Смердокрыл Posted September 22, 2016 Share Posted September 22, 2016 Hey! Cromon made an awesome tool called WMO editor and it was working perfectly for me, until one day it started crashing on startup for unknown reasons. Here is the error message: Spoiler I tried compiling the source myself. Here's the error from VB: Spoiler or not Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 24, 2017 Author Share Posted June 24, 2017 Another problem with wmo editor: I used to be perfectly able to load big wmos (such as Stormwind, Undercity, etc.) with WMO editor, but now it keeps giving me the "System.IO.FileNotFoundException", even though the file is clearly present in the MPQ archive.' Could someone help me deal with this issue, or at least suggest another tool/way to remove unwanted doodads from a WMO? or not Link to comment Share on other sites More sharing options...
MR.Farrarie Posted June 25, 2017 Share Posted June 25, 2017 4 hours ago, Смердокрыл said: Another problem with wmo editor: I used to be perfectly able to load big wmos (such as Stormwind, Undercity, etc.) with WMO editor, but now it keeps giving me the "System.IO.FileNotFoundException", even though the file is clearly present in the MPQ archive.' Could someone help me deal with this issue, or at least suggest another tool/way to remove unwanted doodads from a WMO? open the wmo in 010 replace the m2 you don't want with spell\invisible.m2 I think that what it cold but you need to check Link to comment Share on other sites More sharing options...
Skarn Posted June 25, 2017 Share Posted June 25, 2017 You can use Blender addon for WMOs. Look it up on github. Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 25, 2017 Author Share Posted June 25, 2017 36 minutes ago, Skarn said: You can use Blender addon for WMOs. Look it up on github. I found it on github, but I get an error when I try to enable the addon Also, I remember having used it some time ago, and I don't think it included doodad editing. Are you sure it does now? or not Link to comment Share on other sites More sharing options...
Skarn Posted June 25, 2017 Share Posted June 25, 2017 39 minutes ago, Смердокрыл said: I found it on github, but I get an error when I try to enable the addon Also, I remember having used it some time ago, and I don't think it included doodad editing. Are you sure it does now? 1 Of course, I am sure, I developed it... This error is weird. Make sure you're using the recent distribution of Blender and the proper version of addon. Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 25, 2017 Author Share Posted June 25, 2017 Just now, Skarn said: Of course, I am sure, I wrote developed it... 1 Oh ok 1 minute ago, Skarn said: This error is weird. Make sure you're using the recent distribution of Blender and the proper version of addon. 1 I'm using blender 2.78b and the latest version of the addon (just downloaded from github) or not Link to comment Share on other sites More sharing options...
Skarn Posted June 25, 2017 Share Posted June 25, 2017 Do you have Skype or Discord? I am afraid, I won't be able to tell what's going on remotely. Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 26, 2017 Author Share Posted June 26, 2017 11 hours ago, Skarn said: Do you have Skype or Discord? I am afraid, I won't be able to tell what's going on remotely. No need, I updated blender to 2.78c and it works fine now. However, I don't see the doodads when I load the wmo. Is there a tutorial on how to change those settings (e.g. wow path) properly? or not Link to comment Share on other sites More sharing options...
Supora Posted June 26, 2017 Share Posted June 26, 2017 At the wmo tab choose the doodadset you want and the it will be loaded. All the paths to wow folder and to modelviewer log could be changed at the user preferences>addons Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 26, 2017 Author Share Posted June 26, 2017 7 hours ago, Supora said: All the paths to wow folder and to modelviewer log could be changed at the user preferences>addons 1 I know, but what are the rules regarding the folders/exe files they should point to, should there be a / at the end, etc.? or not Link to comment Share on other sites More sharing options...
Supora Posted June 26, 2017 Share Posted June 26, 2017 that's what I've got: WoW Client path: D:\Games\Blizzard Enterteinment\World of Warcraft WotLK\ WMV Log Path: D:\Modding\WoWModding\WowModelViever\userSettings\log.txt BLP Converter Path: D:\Modding\WoWModding\Tools\BLPConverter\BLPConverter8.exe Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 27, 2017 Author Share Posted June 27, 2017 I used the addon to remove the wagons which were blocking the way to the church in Stratholme, but I got this as a result (and some sort of invisible wall stil prevents me from going through, btw) This is the tunnel to the church: or not Link to comment Share on other sites More sharing options...
MR.Farrarie Posted June 27, 2017 Share Posted June 27, 2017 6 hours ago, Смердокрыл said: I used the addon to remove the wagons which were blocking the way to the church in Stratholme, but I got this as a result (and some sort of invisible wall stil prevents me from going through, btw) This is the tunnel to the church: this is a portal problem check either Amaroth channel he made a very good tut for wmos or Skarn written tut in this website Link to comment Share on other sites More sharing options...
Skarn Posted July 1, 2017 Share Posted July 1, 2017 Try resaving with the new version of the addon. Also check relations on portals. Until Blender 2.79 is released, there is a known bug when this information gets lost. It often happens after failed export/import operations. For now, you can use Bake portals feature on the toolbar to map the directions back to selected portals. The issue will be fixed in a few weeks when Blender 2.79 arrives since it will be introducing a new type of properties. Link to comment Share on other sites More sharing options...
Supora Posted July 1, 2017 Share Posted July 1, 2017 On 27.06.2017 at 3:52 AM, Смердокрыл said: and some sort of invisible wall stil prevents me from going through, btw because it's not a part of doodadset it's a part of wmo group Link to comment Share on other sites More sharing options...
WMO Editor crash
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