Noones Posted March 19, 2016 Share Posted March 19, 2016 Hello everybody, my Noggit is crashing when im trying a custom patch i created. In this Patch im having a few Textures from Legion & WOD. Also the following WMO Files ( converted ): ThousandNeedles_RacerBarge 6HU_TRANSPORT_CARGOSHIP 6OC_Frostwolf_Barracks 6OC_Frostwolf_GuardTower 6OC_Frostwolf_HouseSmall 6OC_Frostwolf_TownHall All these WMOs work 100% when i add them to the Gameobject DBC and spawn them ingame. Noggit Log: http://pastebin.com/H26AQLwR Noggit Log on another Map: http://pastebin.com/kCdHKA4z Tree of the Patch: http://pastebin.com/g2dcXhbg The Patch itself: https://mega.nz/#!GUAQkIYS KEY: !5VJ4Qqf_3kEwKaAxDNXUCzldLR0BgeOEOQI9xmB_f4Y The Files from the Patch: https://mega.nz/#!eNJwgDJZ KEY: !sQI3KadcxkAAFBT9Z3GtbQbf6IskErBXNqKiXE6HDNI Can someone please take a look at this and explain my mistake to me? Greetings Noones Link to comment Share on other sites More sharing options...
0 Noones Posted March 22, 2016 Author Share Posted March 22, 2016 Fixed: If somebody else expierences this errors, the M2 Converter couldnt convert a few GENERICS Objects, which caused the crash in Noggit and Modelviewer. Adspartan updated his converter and it is now working 100%: Greetings Noones Link to comment Share on other sites More sharing options...
0 Skarn Posted March 19, 2016 Share Posted March 19, 2016 Something is wrong with your map. Probably the patch contains some broken models. Link to comment Share on other sites More sharing options...
0 Noones Posted March 19, 2016 Author Share Posted March 19, 2016 With my Map? It is crashing on all Maps with the Patch inside my Noggit WoW Folder. The Models are Working fine ingame. Just tested the Model Viewer, it cant load them too.. Edit: Noggit Log on another Map: http://pastebin.com/kCdHKA4z Link to comment Share on other sites More sharing options...
0 Skarn Posted March 19, 2016 Share Posted March 19, 2016 That means that Noggit does not like either those adts or the models on them. Do something with the patch. Link to comment Share on other sites More sharing options...
0 Noones Posted March 19, 2016 Author Share Posted March 19, 2016 Could you be more specific? I am asking for help here because apparently i am to stupid to do this myself I added a Noggit Log from any other Map to the Mainpost, the error is not only happening on my Map, instead it is happening on every map. So could your or anyone else take a closer look at my patchfiles ( that i attached already ) and tell me what i did wrong here? Link to comment Share on other sites More sharing options...
0 Skarn Posted March 19, 2016 Share Posted March 19, 2016 1 minute ago, Noones said: Could you be more specific? I am asking for help here because apparently i am to stupid to do this myself I added a Noggit Log from any other Map to the Mainpost, the error is not only happening on my Map, instead it is happening on every map. So could your or anyone else take a closer look at my patchfiles ( that i attached already ) and tell me what i did wrong here? I can do it right now. Though, I can have a look tomorrow. Though, if it is something that starts occuring with a patch loaded, that means it is patch content related. Thus, there is a problem. Possible problems are badly converted things from higher expansions. Do you use that? Link to comment Share on other sites More sharing options...
0 Noones Posted March 19, 2016 Author Share Posted March 19, 2016 Thank you for taking a look on them! Yes, i am using 1 Converted WMO from Cata and 5 from WOD. I followed one of the Guides from https://www.youtube.com/user/PhilipTheNoobModder/featured Basically i did the following: - Change all Flags that are Higher then 16 to 8 ( so 0x1 0x4 0x8 to 0x1 0x4 ) etc. - Removed all the SBOM from 000-0XX Wmo files. - Opened the List for Textures and M2s connected to the WMO File and extracted them from CASC - Converted all M2s via the Converter i found in this forum All the WMOs work 100% inside WoW ( with edited DBC so i can spawn them as Gameobject ) Link to comment Share on other sites More sharing options...
0 Skarn Posted March 20, 2016 Share Posted March 20, 2016 Does any map at all open for you? Let's say for example qa_dvd? Link to comment Share on other sites More sharing options...
0 Noones Posted March 20, 2016 Author Share Posted March 20, 2016 With the Patch included in my wow\Data Folder: QA_DVD works fine Some Other Maps load, but then crash when i look around.( depending where i start on the Map ) Some crash directly Without the Patch -> Everything works fine! Link to comment Share on other sites More sharing options...
0 Skarn Posted March 20, 2016 Share Posted March 20, 2016 Have you tried recompiling the same patch? Just making a new acrhive. Link to comment Share on other sites More sharing options...
