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(REQUEST)Flaming Ashbringer to 3.3.5a

By acidus
in Retro-Porting

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Hello,people.I soon started retro-porting models to 3.3.5a.All models I converted until now worked,but I decided I want some legion models to 3.3.5a.I really love how flaming ashbringer looks so I decided to try and port it to 3.3.5a.Everything worked fine till I got ingame.The weapon was just invisible.Can anyone port it down to 3.3.5a for me?

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Hey, I could use that model pretty well,probably it looks like that because blps aren't finished yet.I really want to see how it looks like in hex editor,probably lot more different from m2 I have seen till now!

 

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And according to the amount of green planes it is probably a particle texture, yeah. Either missing or badly formated, so the client cannot load it. Maybe BLPs for particles require some special convertion parameters. Check some particle BLPs in BLP lab if missing texture is not the issue and convert your own accordingly. 

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I got it working in MoP after playing around with the texture and renderflags.. It took me a while, but I like the outcome:

iKc2rCx.jpg

SyKhCCi.jpg

It's the same problem with the cataclysm+ models that have fading textures, such as the overfiend.. or the firehawk. The engine just doesn't support it, unfortunately.

MoP was amazing to port them to.. from 850+ displays that I've made with all the items, only 20 or so don't work properly (the monkeyking staves.. mainly because they are upside down due to new sheath animations, etc).

 

I also recommend, if you are porting legion artifacts to wotlk, some of them have phys files. Make a script to change the bone flags to billboarded where it is set to 1024 (phys), it will stop the erect geosets, and they will atleast move with the camera. 

 

I plan on releasing all my scripts for porting, fixing particles, animations, phys'd bones, etc.

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I also recommend, if you are porting legion artifacts to wotlk, some of them have phys files. Make a script to change the bone flags to billboarded where it is set to 1024 (phys), it will stop the erect geosets, and they will atleast move with the camera. 

Thanks for the info I never thought about this.

 

Quote

It's the same problem with the cataclysm+ models that have fading textures, such as the overfiend.. or the firehawk. The engine just doesn't support it, unfortunately.
 

Yeah it's a shame because the artifacts uses this for a few model.

 

I managed to get something better than before, it's not perfect but I don't think I can obtain a better result.

ashbringer_fire_tlk.thumb.jpeg.19d003f76

The blue version looks better, but the particles are still red, maybe I can change the color too.

ashbringer_blue.thumb.jpeg.01b86ce0ba59a

 

Quote

I plan on releasing all my scripts for porting, fixing particles, animations, phys'd bones, etc.

For mop or lk too ?

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I made them for MoP, but they mainly work for both, apart from the particle scripts. Although, it's very easy to change the value that determines the length of the particle structure, to make the script work for LK.

Also, for your particle colors, last column in itemdisplayinfo.dbc. So far I've found these colors.
Light blue (aqua): 841
Light purple: 840  811
Orange: 679
Green: 813
Yellow: 1194
Red: 766

Not sure if LK has those ids, but you could always port the values/lines from the MoP dbc to the LK one if the id's aren't added yet.

Either that, or find other ids from searching the dbc, hehe.

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I forgot about that, I just set a default value so that must be it, thanks.

I "upgraded" my converter to have those results (it's not a stand alone software, makes my life easier) and here made for LK. That why I asked because I plan on releasing it too.

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I tried to change the bone flag but it look strange so I prefer the unchanged version ^^

Spoiler

WoWScrnShot_030816_144229.thumb.jpg.5843

 

And yeah it was the particle color thanks again ^^

Spoiler

WoWScrnShot_030816_144527.thumb.jpg.71c7

 

Btw you're lucky to have only 20 models that doesn't work properly, I must be at 30~ (at least) out of 245 different models that don't work properly (+ the MonkeyKing staves). Sometimes it's not really noticeable but some are really ugly :/

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