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Noggit Qt

By Kaev
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This version is already very outdated. Please visit the Noggit Discord to always find the newest version.

noggit_128.png
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.
But here's a approximate changelog:

  • Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
  • Steff | Calculate camera height related to terrain height on map load.
  • Steff | Fix that texture swapper stayed visible if you changed the tool
  • Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
  • schlumpf | various memory leaks or potential crashes
  • Valium | Initial support for drawing tablets on Windows.  Crashes if you don't have a tablet installed.
  • Valium | Implemented Blizzard style wireframe.
  • schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
  • Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
  • Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
  • Adspartan | Set tile as changed when using "swap adt".
  • Adspartan | prevent m2/wmo selection when using a tool
  • Adspartan | Fix texture shift ingame
  • Adspartan | Alphamap loading / saving changes
  • Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs)
  • Adspartan | Fix texture shift between noggit and wow client
  • Adspartan | Fix alphamap loading for uncompressed (2048)
  • Adspartan | Paste object at the cursor pos if nothing is selected
  • Adspartan | Vertex shading is now correctly implemented.
  • Kaev | This should hopefully fix all model bugs when you save your files


You can download Noggit SDL in the Release section: 

 

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Approximate Changelog since 1.4:

  • Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
  • Steff | Calculate camera height related to terrain height on map load.
  • Steff | Fix that texture swapper stayed visible if you changed the tool
  • Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
  • schlumpf | various memory leaks or potential crashes
  • Valium | Initial support for drawing tablets on Windows.  Crashes if you don't have a tablet installed.
  • Valium | Implemented Blizzard style wireframe.
  • schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
  • Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
  • Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
  • Adspartan | Set tile as changed when using "swap adt".
  • Adspartan | Misc : prevent m2/wmo selection when using a tool
  • Adspartan | Fix texture shift ingame
  • Adspartan | Alphamap loading / saving changes
  • Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs)
  • Adspartan | Fix texture shift between noggit and wow client
  • Adspartan | Fix alphamap loading for uncompressed (2048)
  • Adspartan | Paste object at the cursor pos if nothing is selected
  • Adspartan | Vertex shading is now correctly implemented.
  • Kaev | This should hopefully fix all model bugs when you save your files
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"  The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer.  " 

Yeah funny so now after toons of noggit version i am forced to update my  Visual C++ chfpmfpfffffffff nevermind i can live without noggit 1.4 is after all still workin'

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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9 minutes ago, Alastor StrixEfuartus said:

"  The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer.  " 

Yeah funny so now after toons of noggit version i am forced to update my  Visual C++ chfpmfpfffffffff nevermind i can live without noggit 1.4 is after all still workin'

You can easily compile it by yourself if you don't want to update your Visual C++. :P I just compiled it with Visual Studio 2015 because i don't have any other version installed anymore.

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1 hour ago, Alastor StrixEfuartus said:

"  The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer.  " 

Yeah funny so now after toons of noggit version i am forced to update my  Visual C++ chfpmfpfffffffff nevermind i can live without noggit 1.4 is after all still workin'

You do not even need to have it on your PC. Just throw proper DLLs in the folder or install runtime redistributables. 

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I would rather point that out directly in name of topic, that this is just a testing, not stable version. Well, any Noggit program marked as "stable" would look hilarious, but... You get my point :D.

English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays.

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@Skarn That Dll is something that was releasd with Visual C++ and Visual Studio 2015 its in damned pack that i would have to install just right now (i mean right now when i needed it ) and i jsut dont wanted to restart PC until i finish few things so i was just unable to procede as i wanted when i updated Nogit version and this error was given to me

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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17 minutes ago, Amaroth said:

I would rather point that out directly in name of topic, that this is just a testing, not stable version. Well, any Noggit program marked as "stable" would look hilarious, but... You get my point :D.

Done

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This is awesome! Great work :D

 

Btw, will the feature of smaller water squares and diffrent heights within one adt ever be added?

or has it already been added, but am i to stupid to have seen the commands for this..

Anyway, thx  :D:D

 

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13 minutes ago, kekie said:

This is awesome! Great work :D

 

Btw, will the feature of smaller water squares and diffrent heights within one adt ever be added?

or has it already been added, but am i to stupid to have seen the commands for this..

Anyway, thx  :D:D

 

I have that on a "private" version, I'll be adding this to the official repo soon along with other functionality.

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