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LK to MoP convert

By luzifix
in Level Design

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anyone a idea or somthing other ?

I would suggest you to make a new map and spawn some models on it. Then convert to MoP and see if the bug is still there. Then we might be able to see where the issue comes from.

I could solve the problem (=

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  • 5 months later...

Here i'm going to release new maps one by one when they are ready. As the terrain is changed the maps should be changed also, what if I don't want to stay at blizzard styled maps and i go back to the roots...to warcraft 3. Using this style the maps will be less detailed and unfamiliar for players. I think most players know well geography in warcraft and this style will change the game experience in a positive way.

The maps use the old names of villages, before the third war. Later there will be plagued territories too.

I am going to remake Western- and Eastern Lordaeron because i am not satisfied with them. The reason is too much trees and bad contours. If you have any idea to improve visually the map or village names, i appreciate the contribute, and feedback.

Under Construction: Northeron, Kul Tiras, Baradin Hold, Icecrown, Azjol Nerub, whole Northern Kingdoms map (Upper half of eastern kingdoms, this will be like worldmap) This shires are just my alpha ideas.

Do you guys have any idea how to design the instances when you are inside? Since it's hard to illustrate tiny details indoor dungeons and I want to stay at warcraft 3 style. But maybe i will make instance maps like a handmade sketch. This is the problem with the cities too. When i am 100% sure where will be the entrances of dungeons i am going to sign it with red "X".  

This maps will be used on my custom server, which is  in early development. If you like my work check  back later i upload new map in 1-2 days.

Hinterlandshinterlands.png

Tirisfal Gladestirisfal.png

Western Lordaeron

Eastern Lordaeron

any idea to make arathi highlands (Stromgarde) better? I didn't find any information what was the name of Hammerfell before Ogrim Doomhammer died there. Go'Shek sounds like orc name i don't know what should be the name of that farm. Maybe i am going to add some trees to boost visually.arathi.png

Silverspine Forest, Should I add more water on the left side? Its seems too empty. I don't want to delete islands or none of the players will find anything on the map.silverspineforest.png

AlteracAlterac.png

Hillsbrad, not 100% done Im going to add internment camps more but i didn't decide where yet.hillsbrad.png

This will Dragonblight where Scourge will levelin, Later there will be an independent phase when arthas landed as Paladin. Im asking you guys, in the original warcraft 3 campaign we can see on the maps nerubian outposts, I should put them and build some nerubian outposts on the surface, or they the developers wanted to locate the underground nerubian ouptosts? Should I delete the color of dragonaspects or decorate it somehow?dragonblight.png

Gilneas-Before the cataclysmgilneas.png

Ghostland (Blackened Woods) If someone knows the old name of deatholme please tell me :D Eversong will be restricted for all players cause it will be a huge raid later.blackened woods.png

easternplaguepland.png

westernplaguelands.png

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Here i'm going to release new maps one by one when they are ready. As the terrain is changed the maps should be changed also, what if I don't want to stay at blizzard styled maps and i go back to the roots...to warcraft 3. Using this style the maps will be less detailed and unfamiliar for players. I think most players know well geography in warcraft and this style will change the game experience in a positive way.

The maps use the old names of villages, before the third war. Later there will be plagued territories too.

I am going to remake Western- and Eastern Lordaeron because i am not satisfied with them. The reason is too much trees and bad contours. If you have any idea to improve visually the map or village names, i appreciate the contribute, and feedback.

Under Construction: Northeron, Kul Tiras, Baradin Hold, Icecrown, Azjol Nerub, whole Northern Kingdoms map (Upper half of eastern kingdoms, this will be like worldmap) This shires are just my alpha ideas.

Do you guys have any idea how to design the instances when you are inside? Since it's hard to illustrate tiny details indoor dungeons and I want to stay at warcraft 3 style. But maybe i will make instance maps like a handmade sketch. This is the problem with the cities too. When i am 100% sure where will be the entrances of dungeons i am going to sign it with red "X".  

This maps will be used on my custom server, which is  in early development. If you like my work check  back later i upload new map in 1-2 days.

Hinterlandshinterlands.png

Tirisfal Gladestirisfal.png

Western Lordaeron

Eastern Lordaeron

any idea to make arathi highlands (Stromgarde) better? I didn't find any information what was the name of Hammerfell before Ogrim Doomhammer died there. Go'Shek sounds like orc name i don't know what should be the name of that farm. Maybe i am going to add some trees to boost visually.arathi.png

Silverspine Forest, Should I add more water on the left side? Its seems too empty. I don't want to delete islands or none of the players will find anything on the map.silverspineforest.png

AlteracAlterac.png

Hillsbrad, not 100% done Im going to add internment camps more but i didn't decide where yet.hillsbrad.png

This will Dragonblight where Scourge will levelin, Later there will be an independent phase when arthas landed as Paladin. Im asking you guys, in the original warcraft 3 campaign we can see on the maps nerubian outposts, I should put them and build some nerubian outposts on the surface, or they the developers wanted to locate the underground nerubian ouptosts? Should I delete the color of dragonaspects or decorate it somehow?dragonblight.png

Gilneas-Before the cataclysmgilneas.png

Ghostland (Blackened Woods) If someone knows the old name of deatholme please tell me :D Eversong will be restricted for all players cause it will be a huge raid later.blackened woods.png

easternplaguepland.png

westernplaguelands.png

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  • 3 weeks later...

In this topic, im going to release custom loading screens. Here you can see my first loading screen for my server. 
Each loading screen will include an Art or a part of the map. This will help players to feel their progress in the story. 
The story will be divided into chapters, the chapter number will show you which chapter you are doing. This is important to guide players and make it easy to travel to old areas. 
The title will be connected to the main quest of the territory.
And the description will include a Fact or a Quote of a famous character.

My very first picture shows you the first loading screen which will be seen by Acolyte players. They are gonna spawn in southshore where they are going to travel to the north accompanied by Kel'thuzad.

Feel free to comment! And as always thanks for reading!

Alright I think I will change the Chapter name because it sounds like game of thrones thing

Loadingscreen frame example.png

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In this topic, im going to release custom loading screens. Here you can see my first loading screen for my server. 
Each loading screen will include an Art or a part of the map. This will help players to feel their progress in the story. 
The story will be divided into chapters, the chapter number will show you which chapter you are doing. This is important to guide players and make it easy to travel to old areas. 
The title will be connected to the main quest of the territory.
And the description will include a Fact or a Quote of a famous character.

My very first picture shows you the first loading screen which will be seen by Acolyte players. They are gonna spawn in southshore where they are going to travel to the north accompanied by Kel'thuzad.

Feel free to comment! And as always thanks for reading!

Alright I think I will change the Chapter name because it sounds like game of thrones thing

Loadingscreen frame example.png

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