0 Noones Posted March 20, 2016 Author Share Posted March 20, 2016 Yes, i tried it without the WMO Files, without the Textures and without the Objects, still the same. i tried different Versions fo the MPQEditor, with or without MPQ. You can try it yourself, i uplodated the Files to Mega Link to comment Share on other sites More sharing options...
0 Skarn Posted March 20, 2016 Share Posted March 20, 2016 Well... if there are no crahses when there is not patch and it still crashes without MPQ but only files loaded directly, that means that the problem is in the files. According to your patch tree there is nothing that could crash your map (as in being called for loading) on all the maps except for NodXT or water textures. Try looking at that. You need to figure out what particular file or group of files are causing a crash. And use MPQs or directloading system that I explained in the beginner's tutorial. Link to comment Share on other sites More sharing options...
0 Noones Posted March 20, 2016 Author Share Posted March 20, 2016 It does not crash without the MPQ. i will take a look at the directloading System and try to find out what doesnt work Edit: First of all i wont find any download link to the patched WoW.Exe you talked about in your tutorial. Second: it is my Noggit crashing, not my WoW, so the directloading wont change anything, or am i wrong? Link to comment Share on other sites More sharing options...
0 Skarn Posted March 20, 2016 Share Posted March 20, 2016 Yeah, but well, Noggit crashes for a reason. Maybe it is not able to read the MPQ as it is corrupted. Link to comment Share on other sites More sharing options...
0 Noones Posted March 20, 2016 Author Share Posted March 20, 2016 i removed folder by folder and it still does not work. could you try to create a patch with the files i uploaded on mega ( main post ) please? Greetings Noones Link to comment Share on other sites More sharing options...
0 Skarn Posted March 20, 2016 Share Posted March 20, 2016 No, I currently can't sorry. If you removed all the folders it means your client or Noggit set up is fucked up. Or something else. I ask once again: Does it crash without the patch? Link to comment Share on other sites More sharing options...
0 Noones Posted March 20, 2016 Author Share Posted March 20, 2016 1 hour ago, Skarn said: Does it crash without the patch? 2 hours ago, Noones said: It does not crash without the MPQ. Without the Patch everything works fine. Edit: Maybe my English is not good enough, but what im trying to say: Noggit crashes when loading any Map, i NEVER spawned any of these Objects via Noggit, i tried to use them ingame via .gob add ID and that worked, but when im trying to use them in a patch so i can spawn them via noggit, noggit crashes. Link to comment Share on other sites More sharing options...
0 Skarn Posted March 21, 2016 Share Posted March 21, 2016 18 hours ago, Noones said: Without the Patch everything works fine. Edit: Maybe my English is not good enough, but what im trying to say: Noggit crashes when loading any Map, i NEVER spawned any of these Objects via Noggit, i tried to use them ingame via .gob add ID and that worked, but when im trying to use them in a patch so i can spawn them via noggit, noggit crashes. That means that those objects are malformed. You did something wrong. The game can eat a lot of things pretty fine, though it usually drives Noggit mad first. Noggit is a good detector if something wrong is going on with your map. So, you need to recreate this patch. Link to comment Share on other sites More sharing options...
0 Noones Posted March 21, 2016 Author Share Posted March 21, 2016 2 hours ago, Skarn said: So, you need to recreate this patch. By this you mean, that i need to convert all Objects again? And is there an Up to Date Converter for WMos? Link to comment Share on other sites More sharing options...
Question
Noones
Hello everybody,
my Noggit is crashing when im trying a custom patch i created.
In this Patch im having a few Textures from Legion & WOD.
Also the following WMO Files ( converted ):
ThousandNeedles_RacerBarge
6HU_TRANSPORT_CARGOSHIP
6OC_Frostwolf_Barracks
6OC_Frostwolf_GuardTower
6OC_Frostwolf_HouseSmall
6OC_Frostwolf_TownHall
All these WMOs work 100% when i add them to the Gameobject DBC and spawn them ingame.
Noggit Log: http://pastebin.com/H26AQLwR
Noggit Log on another Map: http://pastebin.com/kCdHKA4z
Tree of the Patch: http://pastebin.com/g2dcXhbg
The Patch itself: https://mega.nz/#!GUAQkIYS
KEY: !5VJ4Qqf_3kEwKaAxDNXUCzldLR0BgeOEOQI9xmB_f4Y
The Files from the Patch: https://mega.nz/#!eNJwgDJZ
KEY: !sQI3KadcxkAAFBT9Z3GtbQbf6IskErBXNqKiXE6HDNI
Can someone please take a look at this and explain my mistake to me?
Greetings Noones
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Noggit Crash with Custom MPQ
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