luzifix Posted November 27, 2015 Share Posted November 27, 2015 Hey,i convert with the tool from PhilipTNG some LK (3.3.5:12340) ADTs to MoP(5.4.8) and it works fine but now i have a problem with m2ssee this pic ( http://imgur.com/a/3WD8V ) if i go closer the m2s show, else the m2s not show.PS: i see the same error in a video from PhilipTNG https://youtu.be/yU8nK3rroj4?t=11m28sCan you pls Help me ? Link to comment Share on other sites More sharing options...
Skarn Posted November 27, 2015 Share Posted November 27, 2015 This is rather weird. Do you have an obj file created? Just asking because he stated it in his video. Link to comment Share on other sites More sharing options...
luzifix Posted November 28, 2015 Author Share Posted November 28, 2015 http://modcraft.superparanoid.de/viewtopic.php?f=59&t=8975 create automatically obj0 & obj1.here the converted ADTs https://mega.nz/#!eUJVyBbY!ABzY3ZQg37i54OJsgyUjkGso8CSa0_H3DPqz37GZtAU Link to comment Share on other sites More sharing options...
Skarn Posted November 28, 2015 Share Posted November 28, 2015 http://modcraft.superparanoid.de/viewtopic.php?f=59&t=8975 create automatically obj0 & obj1.here the converted ADTs https://mega.nz/#!eUJVyBbY!ABzY3ZQg37i54OJsgyUjkGso8CSa0_H3DPqz37GZtAU What Noggit did you use for building a zone? Link to comment Share on other sites More sharing options...
luzifix Posted November 28, 2015 Author Share Posted November 28, 2015 This is rather weird. Do you have an obj file created? Just asking because he stated it in his video. My Worldbuilder use noggit_3.0.22.exe Link to comment Share on other sites More sharing options...
luzifix Posted November 29, 2015 Author Share Posted November 29, 2015 anyone a idea or somthing other ? Link to comment Share on other sites More sharing options...
Skarn Posted November 29, 2015 Share Posted November 29, 2015 anyone a idea or somthing other ?I would suggest you to make a new map and spawn some models on it. Then convert to MoP and see if the bug is still there. Then we might be able to see where the issue comes from. Link to comment Share on other sites More sharing options...
luzifix Posted November 30, 2015 Author Share Posted November 30, 2015 anyone a idea or somthing other ?I would suggest you to make a new map and spawn some models on it. Then convert to MoP and see if the bug is still there. Then we might be able to see where the issue comes from.I could solve the problem (= Link to comment Share on other sites More sharing options...
Kaev Posted November 30, 2015 Share Posted November 30, 2015 What was the solution? Would be useful for others who might face the same problem. Link to comment Share on other sites More sharing options...
luzifix Posted December 1, 2015 Author Share Posted December 1, 2015 WoW need all m2s on ADT to calculate the correct view distance. i think its not a bug, its more a feature for better performance Link to comment Share on other sites More sharing options...
Thoraric Posted May 29, 2016 Share Posted May 29, 2016 Here i'm going to release new maps one by one when they are ready. As the terrain is changed the maps should be changed also, what if I don't want to stay at blizzard styled maps and i go back to the roots...to warcraft 3. Using this style the maps will be less detailed and unfamiliar for players. I think most players know well geography in warcraft and this style will change the game experience in a positive way. The maps use the old names of villages, before the third war. Later there will be plagued territories too. I am going to remake Western- and Eastern Lordaeron because i am not satisfied with them. The reason is too much trees and bad contours. If you have any idea to improve visually the map or village names, i appreciate the contribute, and feedback. Under Construction: Northeron, Kul Tiras, Baradin Hold, Icecrown, Azjol Nerub, whole Northern Kingdoms map (Upper half of eastern kingdoms, this will be like worldmap) This shires are just my alpha ideas. Do you guys have any idea how to design the instances when you are inside? Since it's hard to illustrate tiny details indoor dungeons and I want to stay at warcraft 3 style. But maybe i will make instance maps like a handmade sketch. This is the problem with the cities too. When i am 100% sure where will be the entrances of dungeons i am going to sign it with red "X". This maps will be used on my custom server, which is in early development. If you like my work check back later i upload new map in 1-2 days. Hinterlands Tirisfal Glades Western Lordaeron Eastern Lordaeron any idea to make arathi highlands (Stromgarde) better? I didn't find any information what was the name of Hammerfell before Ogrim Doomhammer died there. Go'Shek sounds like orc name i don't know what should be the name of that farm. Maybe i am going to add some trees to boost visually. Silverspine Forest, Should I add more water on the left side? Its seems too empty. I don't want to delete islands or none of the players will find anything on the map. Alterac Hillsbrad, not 100% done Im going to add internment camps more but i didn't decide where yet. This will Dragonblight where Scourge will levelin, Later there will be an independent phase when arthas landed as Paladin. Im asking you guys, in the original warcraft 3 campaign we can see on the maps nerubian outposts, I should put them and build some nerubian outposts on the surface, or they the developers wanted to locate the underground nerubian ouptosts? Should I delete the color of dragonaspects or decorate it somehow? Gilneas-Before the cataclysm Ghostland (Blackened Woods) If someone knows the old name of deatholme please tell me Eversong will be restricted for all players cause it will be a huge raid later. Link to comment Share on other sites More sharing options...
