Thoraric Posted July 18, 2016 Share Posted July 18, 2016 I put doodads into a building in noggit, but the doodads ingame deisappearing when i step into the interior but the collision stay. Why are my doodads dissapearing Link to comment Share on other sites More sharing options...
1 Skarn Posted July 18, 2016 Share Posted July 18, 2016 You can't just place M2s with Noggit inside the indoor group of the WMO. Use WMOEditor by Cromon for making a doodadset instead. Also a hacky way to fix that is removing portal from the WMO, though this method has much more disadvantages than actual profit. Link to comment Share on other sites More sharing options...
0 wungasaurus Posted July 18, 2016 Share Posted July 18, 2016 The game determines that the terrain is no longer visible as you are outdoors. Doodads are bound to terrain. Link to comment Share on other sites More sharing options...
0 Simple_spectr Posted July 18, 2016 Share Posted July 18, 2016 Yes, Skarn told you the only one true decision. Also you can converte wmo to m2 and spawn into this m2 more m2s but rain will be go through the conveted m2 etc Link to comment Share on other sites More sharing options...
0 Thoraric Posted July 18, 2016 Author Share Posted July 18, 2016 Can you give me a working link to wmo editor by cromon? http://www.file-upload.net/download-7533685/WmoEditor_Debug_4_29_13_2.rar.html this is good version? v4 from modcraft It doesn't open my WOD models which were converted via the awesome converter Is there a way to activate doodad sets for a wmo which made by blizzard or edit them in other way. And there isn't place button Link to comment Share on other sites More sharing options...
0 Skarn Posted July 19, 2016 Share Posted July 19, 2016 No there currently no other ways sadly. And to place a model, Ctrl + V is used as far as I remember. Link to comment Share on other sites More sharing options...
0 Thoraric Posted July 19, 2016 Author Share Posted July 19, 2016 Then I start to friend with the thoughts that it won't rain on my custom areas and it wont dismount players Link to comment Share on other sites More sharing options...
0 Thoraric Posted July 19, 2016 Author Share Posted July 19, 2016 ingame is it possible to move objects by cursor? If i add an id to a doodads which were converted to wotlk? Link to comment Share on other sites More sharing options...
0 Amaroth Posted July 20, 2016 Share Posted July 20, 2016 Every doodad can be made to be a gameobject. You can spawn and move it there as you please, but... by mouse cursor? You would need either addon or spell for that (to do so with any doodad in general). Or maybe I'm just not sure what do you mean. English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
0 Thoraric Posted July 20, 2016 Author Share Posted July 20, 2016 I mean when I spawn a gameobject, it spawn to where I stay to my foots, and for example I want to rotate it or put it on an other doodad, how to do this? Link to comment Share on other sites More sharing options...
0 Amaroth Posted July 28, 2016 Share Posted July 28, 2016 "You would need either addon or spell for that (to do so with any doodad in general)." Spell with some server side scripting to be more exact. And that addon... probably too. You simply can't do this with default WoW client and server. English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
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Thoraric
I put doodads into a building in noggit, but the doodads ingame deisappearing when i step into the interior but the collision stay. Why are my doodads dissapearing
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Noggit indoor models dissapear
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