acidus Posted February 28, 2016 Share Posted February 28, 2016 Hello,people.I soon started retro-porting models to 3.3.5a.All models I converted until now worked,but I decided I want some legion models to 3.3.5a.I really love how flaming ashbringer looks so I decided to try and port it to 3.3.5a.Everything worked fine till I got ingame.The weapon was just invisible.Can anyone port it down to 3.3.5a for me? Link to comment Share on other sites More sharing options...
Adspartan Posted February 28, 2016 Share Posted February 28, 2016 Check if the particles are correct with 010 Editor, it's most likely what causes the model to be invisible. Link to comment Share on other sites More sharing options...
Skarn Posted February 29, 2016 Share Posted February 29, 2016 Particularly extra 16bit of zeros in the end of each particle, if I remember correctly. Link to comment Share on other sites More sharing options...
acidus Posted March 1, 2016 Author Share Posted March 1, 2016 Currently I know nothing about particles I just started doing retro-porting so I am pretty newbie at porting... :(.Anyway I will research and give you my answer.Thanks! Link to comment Share on other sites More sharing options...
Adspartan Posted March 1, 2016 Share Posted March 1, 2016 I have the model working in wotlk if you want but it doesn't look that good. I don't know if it's because of the conversion or because of the limitations of the expansion Link to comment Share on other sites More sharing options...
acidus Posted March 2, 2016 Author Share Posted March 2, 2016 Hey, I could use that model pretty well,probably it looks like that because blps aren't finished yet.I really want to see how it looks like in hex editor,probably lot more different from m2 I have seen till now! Link to comment Share on other sites More sharing options...
Adspartan Posted March 2, 2016 Share Posted March 2, 2016 No the textures are done : Link to comment Share on other sites More sharing options...
acidus Posted March 2, 2016 Author Share Posted March 2, 2016 Probably something else,I didn't see the model on battle.net artifacts photos list. Link to comment Share on other sites More sharing options...
Poisonleaf Posted March 3, 2016 Share Posted March 3, 2016 On 2-3-2016 at 3:11 PM, Adspartan said: No the textures are done : That would be awesome to have on a 3.3.5a server. Love that skin. Hope you can get the animation to work too Live streaming World of Warcraft Content creation. Come hang out! <3https://www.twitch.tv/poisonleaf Link to comment Share on other sites More sharing options...
Sardonyx Posted March 6, 2016 Share Posted March 6, 2016 I can't seem to get it working,too.Maybe a particle error?I tried m2 particle fixer but it didn't work...I can share you the m2 and it's textures but I doubt it will work... Link to comment Share on other sites More sharing options...
Adspartan Posted March 6, 2016 Share Posted March 6, 2016 When something is green like that it means you have some textures missing. Link to comment Share on other sites More sharing options...
Skarn Posted March 6, 2016 Share Posted March 6, 2016 And according to the amount of green planes it is probably a particle texture, yeah. Either missing or badly formated, so the client cannot load it. Maybe BLPs for particles require some special convertion parameters. Check some particle BLPs in BLP lab if missing texture is not the issue and convert your own accordingly. Link to comment Share on other sites More sharing options...
Adspartan Posted March 6, 2016 Share Posted March 6, 2016 There shouldn't be any problem with the textures they work fine for me. Link to comment Share on other sites More sharing options...
Sardonyx Posted March 6, 2016 Share Posted March 6, 2016 Maybe wrong particlecolor in dbc? Link to comment Share on other sites More sharing options...
Adspartan Posted March 6, 2016 Share Posted March 6, 2016 No it really look like you don't have the blp for the small flames. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted March 7, 2016 Share Posted March 7, 2016 I tried it I got the same problem I even tried to edit the texture in photoshop got the same error some items like the nightborne shield don't even show up in game lol Link to comment Share on other sites More sharing options...
