Thoraric Posted May 21, 2016 Share Posted May 21, 2016 Im working on a great release for you guys because of much help, I want to upload whole dalaran with detached parts each house, wall and tower without the ground. before i make all the stuff i wanted to test if it works and i did it well because i bumped into problem.As you can see i detached in blender this bigger part of the city and i want to make further slices from this what you can see on the picture.BUT i have a problem How to solve this problem? I also include the blender picture.with interiors. In the picture from outside i cant see the interior and i see through the model when i try to go inside i crash to desktop.Anybody? Edit: I also tried to took parts from instances and put it into noggit but i got crash when i go near my custom WMO-s (i put it into outdoor which was instance wmo part) Link to comment Share on other sites More sharing options...
Vellear Posted May 21, 2016 Share Posted May 21, 2016 missing portals. To Skarn for more info. Link to comment Share on other sites More sharing options...
Thoraric Posted May 21, 2016 Author Share Posted May 21, 2016 i stucked at this point and can't edit any wmo i always crash when i try to go in, i didn't delete the portal gates in blender Link to comment Share on other sites More sharing options...
Skarn Posted May 21, 2016 Share Posted May 21, 2016 Make sure you have "Vertex shading" checkbox checked-in in the internal parts of the WMO. Link to comment Share on other sites More sharing options...
Thoraric Posted May 21, 2016 Author Share Posted May 21, 2016 I did, this picture represent that i always checked that checkbox each interior, I have got this error when i try to pick up an object from an interior like an altar from scarletmonastery interior Link to comment Share on other sites More sharing options...
Смердокрыл Posted May 21, 2016 Share Posted May 21, 2016 Guys, help, I have a similar problem: the font size he uses made my computer crash or not Link to comment Share on other sites More sharing options...
Skarn Posted May 21, 2016 Share Posted May 21, 2016 3 hours ago, Thoraric said: I did, this picture represent that i always checked that checkbox each interior, I have got this error when i try to pick up an object from an interior like an altar from scarletmonastery interior I'd need to have a look at that through Skype. PM mere there please, you have my Skype. Link to comment Share on other sites More sharing options...
Thoraric Posted May 21, 2016 Author Share Posted May 21, 2016 i gonna pm you tomorrow cause I arrive home 1 am in GMT+1 Link to comment Share on other sites More sharing options...
Skarn Posted May 21, 2016 Share Posted May 21, 2016 Just now, Thoraric said: i gonna pm you tomorrow cause I arrive home 1 am in GMT+1 Sure. Link to comment Share on other sites More sharing options...
Thoraric Posted May 22, 2016 Author Share Posted May 22, 2016 This is how should be your model and portal setting according to Skarn-s help, with this settings my model worked. Try this Смердокрыл. For Portal settings: Data Object Data menu: (three points triangle) Invert direction unchecked Wow portal plane checked First GroupID (_--) Second Group ID number of interior in scenes (-__) (For example: House_012, First GroupID 12, Second Group ID 0) Object Object menu: (orange cube) Wow WMO group unchecked For Model Settings: (orange cube) Object Object menu: Outdoor: Vertsex shading off Interior: Vertex Shading on Big thanks for Skarn. Link to comment Share on other sites More sharing options...
[WotLk] WMO interior don't show/crash
By Thoraricin Modeling
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