Kadzhamit Posted May 8, 2016 Share Posted May 8, 2016 I merged Azeroth and Quel'Talas maps. Almost all adt work, but some adts crashing. How to fix? Quel'thalas displayedin Noggit. but in the game there is no change Link to comment Share on other sites More sharing options...
Skarn Posted May 8, 2016 Share Posted May 8, 2016 What's the crash message? Link to comment Share on other sites More sharing options...
Kadzhamit Posted May 9, 2016 Author Share Posted May 9, 2016 2545 - (Menu.cpp:377): [Debug] No bookmarks file. 3203 - (Noggit.cpp:475): [Debug] Entering Main Loop 4835 - (World.cpp:243): [Debug] Loading world "Azeroth". 7318 - (Model.cpp:88): [Debug] Unloading model "interface\glues\models\ui_deathknight\ui_deathknight.m2". 7407 - (MapTile.cpp:53): Opening tile 37, 21 ("World\Maps\Azeroth\Azeroth_37_21.adt") from disk. 7859 - (MapTile.cpp:301): [Debug] Done loading tile 37,21. 7897 - (MapTile.cpp:53): Opening tile 38, 21 ("World\Maps\Azeroth\Azeroth_38_21.adt") from disk. 9498 - (MapTile.cpp:301): [Debug] Done loading tile 38,21. 9538 - (MapTile.cpp:53): Opening tile 39, 21 ("World\Maps\Azeroth\Azeroth_39_21.adt") from disk. 11907 - (MapTile.cpp:301): [Debug] Done loading tile 39,21. 11994 - (MapTile.cpp:53): Opening tile 40, 21 ("World\Maps\Azeroth\Azeroth_40_21.adt") from disk. 12254 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers. 12266 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1 12329 - (StackWalker.cpp:1133): [Error] 00CE0F0C (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 00CAB64B (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 660B4E38 (MSVCR120): (filename not available): XcptFilter 12329 - (StackWalker.cpp:1133): [Error] 00CE914D (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 74F7919F (KERNEL32): (filename not available): BaseThreadInitThunk 12329 - (StackWalker.cpp:1133): [Error] 77330BBB (ntdll): (filename not available): RtlInitializeExceptionChain 12330 - (StackWalker.cpp:1133): [Error] 77330B91 (ntdll): (filename not available): RtlInitializeExceptionChain Link to comment Share on other sites More sharing options...
Skarn Posted May 9, 2016 Share Posted May 9, 2016 Try flying around without water, model and terrain rendering. Get to the crashing ADT. If there is not crash, start enabling render elements one by one in the following order: 1) Terrain, M2 models, WMO models, Water. When you find the reason for a crash (and if you do it) report it here. Maybe there would be a way to help you. Link to comment Share on other sites More sharing options...
megamoocow Posted May 9, 2016 Share Posted May 9, 2016 (edited) doesn't this happen when the map is missing 4 textures? had this happen when i merged culling of strat adt's with EPL area. Oh and i had this happen when i removed some map folders from my fresh 335a folder because i was wanting to replace Ceardarrow and work in that area, would head there noggit and always crash no matter what i did, found out i had corrupted some of blizz patch MPQs during some copy and paste of the MPQs. Anyways keep us updated man if ya find the problem. Edited May 9, 2016 by megamoocow more info Link to comment Share on other sites More sharing options...
Skarn Posted May 10, 2016 Share Posted May 10, 2016 His Noggit crashes, not the game as far as I understand. Link to comment Share on other sites More sharing options...
Kadzhamit Posted May 10, 2016 Author Share Posted May 10, 2016 I tried to disable the model , water and even terrain , but the program is still crashing. Link to comment Share on other sites More sharing options...
megamoocow Posted May 10, 2016 Share Posted May 10, 2016 1. Write down the bad ADTs that crash Nogg-it 2. Remove those bad ADTs from the map directory you have Quel'thalas ADTs 3. Copy some random ADTs from the same map that doesn't crash Nogg-it then rename them the same as the bad ones you wrote down above 4. Load Nogg-it go where the crash happens, see if Nogg-it stays working. If that fails then something is corrupted maybe the MPQ you got the ADTs and Nogg-it reads the MPQ but crashes when it gets near the corrupted ADTs. I had this happen and for me i corrupted an MPQ and Nogg-it would crash wnehever i get near the ADTs i replaced the patch and common MPQs. Good luck bro Link to comment Share on other sites More sharing options...
Merged maps crashing
By Kadzhamitin Level Design
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