Simple_spectr Posted September 5, 2016 Share Posted September 5, 2016 Hey How to add music in custom wmo (what dbc or etc I need to use?) For example, how to add tavern music to converted draenor inn wmo? Link to comment Share on other sites More sharing options...
Supora Posted September 5, 2016 Share Posted September 5, 2016 I think it's all about wmoareatable.dbc Link to comment Share on other sites More sharing options...
Simple_spectr Posted September 6, 2016 Author Share Posted September 6, 2016 I think same, but where I can find WMO Id for this dbc? Link to comment Share on other sites More sharing options...
luzifix Posted September 6, 2016 Share Posted September 6, 2016 You can find the id in the WMO. Open the WMO with 010 Editor and the use the WMO template: The field name in 010 Editor is WMO_ID or wmoID Link to comment Share on other sites More sharing options...
Simple_spectr Posted September 6, 2016 Author Share Posted September 6, 2016 @luzifix thanks) Ill try it now) You know where in 010 I can find ID? Which column? Link to comment Share on other sites More sharing options...
luzifix Posted September 6, 2016 Share Posted September 6, 2016 you must load the "WoWWMO" template in 010 Editor after this a new box with the wmo information is showing under the hex code Link to comment Share on other sites More sharing options...
Simple_spectr Posted September 6, 2016 Author Share Posted September 6, 2016 @luzifix yes, but where is ID of model?) https://gyazo.com/fcd044ff3b615a241bcc6b70a70c76f4 Link to comment Share on other sites More sharing options...
luzifix Posted September 6, 2016 Share Posted September 6, 2016 MOHD -> WMO_ID Link to comment Share on other sites More sharing options...
Simple_spectr Posted September 6, 2016 Author Share Posted September 6, 2016 https://gyazo.com/3f80dde9af83dacd8476e7db6c3b836b @luzifix Thanks) Link to comment Share on other sites More sharing options...
Supora Posted September 6, 2016 Share Posted September 6, 2016 you can set all the ids in blender(if you can load that wmo in blender ofcource). But if you edit yours wmo just with 010 editor then you also needed to set wmo group id in group files of wmo. Those ids are stored in MOGP chunk at 0x38 offset Link to comment Share on other sites More sharing options...
Simple_spectr Posted September 6, 2016 Author Share Posted September 6, 2016 @Supora mb MOGI? Link to comment Share on other sites More sharing options...
Supora Posted September 6, 2016 Share Posted September 6, 2016 nope. MOGI is in root wmo part. In oot you need to set only root id as luzifix already mentioned. And after you done so you need to set group id in mogp chunk of group part Link to comment Share on other sites More sharing options...
Simple_spectr Posted September 6, 2016 Author Share Posted September 6, 2016 Understood. Yep, thx) Link to comment Share on other sites More sharing options...
bcody8780 Posted June 23, 2020 Share Posted June 23, 2020 Anyone have an answer to this I’m trying to do the same thing thanks Link to comment Share on other sites More sharing options...
Skarn Posted June 23, 2020 Share Posted June 23, 2020 5 hours ago, bcody8780 said: Anyone have an answer to this I’m trying to do the same thing thanks The MOHD data chunk of WMO can hold an ID of an AreaTable entry which can have music bound to it via DBC/DB2 depending on version. You can use the WMO Blender addon to set it via UI, or 010 editor to set it in the data without reexporting the model. Link to comment Share on other sites More sharing options...
Adding music to custom wmo
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