Jump to content

Question

Hello Guys.

I am sitting on this problem for quite a few hours now, I hope you can help me:

I wanted to create a new continent. I used the tool "ADTAdder" and used the file "D:\WoWModding\Tools\ADTAdder\template_0_0.adt" as source, the name of the map was "Azeroth2" and the coords were from '0 - 0' to '24 - 56'.

After I did this, I created a seperate folder in the ADTAdder folder, named "Azeroth2" and put all the .adt files in there to keep everything nice and clean. The next step I did was using "Rius Zone Masher" from the WoWDevKit and put all the .adt files in there and moved it a little to the center so I have more space for future changes. The Tool did its work and the .WDT file was created. Everything seemed perfect. After that I changed the map.dbc file which I extracted from the "Client335aTest" folder which contained WoW on patch 3.3.5a to the "ClientFiles" folder. So I had a seperate map.dbc file in the ClientFiles folder. I used that to edit the changes and it looked like this:
 

After I edited it, I saved it under "D:/WoWModding/Projects/Chronicles of Azeroth/DBFilesClient"
I copied also the "Azeroth2" Folder from Rius Zone Masher to "D:/WoWModding/Projects/Chronicles of Azeroth/World/maps"
Now I created the patch in order to use the new map in noggit, I did this with MPQEditor1.1. I chose "Operations >> Build MPQ from Directory" and chose "D:/WoWModding/Projects/Chronicles of Azeroth" as "Build from" and chose "D:/Client335aNoggit/Data/patch-4.mpq" as file name. Clicked on "create" and the tool did its job. After everything was finished and the patch was in the Data folder of the Client335aNoggit it looked like this:
 

Well, everything seemed finished and ready to be worked on in Noggit. But nope. I opened it and nothing changed, no "Azeroth2" or any other changes, everything was exact the same like before creating the patch-4.mpq. I looked into the logs and saw that there is "1047 - (World.cpp:152): World 725: Azeroth2 has no WDT file!" but why is that so? I put everything into the patch, I am confused. Here is the log:

