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Cant locate model DBC entry!

By Uthil
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Hello people, i had changed Kodo model quite a time now, tho i didnt notice that changing kodo beast model something else got affected too. Here is what im facing :

Kodo new model572ee8058bed2_WoW2016-05-0810-13-09.thum

Now what it got affected is the kodo with boxes on top . 572ee8a56c544_WoW2016-05-0810-19-19.thum

Seems like to me that for that model the DBC entries look reversed, it happen to some other models, i had to swap the DBC entries to make them work, dont know why but when it involved 2 separated textures i had to swap entries to make them work. 

So i made a test and i changed also that model and result came this :572ee8093d630_WoW2016-05-0810-08-19.thum

Now seems to read fine the texture tho, it cant read the texture for the boxes, since the model is legion one, i have the texture for this but now i cant find where is the model in the DBC file. I've been working on creaturemodeldata and creaturemodelinfo but in there on those files i cant find a record saying something about that kodo or giving away the file name it uses.

Anyone has an idea or share a thought what i can try ?

Thanks in advance, Uthil.

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why you are downloading those models from Legion when they are already in LK

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1 hour ago, Alastor StrixEfuartus said:

why you are downloading those models from Legion when they are already in LK

Cause as it seems that the new model is been kinda altered, so the new texture isn't working on the old model, you have to use the new model, which as i see it doesn't have much changes from the original one.

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When you replaced the old kodo with the new one, you also replaced the textures with the new ones. The kodo with boxes probably has that texture name linked to it, but that name is now occupied by the new legion-format texture.

Basically, if you wanna keep the old kodo with boxes, I'd add that old texture somewhere with a different name, and change the linked texture via 010 editor. Or, if you want both kodos from legion, you need to find out which textures they use (010 again) and import them too. 

or not


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38 minutes ago, Смердокрыл said:

When you replaced the old kodo with the new one, you also replaced the textures with the new ones. The kodo with boxes probably has that texture name linked to it, but that name is now occupied by the new legion-format texture.

Basically, if you wanna keep the old kodo with boxes, I'd add that old texture somewhere with a different name, and change the linked texture via 010 editor. Or, if you want both kodos from legion, you need to find out which textures they use (010 again) and import them too. 

Unfortunately i havent found any script for 010 that reads vanilla M2 file. That would be awesome since it would have totally free my hands from some nasty models. Also i use the same names for my new textures, ie the kodo default texure is named KotoBeastSkinBrown. I renamed also legion texture to that name so i dont have to DBC edit except when it involved 2 textures and in case that somehow after the conversion i had to swap.

Now in my 2nd picture this is the old model but it reads the new texture and as you can see it isnt working since the legion model has some minor changes, not sure, that make its texture not been read correctly by the model. Correct me if im wrong here guys, is how i get it and with the knowledge that i posses till now and learn till now.

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7 minutes ago, Смердокрыл said:
7 minutes ago, Смердокрыл said:

So the usual m2 template doesn't work?

Also, the texture might be hardcoded so DBC edits won't help

So the usual m2 template doesn't work?

Also, the texture might be hardcoded so DBC edits won't help

Yes the 603 template cant read so deep or how i can say it, check the picture bellow, its the vanilla air elemental and i run the template for 603:Untitled.thumb.jpg.08c56e86c2cc3fe497859

I have a small suspicious about might be hardcoded, but yet if i had a template for vanilla things would be lot easier. I wouldn't have to guess or making swaps.

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I think that i found something by editing WoD model. Since in WoD remain the same, tho didnt thought it in first place im gonna make a test see if it works, indeed that model for the boxes has hardcoded texts.

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1 minute ago, Смердокрыл said:

Try the m2 template from here: 

 

Got this one already from modcraft. I test that template too, cant be read same error if remember correct.

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Ok a quick update, this is the WoD model, it has these hardcoded textures :Untitled1.thumb.jpg.3a75930d62497d4d9caf

Legion model tho it has a seperated file for those boxes and i have start to guess that i might have to add it as a seperate model in creaturemodeldata and creaturemodelinfo.

This is the legion edit M2 :Untitled2.thumb.jpg.9a4b2ec4717be700087b

Has 2 hardcoded textures and those 2 that i've mentioned.

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