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tree from hots, weird error

By Thoraric
in Modeling

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Thoraric, for each model with transparent, you must make 2 steps.

1. Edit leaves texture into PS - clear green filling around leaves. 

2. Set transparent flag into 010 Editor - open your M2, move to struct RenderFlags, and set blendingmode=RM_AlphaTesting(1) for your leaves geosets ))

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reminded me this 

funny-these-tools-are-too-advanced-for-y



anyway answer is somewhere in middle of playlist

 

 

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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