Adspartan Posted March 7, 2016 Share Posted March 7, 2016 It's strange because I only took the model and texture, converted the model and it worked ingame. I took the textures from one on the first build but I tried with the last one and it works fine too. Link to comment Share on other sites More sharing options...
Sardonyx Posted March 7, 2016 Share Posted March 7, 2016 I did same but this green particles still show up I also took textures from last build>.< but still the same Link to comment Share on other sites More sharing options...
Sardonyx Posted March 7, 2016 Share Posted March 7, 2016 Neither lightning/shattered one seems to work Link to comment Share on other sites More sharing options...
MR.Farrarie Posted March 8, 2016 Share Posted March 8, 2016 just put all the blp files from the weapon folder to your mpq Link to comment Share on other sites More sharing options...
Soldan Posted March 8, 2016 Share Posted March 8, 2016 I got it working in MoP after playing around with the texture and renderflags.. It took me a while, but I like the outcome: It's the same problem with the cataclysm+ models that have fading textures, such as the overfiend.. or the firehawk. The engine just doesn't support it, unfortunately. MoP was amazing to port them to.. from 850+ displays that I've made with all the items, only 20 or so don't work properly (the monkeyking staves.. mainly because they are upside down due to new sheath animations, etc). I also recommend, if you are porting legion artifacts to wotlk, some of them have phys files. Make a script to change the bone flags to billboarded where it is set to 1024 (phys), it will stop the erect geosets, and they will atleast move with the camera. I plan on releasing all my scripts for porting, fixing particles, animations, phys'd bones, etc. Link to comment Share on other sites More sharing options...
Adspartan Posted March 8, 2016 Share Posted March 8, 2016 Quote I also recommend, if you are porting legion artifacts to wotlk, some of them have phys files. Make a script to change the bone flags to billboarded where it is set to 1024 (phys), it will stop the erect geosets, and they will atleast move with the camera. Thanks for the info I never thought about this. Quote It's the same problem with the cataclysm+ models that have fading textures, such as the overfiend.. or the firehawk. The engine just doesn't support it, unfortunately. Yeah it's a shame because the artifacts uses this for a few model. I managed to get something better than before, it's not perfect but I don't think I can obtain a better result. The blue version looks better, but the particles are still red, maybe I can change the color too. Quote I plan on releasing all my scripts for porting, fixing particles, animations, phys'd bones, etc. For mop or lk too ? Link to comment Share on other sites More sharing options...
Soldan Posted March 8, 2016 Share Posted March 8, 2016 I made them for MoP, but they mainly work for both, apart from the particle scripts. Although, it's very easy to change the value that determines the length of the particle structure, to make the script work for LK. Also, for your particle colors, last column in itemdisplayinfo.dbc. So far I've found these colors. Light blue (aqua): 841 Light purple: 840 811 Orange: 679 Green: 813 Yellow: 1194 Red: 766 Not sure if LK has those ids, but you could always port the values/lines from the MoP dbc to the LK one if the id's aren't added yet. Either that, or find other ids from searching the dbc, hehe. Link to comment Share on other sites More sharing options...
Adspartan Posted March 8, 2016 Share Posted March 8, 2016 I forgot about that, I just set a default value so that must be it, thanks. I "upgraded" my converter to have those results (it's not a stand alone software, makes my life easier) and here made for LK. That why I asked because I plan on releasing it too. Link to comment Share on other sites More sharing options...
Adspartan Posted March 8, 2016 Share Posted March 8, 2016 I tried to change the bone flag but it look strange so I prefer the unchanged version ^^ Spoiler And yeah it was the particle color thanks again ^^ Spoiler Btw you're lucky to have only 20 models that doesn't work properly, I must be at 30~ (at least) out of 245 different models that don't work properly (+ the MonkeyKing staves). Sometimes it's not really noticeable but some are really ugly Link to comment Share on other sites More sharing options...
(REQUEST)Flaming Ashbringer to 3.3.5a
By acidusin Retro-Porting
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