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Help! How does one export .WMO files from WoW?

By WithinAmnesia
in Modeling

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How does one get a .WMO file from WoW? I want to edit .WMO files with Blender although I cannot find a way to get a .WMO file in the first place to then start learning with the .WMO tutorials on MC.net.

I am working with 1.12.1 Classic WoW, I tried using WMOEditor although it seems that it not work with 1.12.1 Classic WoW.

Does anyone have any suggestions on what to do?

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On 2016-07-02 at 5:01 AM, Skarn said:

There is a plugin for Blender that allows you to import/export WMOs directly from the tool.

So via Blender the plugin can actually 'rip' / 'pull' .WMOs from WoW and have them imported into Blender? I have plugin although I thought that it was just so that if I find a way to get a .WMO file then Blender can load the .WMO afterwards. Although is it true that what you are saying is that the Blender .WMO import / export plugin can actually 'rip' / 'pull' .WMO files from WoW and throw them in Blender?

Edit: Ah! I am half a week late! Sorry Skarn I must have missed this reply X.x! Although In the meantime in the meantime I have not been idle however, I have made a whole bunch of item budget formulas and encounter blueprints / design and some database editing - although I missed your comment :O!

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Open via MPQeditor any file in your Data folder ( e.g. Common.mpq)

Then open world\wmo\ and here you can search any wmo-s, you  have to drag all the wmo-s to any folder from the mpq and when you import it into blender select the first one without numbers after his name.

To get textures for your wmo, search for the wmo name in the modelviewer and then export it all the textures without file path. then put the textures files (in PNG) to the same  folder of the wmo-s.

Hope I helped!

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