, or it was on its early stages. 

 

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17 hours ago, Alastor StrixEfuartus said:

182dc720c6ec41aa92605bc0bcba3d30.jpg

WoW 335 can use MDX without any problems since some groundeffect flowers and grass craps are in MDX format not many but iv seen them smwhere in files like 3 years ago i guess 

If that was the case then why did Tigurius even make a MDX > M2 model for Wrath of the Lich King?

Makes no sense.

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Because MDX < M2

and it was for converting models from MDLVis as MDL to MDX then to M2

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

58481774cef1014c0b5e4992.png PATREON | 580b57fcd9996e24bc43c540.pngTWITCH | mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngMC.net | png-transp.pngYOUTUBE | kisspng-paypal-computer-icons-logo-paypal-5b21b2671141f9.6031865215289350150707.pngPAYPAL |mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngBUY SOME OF MY 3D MODELS


Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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