Thoraric Posted July 9, 2016 Share Posted July 9, 2016 I modified a texture in blender, but when I reopened the model in blender the textures weren't save in the new position. I clicked the button like in the image "Save all Images" but it didn't save. How to apply changes on the wmo-s texture? On the picture you can see my texture which weren't save after export the wmo. And it changed to standard position. Link to comment Share on other sites More sharing options...
Skarn Posted July 9, 2016 Share Posted July 9, 2016 The WMO exporter does not care about applied textures. It reads materials. I suggest you using Material Utils plugin for Blender to automatically "bake" material units from applied textures. Also do not forget to do Edge Split to avoid T-vertices. Link to comment Share on other sites More sharing options...
Thoraric Posted July 9, 2016 Author Share Posted July 9, 2016 Oh now I see, and where is the plugin? I don't see it in download section Link to comment Share on other sites More sharing options...
Skarn Posted July 9, 2016 Share Posted July 9, 2016 Google it. It is a blender thing, not a wow modding thing. Though, I am thinking of releasing some kind of WoWModding blender build with all the stuff convinient installed. Link to comment Share on other sites More sharing options...
Thoraric Posted July 9, 2016 Author Share Posted July 9, 2016 it would be awesome Link to comment Share on other sites More sharing options...
Supora Posted July 9, 2016 Share Posted July 9, 2016 In newer versions of blender it's already in, you just need to launch it in user preferences. Link to comment Share on other sites More sharing options...
Thoraric Posted July 9, 2016 Author Share Posted July 9, 2016 I checked it and "Material: Material Utils" is checked in my blender, so it can't be the source of the problem Link to comment Share on other sites More sharing options...
Skarn Posted July 9, 2016 Share Posted July 9, 2016 You need to bake materials from texture units. Checking it does not change anything but only turns on the plug-in. Link to comment Share on other sites More sharing options...
Thoraric Posted July 9, 2016 Author Share Posted July 9, 2016 I mean I checked that the plugin is checked= there is a check in the little bracket Link to comment Share on other sites More sharing options...
Skarn Posted July 9, 2016 Share Posted July 9, 2016 The plugin does not do anything by itself. You need to select all your stuff and press Q and then bake materials from Texture Units. Link to comment Share on other sites More sharing options...
Thoraric Posted July 9, 2016 Author Share Posted July 9, 2016 oh i see! Link to comment Share on other sites More sharing options...
Thoraric Posted July 9, 2016 Author Share Posted July 9, 2016 I should check the "Bake to Vertex Color" right? I don't see any change when I press Q" and can't find bake materials from unit option in the UV editor menus. Link to comment Share on other sites More sharing options...
Skarn Posted July 9, 2016 Share Posted July 9, 2016 You need to be in edit mode to see things there. Link to comment Share on other sites More sharing options...
Supora Posted July 10, 2016 Share Posted July 10, 2016 As Skarn said you just need to go to edit mode, select all faces, press shift+Q and select here materials from pictures Link to comment Share on other sites More sharing options...
Thoraric Posted July 10, 2016 Author Share Posted July 10, 2016 It worked thank you! Link to comment Share on other sites More sharing options...
Thoraric Posted July 11, 2016 Author Share Posted July 11, 2016 Bah Yesterday I thought it worked but I was sleepy to inspect it in Model Viewer. Steps what I do: Import wmo, edit mode, shift+Q, select by material, choose the roof material, in the right window i replace the image then I press shift+Q again, and material to texface. In modelviewer thw whole model went white. I don't have materials from pictures choice. Link to comment Share on other sites More sharing options...
Supora Posted July 11, 2016 Share Posted July 11, 2016 texface to materials Link to comment Share on other sites More sharing options...
Supora Posted July 11, 2016 Share Posted July 11, 2016 by the way if you need to just replace the texture of roof then import your wmo, go to material tab, select roof material here and in wow material tab change the path to your texture and then export your wmo Link to comment Share on other sites More sharing options...
Thoraric Posted July 11, 2016 Author Share Posted July 11, 2016 my wmo cause crash now while in noggit and in modelviewer it looks fine Link to comment Share on other sites More sharing options...
Thoraric Posted July 13, 2016 Author Share Posted July 13, 2016 If I choose textface to material the whole model turns white Link to comment Share on other sites More sharing options...
Supora Posted July 13, 2016 Share Posted July 13, 2016 that's because you need to setup material parameters in wmo material tab. Link to comment Share on other sites More sharing options...
Thoraric Posted July 16, 2016 Author Share Posted July 16, 2016 When I choose textface to material the blender delete every single texture from the model, I have to put them on again? And how to adjust the material? And why is it crash when I try to look at the model in game? Link to comment Share on other sites More sharing options...
Skarn Posted July 16, 2016 Share Posted July 16, 2016 It is not supposed to. Link to comment Share on other sites More sharing options...
Simple Blender Question- UV
By Thoraricin Modeling
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