Spoiler

1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
148 - (Video.cpp:204): [Debug] GL: Version: 4.5.0 NVIDIA 368.39
148 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
148 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 970/PCIe/SSE2
148 - (Noggit.cpp:87): Using config file.
148 - (Noggit.cpp:257): Game path: D:\WoWModding\Client335aNoggit\
148 - (Noggit.cpp:261): Project path: D:\WoWModding\Projects\Chronicles of Azeroth\
148 - (Noggit.cpp:302): Locale: deDE
160 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/common.MPQ
167 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/common-2.MPQ
170 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/expansion.MPQ
172 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/lichking.MPQ
179 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch.MPQ
181 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-2.MPQ
182 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-3.MPQ
183 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-4.MPQ
185 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/locale-deDE.MPQ
185 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/expansion-locale-deDE.MPQ
185 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/lichking-locale-deDE.MPQ
187 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE.MPQ
187 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE-2.MPQ
188 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE-3.MPQ
188 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/deDE/patch-deDE-s.MPQ
1014 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\AreaTable.dbc"
1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Map.dbc"
1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LoadingScreens.dbc"
1016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Light.dbc"
1017 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightParams.dbc"
1017 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightSkybox.dbc"
1022 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightIntBand.dbc"
1025 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightFloatBand.dbc"
1025 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectDoodad.dbc"
1028 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectTexture.dbc"
1028 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LiquidType.dbc"
1033 - (Noggit.cpp:407): [Debug] Creating Menu
1041 - (World.cpp:152): World 451: development has no WDT file!
1044 - (World.cpp:152): World 582: Transport176244 has no WDT file!
1044 - (World.cpp:152): World 584: Transport176231 has no WDT file!
1044 - (World.cpp:152): World 586: Transport181645 has no WDT file!
1044 - (World.cpp:152): World 587: Transport177233 has no WDT file!
1044 - (World.cpp:152): World 588: Transport176310 has no WDT file!
1044 - (World.cpp:152): World 589: Transport175080 has no WDT file!
1044 - (World.cpp:152): World 590: Transport176495 has no WDT file!
1044 - (World.cpp:152): World 591: Transport164871 has no WDT file!
1044 - (World.cpp:152): World 592: Transport186238 has no WDT file!
1044 - (World.cpp:152): World 593: Transport20808 has no WDT file!
1044 - (World.cpp:152): World 594: Transport187038 has no WDT file!
1044 - (World.cpp:152): World 596: Transport187263 has no WDT file!
1045 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1045 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
1045 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1046 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1046 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1046 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1046 - (World.cpp:152): World 622: Transport192241 has no WDT file!
1046 - (World.cpp:152): World 623: Transport192242 has no WDT file!
1046 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
1046 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
1046 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1047 - (World.cpp:152): World 672: Transport197347 has no WDT file!
1047 - (World.cpp:152): World 673: Transport197348 has no WDT file!
1047 - (World.cpp:152): World 712: Transport197349 has no WDT file!
1047 - (World.cpp:152): World 713: Transport197350 has no WDT file!
1047 - (World.cpp:152): World 718: Transport201834 has no WDT file!
1047 - (World.cpp:152): World 725: Azeroth2 has no WDT file!
1155 - (Noggit.cpp:411): [Debug] Entering Main Loop
4521 - (World.cpp:240): [Debug] Loading world "PVPZone02".
6059 - (World.cpp:786): [Debug] Unloaded world "PVPZone02".
6059 - (World.cpp:240): [Debug] Loading world "Kalimdor".
7511 - (World.cpp:786): [Debug] Unloaded world "Kalimdor".
7511 - (World.cpp:240): [Debug] Loading world "Azeroth".
8841 - (TextureManager.cpp:17): [Debug] Still in the texture manager:
- dungeons\textures\draenei\jlo_draenei_floor01.blp 
- dungeons\textures\draenei\jlo_draenei_floor03.blp 
- dungeons\textures\draenei\jlo_draenei_trims05.blp 
- dungeons\textures\draenei\jlo_draenei_window_04.blp 
- dungeons\textures\draenei\jlo_naaru_crystalrock.blp 
- interface\buttons\ui-dialogbox-button-disabled.blp
- interface\buttons\ui-dialogbox-button-down.blp
- interface\buttons\ui-panel-minimizebutton-down.blp
- interface\buttons\ui-panel-minimizebutton-up.blp
- interface\glues\models\ui_bloodelf\rg_shadow.blp 
- interface\glues\models\ui_bloodelf\rg_shadow_elf.blp 
- interface\glues\models\ui_draenei\draenei_fog.blp 
- interface\glues\models\ui_draenei\draenei_fog_corner.blp 
- interface\glues\models\ui_draenei\draenei_glow.blp 
- interface\glues\models\ui_draenei\draenei_glow_blue.blp 
- interface\glues\models\ui_draenei\draenei_platform_crystal.blp 
- interface\glues\models\ui_draenei\draenei_platform_crystal_glow.blp 
- interface\glues\models\ui_draenei\draenei_wall.blp 
- interface\glues\models\ui_draenei\draenei_wire.blp 
- interface\glues\models\ui_draenei\draenei_wire_spark.blp 
- interface\glues\models\ui_draenei\neon.blp 
- interface\glues\models\ui_draenei\rg_jlo_draenei_trims03.blp 
- interface\glues\models\ui_draenei\rg_jlo_draenei_window_03.blp 
- interface\icons\inv_potion_83.blp
- interface\tooltips\ui-tooltip-border.blp
- spells\firering1a.blp 
- spells\genericglow64.blp 
- world\azeroth\karazahn\passivedoodads\starlab\starflashgrey.blp 
- world\expansion01\doodads\generic\draenei\cryopods\jlo_draenei_trims04.blp 
- world\expansion01\doodads\generic\draenei\holographicstand\hologram_platform.blp 
8841 - (ModelManager.cpp:19): [Debug] Still in the model manager:
- interface\glues\models\ui_draenei\ui_draenei.m2
8841 - (WMO.cpp:1173): [Debug] Still in the WMO manager:
8863 - (Noggit.cpp:510): [Debug] Exited
 

Quick sidenote here: I already used the tool megamoocow suggested me: Remove GlueXML  But even after this the new Continent wont show up in noggit.

I know this was a heavy wall of text but I wanted to provide as much information as possible so you can effectively help me.
Thanks in advance for your time and help!

Link to comment
Share on other sites

9 answers to this question

Noggit wont load new World

Asked by UltraNic,

Recommended Posts

  • 0
  • created ADTs with ADTAdder
  • Used Rius Zone Masher
  • Edited the map.dbc file in the ClientFiles folder as shown in the screenshot and saved it in my project folder under "DBFilesClient" so the map.dbc file in the clienfiles stays untouched
  • Copied the ADT files and WDT to my project folder under "World/maps/"
  • used MPQeditor1.1 to create patch
  • packed the "World/maps/" and the "DBFilesClient" in my patch
  • saved patch under "335aNoggitClient/Data/patch-4"
  • Opened Noggit > nothing changed.
Link to comment
Share on other sites

  • 0

Try pointing the noggit project directory to "335aNoggitClient/Data/patch-4" you want noggit to save to patch-4 directory. if you applied the wow.exe hack right wow should read patch-4 directory just like an MPQ archive.

Now that you have that done in patch-4 directory create folders "world\maps\azeroth2" now add your "DBFilesClient" directory with map.dbc in there as well.

now in your 335aNoggitClient/Data create a new MPQ called patch-5 and add all of the patch-4 directory files to it, then fire up noggit.

something else you have to actually name the directory in data patch-4.mpq it can't be just "patch-4 wow won't read it.

Link to comment
Share on other sites

×
×
  • Create New...