Alastor StrixEfuartus Posted March 1, 2016 Share Posted March 1, 2016 So i converted several items from legion some time ago and i used those models in some of my noggit works but when i get ingame i face something that Noggit or WMV has no idea about --> Particles So i have here one model ... ( may hard to see but its there ) Its particles are working fine but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now ... particles are messd up for many models i have here actualy ... so ... World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2 -particles working fine =============================================================== World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail etc ... No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Adspartan Posted March 1, 2016 Share Posted March 1, 2016 I tried thoses models and they seems to be working fine for me : Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted March 1, 2016 Author Share Posted March 1, 2016 Then i guess i may have bad script for Particle fix No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Skarn Posted March 2, 2016 Share Posted March 2, 2016 Or those models could be ported before the possible changes that could be done to particles. Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted March 2, 2016 Author Share Posted March 2, 2016 can you send me yours Particle fixer ? No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Adspartan Posted March 2, 2016 Share Posted March 2, 2016 M2ParticlesFix.exe I use it with PhilipTNG's converter, just drag and drop the m2 or the directory into the white box (it search the subdirectories as well) and click on Fix, it must be done after using the converter. But I've got a similar problem (at least visually) on some weapons like this shield, and he doesn't have any particles. (original look) Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted March 3, 2016 Author Share Posted March 3, 2016 Thank for the program i dont like it much when it cames to usage but its K except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
M2s Particles from Legion to LK
By Alastor StrixEfuartusin Retro-Porting
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