Thoraric Posted May 29, 2016 Share Posted May 29, 2016 Here i'm going to release new maps one by one when they are ready. As the terrain is changed the maps should be changed also, what if I don't want to stay at blizzard styled maps and i go back to the roots...to warcraft 3. Using this style the maps will be less detailed and unfamiliar for players. I think most players know well geography in warcraft and this style will change the game experience in a positive way. The maps use the old names of villages, before the third war. Later there will be plagued territories too. I am going to remake Western- and Eastern Lordaeron because i am not satisfied with them. The reason is too much trees and bad contours. If you have any idea to improve visually the map or village names, i appreciate the contribute, and feedback. Under Construction: Northeron, Kul Tiras, Baradin Hold, Icecrown, Azjol Nerub, whole Northern Kingdoms map (Upper half of eastern kingdoms, this will be like worldmap) This shires are just my alpha ideas. Do you guys have any idea how to design the instances when you are inside? Since it's hard to illustrate tiny details indoor dungeons and I want to stay at warcraft 3 style. But maybe i will make instance maps like a handmade sketch. This is the problem with the cities too. When i am 100% sure where will be the entrances of dungeons i am going to sign it with red "X". This maps will be used on my custom server, which is in early development. If you like my work check back later i upload new map in 1-2 days. Hinterlands Tirisfal Glades Western Lordaeron Eastern Lordaeron any idea to make arathi highlands (Stromgarde) better? I didn't find any information what was the name of Hammerfell before Ogrim Doomhammer died there. Go'Shek sounds like orc name i don't know what should be the name of that farm. Maybe i am going to add some trees to boost visually. Silverspine Forest, Should I add more water on the left side? Its seems too empty. I don't want to delete islands or none of the players will find anything on the map. Alterac Hillsbrad, not 100% done Im going to add internment camps more but i didn't decide where yet. This will Dragonblight where Scourge will levelin, Later there will be an independent phase when arthas landed as Paladin. Im asking you guys, in the original warcraft 3 campaign we can see on the maps nerubian outposts, I should put them and build some nerubian outposts on the surface, or they the developers wanted to locate the underground nerubian ouptosts? Should I delete the color of dragonaspects or decorate it somehow? Gilneas-Before the cataclysm Ghostland (Blackened Woods) If someone knows the old name of deatholme please tell me Eversong will be restricted for all players cause it will be a huge raid later. Link to comment Share on other sites More sharing options...
Thoraric Posted June 19, 2016 Share Posted June 19, 2016 In this topic, im going to release custom loading screens. Here you can see my first loading screen for my server. Each loading screen will include an Art or a part of the map. This will help players to feel their progress in the story. The story will be divided into chapters, the chapter number will show you which chapter you are doing. This is important to guide players and make it easy to travel to old areas. The title will be connected to the main quest of the territory. And the description will include a Fact or a Quote of a famous character. My very first picture shows you the first loading screen which will be seen by Acolyte players. They are gonna spawn in southshore where they are going to travel to the north accompanied by Kel'thuzad. Feel free to comment! And as always thanks for reading! Alright I think I will change the Chapter name because it sounds like game of thrones thing Link to comment Share on other sites More sharing options...
Thoraric Posted June 19, 2016 Share Posted June 19, 2016 In this topic, im going to release custom loading screens. Here you can see my first loading screen for my server. Each loading screen will include an Art or a part of the map. This will help players to feel their progress in the story. The story will be divided into chapters, the chapter number will show you which chapter you are doing. This is important to guide players and make it easy to travel to old areas. The title will be connected to the main quest of the territory. And the description will include a Fact or a Quote of a famous character. My very first picture shows you the first loading screen which will be seen by Acolyte players. They are gonna spawn in southshore where they are going to travel to the north accompanied by Kel'thuzad. Feel free to comment! And as always thanks for reading! Alright I think I will change the Chapter name because it sounds like game of thrones thing Link to comment Share on other sites More sharing options...
LK to MoP convert
By luzifixin Level Design
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