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Hello everybody,

my Noggit is crashing when im trying a custom patch i created.

In this Patch im having a few Textures from Legion & WOD.

Also the following WMO Files ( converted ):

ThousandNeedles_RacerBarge

6HU_TRANSPORT_CARGOSHIP

6OC_Frostwolf_Barracks

6OC_Frostwolf_GuardTower

6OC_Frostwolf_HouseSmall

6OC_Frostwolf_TownHall

All these WMOs work 100% when i add them to the Gameobject DBC and spawn them ingame.

Noggit Log: http://pastebin.com/H26AQLwR

Noggit Log on another Map: http://pastebin.com/kCdHKA4z

Tree of the Patch: http://pastebin.com/g2dcXhbg

The Patch itself:  https://mega.nz/#!GUAQkIYS

KEY:  !5VJ4Qqf_3kEwKaAxDNXUCzldLR0BgeOEOQI9xmB_f4Y

The Files from the Patch: https://mega.nz/#!eNJwgDJZ

KEY:  !sQI3KadcxkAAFBT9Z3GtbQbf6IskErBXNqKiXE6HDNI

 

Can someone please take a look at this and explain my mistake to me? :P

 

Greetings Noones

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Noggit Crash with Custom MPQ

Asked by Noones,

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Fixed:

If somebody else expierences this errors, the M2 Converter couldnt convert a few GENERICS Objects, which caused the crash in Noggit and Modelviewer.

Adspartan updated his converter and it is now working 100%:

Greetings Noones

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Could you be more specific?

I am asking for help here because apparently i am to stupid to do this myself :P

I added a Noggit Log from any other Map to the Mainpost, the error is not only happening on my Map, instead it is happening on every map.

So could your or anyone else take a closer look at my patchfiles ( that i attached already ) and tell me what i did wrong here?

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1 minute ago, Noones said:

Could you be more specific?

I am asking for help here because apparently i am to stupid to do this myself :P

I added a Noggit Log from any other Map to the Mainpost, the error is not only happening on my Map, instead it is happening on every map.

So could your or anyone else take a closer look at my patchfiles ( that i attached already ) and tell me what i did wrong here?

I can do it right now. Though, I can have a look tomorrow. Though, if it is something that starts occuring with a patch loaded, that means it is patch content related. Thus, there is a problem. Possible problems are badly converted things from higher expansions. Do you use that?

 

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Thank you for taking a look on them! :)

Yes, i am using 1 Converted WMO from Cata and 5 from WOD.

I followed one of the Guides from https://www.youtube.com/user/PhilipTheNoobModder/featured

Basically i did the following:

- Change all Flags that are Higher then 16 to 8 ( so 0x1 0x4 0x8 to 0x1 0x4 ) etc.

- Removed all the SBOM from 000-0XX Wmo files.

- Opened the List for Textures and M2s connected to the WMO File and extracted them from CASC

- Converted all M2s via the Converter i found in this forum

All the WMOs work 100% inside WoW ( with edited DBC so i can spawn them as Gameobject )

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With the Patch included in my wow\Data Folder:

QA_DVD works fine

Some Other Maps load, but then crash when i look around.( depending where i start on the Map )

Some crash directly

Without the Patch

-> Everything works fine!

 

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Yes, i tried it without the WMO Files, without the Textures and without the Objects, still the same.

i tried different Versions fo the MPQEditor, with or without MPQ.

You can try it yourself, i uplodated the Files to Mega

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Well... if there are no crahses when there is not patch and it still crashes without MPQ but only files loaded directly, that means that the problem is in the files. According to your patch tree there is nothing that could crash your map (as in being called for loading) on all the maps except for NodXT or water textures. Try looking at that. You need to figure out what particular file or group of files are causing a crash. And use MPQs or directloading system that I explained in the beginner's tutorial.

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It does not crash without the MPQ.

i will take a look at the directloading System and try to find out what doesnt work

Edit:

First of all i wont find any download link to the patched WoW.Exe you talked about in your tutorial.

Second: it is my Noggit crashing, not my WoW, so the directloading wont change anything, or am i wrong?

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1 hour ago, Skarn said:

Does it crash without the patch?

 

2 hours ago, Noones said:

It does not crash without the MPQ.

 

Without the Patch everything works fine.

Edit: Maybe my English is not good enough, but what im trying to say:

Noggit crashes when loading any Map, i NEVER spawned any of these Objects via Noggit, i tried to use them ingame via .gob add ID and that worked, but when im trying to use them in a patch so i can spawn them via noggit, noggit crashes.

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18 hours ago, Noones said:

 

 

Without the Patch everything works fine.

Edit: Maybe my English is not good enough, but what im trying to say:

Noggit crashes when loading any Map, i NEVER spawned any of these Objects via Noggit, i tried to use them ingame via .gob add ID and that worked, but when im trying to use them in a patch so i can spawn them via noggit, noggit crashes.

That means that those objects are malformed. You did something wrong. The game can eat a lot of things pretty fine, though it usually drives Noggit mad first. Noggit is a good detector if something wrong is going on with your map. So, you need to recreate this patch.

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