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Merged maps crashing

By Kadzhamit
in Level Design

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2545 - (Menu.cpp:377): [Debug] No bookmarks file.
3203 - (Noggit.cpp:475): [Debug] Entering Main Loop
4835 - (World.cpp:243): [Debug] Loading world "Azeroth".
7318 - (Model.cpp:88): [Debug] Unloading model "interface\glues\models\ui_deathknight\ui_deathknight.m2".
7407 - (MapTile.cpp:53): Opening tile 37, 21 ("World\Maps\Azeroth\Azeroth_37_21.adt") from disk.
7859 - (MapTile.cpp:301): [Debug] Done loading tile 37,21.
7897 - (MapTile.cpp:53): Opening tile 38, 21 ("World\Maps\Azeroth\Azeroth_38_21.adt") from disk.
9498 - (MapTile.cpp:301): [Debug] Done loading tile 38,21.
9538 - (MapTile.cpp:53): Opening tile 39, 21 ("World\Maps\Azeroth\Azeroth_39_21.adt") from disk.
11907 - (MapTile.cpp:301): [Debug] Done loading tile 39,21.
11994 - (MapTile.cpp:53): Opening tile 40, 21 ("World\Maps\Azeroth\Azeroth_40_21.adt") from disk.
12254 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

12266 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1
12329 - (StackWalker.cpp:1133): [Error] 00CE0F0C (noggit_3.0.22): (filename not available): (function-name not available)
12329 - (StackWalker.cpp:1133): [Error] 00CAB64B (noggit_3.0.22): (filename not available): (function-name not available)
12329 - (StackWalker.cpp:1133): [Error] 660B4E38 (MSVCR120): (filename not available): XcptFilter
12329 - (StackWalker.cpp:1133): [Error] 00CE914D (noggit_3.0.22): (filename not available): (function-name not available)
12329 - (StackWalker.cpp:1133): [Error] 74F7919F (KERNEL32): (filename not available): BaseThreadInitThunk
12329 - (StackWalker.cpp:1133): [Error] 77330BBB (ntdll): (filename not available): RtlInitializeExceptionChain
12330 - (StackWalker.cpp:1133): [Error] 77330B91 (ntdll): (filename not available): RtlInitializeExceptionChain

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Try flying around without water, model and terrain rendering. Get to the crashing ADT. If there is not crash, start enabling render elements one by one in the following order: 1) Terrain, M2 models, WMO models, Water. When you find the reason for a crash (and if you do it) report it here. Maybe there would be a way to help you.

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doesn't this happen when the map is missing 4 textures? had this happen when i merged culling of strat adt's with EPL area.

Oh and i had this happen when i removed some map folders from my fresh 335a folder because i was wanting to replace Ceardarrow and work in that area, would head there noggit and always crash no matter what i did, found out i had corrupted some of blizz patch MPQs during some copy and paste of the MPQs.

Anyways keep us updated man if ya find the problem.

Edited by megamoocow
more info
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1. Write down the bad ADTs that crash Nogg-it

2. Remove those bad ADTs from the map directory you have Quel'thalas ADTs

3. Copy some random ADTs from the same map that doesn't crash Nogg-it then rename them the same as the bad ones you wrote down above

4. Load Nogg-it go where the crash happens, see if Nogg-it stays working.

If that fails then something is corrupted maybe the MPQ you got the ADTs and Nogg-it reads the MPQ but crashes when it gets near the corrupted ADTs.

I had this happen and for me i corrupted an MPQ and Nogg-it would crash wnehever i get near the ADTs i replaced the patch and common MPQs.

Good luck bro

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