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Hey is there still a point to make a really good private server, post-Nostalrious? Also should I Author a WoW design and concept blog?

By WithinAmnesia
in General

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Hello, I am back from a few months absence. Wow! Modding really requires at least a few friends to get some things done. I am barely able to work on a small single player realistic tank game based in Unity 3D but I have this hankering for making WoW content - still. Hey is Blizzard going to sue us if we make a really good private server? I am thinking of making this Wordpress 'blog' where I throw my ideas and concepts for my really (way over my head) lofty and ambitious classic vanilla expansion (think 'Super Classic World of Warcraft') that I have had been brewing since as early as ~2007 (almost a decade). Alas! Nostalrious got taken down, I don't have enough wow friends and all I can do is revert to my engineering and writing skills and make a huge @ss blueprint for my idea - although it will most likely not be made - lack of resources!

Although I wonder if there is even still a point now? I see that Warcraft III and Classic World of Warcraft are still played by thousands still today so I hope that there still is a point. I want to eventually (wayyyyyyy down the road) create my own fantasy story driven Role Playing franchise with hopefully an MMORPG and I see that with a big blueprint of my WoW 'Super Vanilla' expansion I may be able to learn experience from it which may help come when I want to make my own world for an eventual MMORPG. I want to make WoW better very badly although right now its seems that the players are speaking with their actions of leaving retail WoW for the current developers seem that they are not the most talented of thinkers, problem solvers nor world builders when it comes to game design; even with millions of dollars and hundreds of workers at their disposal! Also they can sue me if I actually make a good custom WoW server so really it seems that it is just too risky as it is to make a new WoW server for making something for fun. I think that I will have to stop WoW modding directly although I am more of a designer than a builder myself anyway so perhaps a WoW 'blog' of a 'Super Vanilla' Server could work in a limited capacity?

I do not know, I am at a cross roads as to whether I should invest more resources into this hobby or not, I have too many WoW designs and plans and drawings to just throw away and not share with the more hardened of WoW fans. Also in some sense I am pressured to share them although I am having a hard enough time making my own game and I am wondering if WoW 'fan service' is even worth the effort anymore with Activision-Blizzard corporate killing any 'income threats' left right and center? When the 'A team' worked on WoW it was a masterpiece of a game in many regards and now it just seems to be treated like a cash cow by its owners. Anyway in 20 odd years (if I am still around) I should have some type of RPG up by then, although right now it is slow going and I am testing the waters here - the the core nucleus of hardened WoW fans - with creativity flowing through your veins!

Also I am not one to fancy many game as of late, they all kind of seem to be the same at their heart now or the majority of games of today seem that they are just not 'talent-driven games' anymore if that makes any sense? So I have been around the web since I have stopped playing retail WoW at the cataclysm pre-launch event and I have been to many places with many different game communities vile to inlighening, FPS dross forum battles, productive private chats about game direction and solutions with some RPG studio CEOs an even becoming an official game developer for some AAA titles and now recently becoming a World War II archeologist with new discoveries after ~70 years at the age of 20! Although after losing a lot of hope in finishing my unfinished Baldur's Gate content after the colossal failure that is Baldur's Gate: Siege of Dragonspear, WoW, Mount and Blade, Grand Strategy and realistic tanks seem to be the only things that I keep coming back to. My tank game 'B.o.W.' will take a long time to make but it should work out - with enough failures comes eventual success! Still what do you guys think about myself making a new WoW 'blog' with articles on what could be made to add to the World of Warcraft with preexisting lore - the odd video thrown in as well? For every one of you on here there are (in my personal opinion) easily over 100+ Warcraft fans that are interested in what you as a community create and or take a liking to. You are a type of die hard Warcraft fan that I am really interested in listening to.

TL;DR

So a new Azeroth WoW expansion blueprint 'blog' with article on how to make wow bigger, more feature rich and stronger as a World and as a game - with the odd wow concept / lore / blueprint video thrown in every now and again when the topic is just right- what do you have to say on that matter?

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First: Before you dream off a completely own MMORPG, finish tons of other games and/or proof of concepts. Take a look at this: http://www.gamedev.net/blog/355/entry-2250155-why-you-shouldnt-be-making-an-mmo/

 

Imo it's still worth to create private servers. They just took Nost down, because they had a incredible amount of players and hosted their servers in the EU. If you really expect a large playerbase: Rent a server in russia, they don't give a fuck about DMCA. That's how Warmane does it and that's why they are still online.

If we would think that it's senseless, we wouldn't be on this forum anymore. WoW Modding is just a specific part of the emulator community in my eyes. We can do crazy shit with emulators and client modding, so

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Just now, WithinAmnesia said:

@Kaev1695989297 Alright mate, you make a strong point. So much to do so little time! One step at a time eh?

Correct. As a hobby game developer i can tell you, that MMORPGs are huge ton of work. It's already hard to focus on a little game for some months and polish it. If you're REALLY interested in making MMORPGs, create some games, polish them, use them as a portfolio and try to join an existing company.

I mean, it's not impossible to create an MMORPG as an indie (e.g. look at Albion Online and such games), but you need some really experienced developers and multiple artists for everything (models, music and sounds, world builders, textures, game design, core developers, client developers, tool developers, database developers, community managers and the list goes on and on). And the guys you will need for that want to be paid too. 

