Смердокрыл Posted June 26, 2016 Share Posted June 26, 2016 Hey! I was editing the Lich.m2 model, and when I finished uvmapping on one arm, I couldn't be bothered to repeat the whole process, so I deleted the other arm and duplicated the finished one there (mirrored, of course). It converted to m2 just fine, but I have this problem: or not Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 27, 2016 Share Posted June 27, 2016 hand is painted to wrong bone No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Смердокрыл Posted June 28, 2016 Author Share Posted June 28, 2016 23 hours ago, Alastor StrixEfuartus said: hand is painted to wrong bone How can I paint it to the right bone? or not Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 28, 2016 Share Posted June 28, 2016 Select bone that is capable of moving hand and to some bone weight paint you new mesh otherwise idk what are you asking ... just select correct bone you mirrored it so that mean the mirrorer arm is still rigged to Bones of original model what you used to mirror No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
M2i problem
By Смердокрылin Modeling
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