Peacy Posted February 22, 2016 Share Posted February 22, 2016 Hey Everyone, I have recently took death knights and changed them into a necromancer, I understand that you can modify the type of resource a class uses through editing the chrclass.dbc file and thats what I did. I changed the power type from runicpower to mana and it didn't work my character simply had no resource. I tried messing around with other power types like energy and that worked. Outside of energy and runicpower all the other power types don't work. Do I need to tell the core that deathknights use mana or what am I missing!? Thanks! Link to comment Share on other sites More sharing options...
Skarn Posted February 22, 2016 Share Posted February 22, 2016 I think Vellear can help you with that. He has been doing some similar things recently. But as far as I can see, yes, it should require some core edits. Link to comment Share on other sites More sharing options...
Vellear Posted February 22, 2016 Share Posted February 22, 2016 mobs use custom power via vehicle mechanic(vehicle.dbc), but not the characters. these are different things! i have not the slightest idea how this is implemented Link to comment Share on other sites More sharing options...
Peacy Posted February 22, 2016 Author Share Posted February 22, 2016 Well chrclass.dbc has a power type field and it does work, however certain power types don't work for certain classes. Link to comment Share on other sites More sharing options...
Vellear Posted February 23, 2016 Share Posted February 23, 2016 In theory it possible be found in core of trinity, I am not a programmer and more I can not help You can also try to do a hack with forms as invisible aura in spellbook (example: druid - mana, bear - rage, cat - energy) but in this case your new class will not support varius auras (like paladin) or stances (warrior), take this advice as a critical decision and you automatically less your "power" in ghost state. Link to comment Share on other sites More sharing options...
Mr. DK Posted April 17, 2016 Share Posted April 17, 2016 I dont know where u can find it but i am working on similar things in WoD there is a dbc that tells you how much mana you get per point of intelligence or level what ever its designed to. Your mana is probably working but since Dk's dont have mana in vanilla this value is set to 0. Energy however is always 100 so this could be the reason why its working. This is only a guess from what I know so far but give it a shot. Maybe its still hardcoded in your core dont know what you are using. Link to comment Share on other sites More sharing options...
Custom Class Issue
By Peacyin Serverside
Recommended Posts