But that's the great thing about WoW private servers. You can be a little part of everything. You can modify your core to script some cool bosses. You can use Noggit and create a nice world for your bosses. You have to create database entries for your bosses. If you don't find a fitting model, you can create a custom 3D model and add it to the client. You have to build up a community and make them happy. You have to think about representing yourself and the server (e.g. how will your advertising thread or your homepage look). You can learn how to write some tools that will make your work faster and easier.

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Personally, I would wery much like to see everything you described, except for the "unrepresented Warcraft lore". Blizzard have raped the lore enough that I almost had a stroke when heard of the artifact weapons. Please, please, please don't.

18 hours ago, WithinAmnesia said:

Hey is Blizzard going to sue us if we make a really good private server?

They will if:

  • Your server makes enough money for suing you to be profitable
  • Your server has enough players, which, if payed the subscription fee, would make enough money *see above*
  • In addition to the two possible conditions above, your server is located in a country where they have registered their copyrights (unlike, for example, soviet russia).

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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@Kaev1695989297Yeah I do agree that Massively Multiplayer Online anything is a titanic task. That post of that disgruntled Guild Wars 2 programmer said much but what really boiled his whole point of experience down into roughly one point was something similar to:

~With a real M.M.O.R.P.G. expect to have your part be one one-hundredth of the whole total work sum in order to drive a successful product within the highly cut-throat market that is the M.M.O market. You are One One-Hundredth of the total work sum.

That really stuck with myself in how big I must grow as a company in order to build up to the point to realistically make anything Massively Multiplayer Online.

So basically I have to make drugs, but now in digital form and kill the problems with numbers and hired talent. Patience and Passion are both derived from the Latin word Pati, to suffer. Passion is to suffer for fulfillment. Many small games must be made before anything massive and or multiplayer online can be properly attempted by myself, by my team, and by my company. Titans are birthed not of mice but of Titans themselves. Today I am the mouse with the heart of a Titan; although tomorrow I dream of being the Titan who was birthed from a mouse!

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11 hours ago, Смердокрыл said:

Personally, I would wery much like to see everything you described, except for the "unrepresented Warcraft lore". Blizzard have raped the lore enough that I almost had a stroke when heard of the artifact weapons. Please, please, please don't.

They will if:

  • Your server makes enough money for suing you to be profitable
  • Your server has enough players, which, if payed the subscription fee, would make enough money *see above*
  • In addition to the two possible conditions above, your server is located in a country where they have registered their copyrights (unlike, for example, soviet russia).

"unrepresented Warcraft lore"

Think: Warcraft I, Warcraft II, Warcraft III, Cut World of Warcraft 1999-2006 content and Warcraft RPG lore. I will most overwhelmingly not partake in the Cataclysm lore, (Definitely not) the Pandaria lore, nor the Back to the Future Warcraft-the-movie-is-coming-soon-quick-Blizzard-just-F**king-shit-out-a-diarrhea-WoW-X-Pack-that-has-a-1-year-amount-of-content-in-it-but-have-it-run-for-2-years-X-Pack-but-still-cut-all-of-the-planned-content-shown-at-blizzconjobyolofakehype#activision-because-reasons-buy-moar-store-mount-reskins-for-selfie-cam-major-bullshit-patch-for-WoW-Draenor-Orcs-in-a-Delorean! Warcraft movie tie in lore butchery, don't get me started on you-and-the-other-3-million-remaining-subs-are-the-Ashbringer debacle that is Legion. Most all of my Warcraft lore stops at pre-Burning Crusade. Everything else World of Warcraft Expansion-wise that is not grounded in the Warcraft RTS lore I feel really sucks (B.C. and Wrath are grounded in RTS Warcraft games and draw from the same sources that I have listed above and are more a product drinking from the same lake as to what I favour; I do not 'drink' from their pond, we drink from the RTS and Classic World of Warcraft lore lake - If that makes any sense?)

I consider almost everything (minus VERY RARE examples - e.g. Scythe of Elune - base 3D model, NOT how it is implemented in retail WoW mind you! That of I am no fan there of!) that is not based upon "Warcraft I, Warcraft II, Warcraft III, Cut World of Warcraft 1999-2006 content and Warcraft RPG lore" to be 'creative backwash' in the Warcraft universe. I do not drink Warcraft lore backwash, nor should any fan of Warcraft!

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On 2016-06-25 at 4:01 AM, Смердокрыл said:

But you can't say Chronicles were bad

No I cannot, I have not fully read the material, Although it looks promising.

-Update: *I am now reading a TOTALLY LEGAL version of Warcraft Chronicle, Volume 1. What an excellent read. Chris Metzen is one of those A Team Blizzard members with a true penchant for talent produced work. He is one of the people of whom I really try to find their work on the Warcraft series.*

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  • 2 weeks later...

I read Warcraft Chronicle Volume 1 - what an excellent read although really all they did was just commission their good writers, grab Chris Metzen and that artist-guy-who-makes-the-cool-ass-concept art and slam everything lore-wise from all of their Warcraft games into place say: "Here mate! Here is a super cool lore book that is completely bad ass."
 

Spoiler

 

*1 minute later...*

"Hey what are you doing internet?! Don't pirate that! We hired really talented guys to make that! Those are commissions were not cheap! Hey get back here with your stol-*redacted*TOTALLYLEGAL100%PAYEDFORLEGITDIGITAL Warcraft_Chronical_Volume_1.pdf!!!" -Michael Morhaime 2016.

 

 

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