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Retroport to WOTLK

By Tyrallis
in Retroporting

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Hello Model-Changing-Community!

I was in a call with @Alastor Strix'Efuartus recently and he helped me get my retroport this murloc click me! working! Now I want to share what he showed me and how you can follow me. Step. By. Step.
This is my first ever tutorial, feedback is highly appreciated!

You need
CASCExplorer -> CASCExplorer (
getting your m2,blp,skin.. files)

WDBX Editor -> WDBX Editor (editing your .dbc files to get your retroport working)

MPQEditor -> MPQEditor (creating custom patches)

Multi Converter -> Multi Converter (make your .m2 files work)

335 Server -> Server (i use this one)

WOTLK Client -> just google it (preferably a FRESH client with NO other custom patches)

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First: Having a nice Workplace

Make a folder for this kind of stuff. Call it Retroport and make for every single Tool a folder, so it looks nice :)

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Second: Exporting our .m2 File

Open CASCExplorer and click on FILE -> Open Online Storage -> WoW Retail.
Now it loads all the files from the Retail client.

Once it's done you will see a bunch of tables, we focus on Creature.

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Open that up and scroll to murloc2. Your folder should look like mine.

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Highlight every single file with either CTRL + A or Holding Left-Click and hovering over every file. Right-Click all the selected files and Extract.

I use this path.

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Third: Converting our .m2 File

Open Multi Converter and Drag-and-Drop the murloc2.m2 into there. Click on Fix.

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Now that's done and dusted we need to create our own patch... ooooh scaryyyy ??

Fourth: Our Own Patch

Open MPQEditor and click on MPQs -> New MPQ -> Name it patch-4.mpq -> Next -> Next -> Next -> Done.

Right Click on patch-4.mpq -> New Folder -> Name it DBFilesClient. No, it cannot have any other name.

Remember the Path our murloc2.m2 was in? No? Me neither!

The "Path" is really important for us, since without it our textures will show as blue-white cubes.

If we want to find out where it is, you can convert your murloc2.m2 file again and it shows the entire path. We only need the \creature\murloc2\murloc2.m2 part.

Now that we have our Path, we need to create another Folder in our  patch-4.mpq. For that we Right-Click on  patch-4.mpq -> New Folder -> Creature. Inside this folder we create murloc2.

type uppercase C please, maybe WoW is case sensitive. 

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Now highlight every single exported file and paste it into murloc2.

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that was a ride, but we managed to live ;)

Fifth: Editing DBC Files

note: you need a server for this, or else you won't get far.

Open WDBX Editor -> File -> Open File(s) -> \server\data\dbc -> CreatureDisplayInfo.dbc -> Select WOTLK 3.3.5 (12340) -> Load.

Right-Click anywhere -> Insert Line -> (I will call it 32758)
ModelID = 10000 (
can be anything, it should be unique though) SoundID = 0; Extended Display = 0; CreatureModelScale = 1; CreatureModelAlpha = 255(0 = Transparent; 255= Not Transparent); TextureVariation = murloc2_darkpurple (we have many, you can choose). 
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Part 1/2 Done.

Now go on File -> Save (save it in your \server\data\dbc folder).

Again  -> File -> Open File(s) -> CreatureModelData.dbc -> Select WOTLK 3.3.5 (12340) -> Load. If nothing has changed, look in the bottom right corner, there should be your  CreatureModelData.dbc.

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Now go to ID 31 -> Right-Click -> Copy Line -> Right-Click -> Insert Line -> 10000 (HAS TO BE YOUR MODELID) -> Right-Click on the Line 10000 -> Paste Line.

There should be some data filled, we ONLY change ModelName to our "Path" hint: it's Creature\murloc2\murloc2.mdxSave again. Close WDBX Editor. You're done. Part 2/2 compelete.

Sixth: Embedding our DBC Files into our patch-4.mpq

Last Step, go into \server\data\dbc and copy both  CreatureDisplayInfo.dbc and CreatureModelData.dbc into DBFilesClient in MPQEditor.

In DBFilesClient ONLY .dbc Files come inside.

Seventh: Applying our Patch in-Game

Copy your patch-4.mpq into your World of Warcraft Data Folder.

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Restart your server and open WoW. If done correctly just type .morph t 32758. You will look as wonderful as i do!image.thumb.png.0f1578902971e09a4c55d762f799792d.png

If you have any questions, comment them. Maybe i'm doing a Video on this if something still is unclear

 

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